1,126 research outputs found
Perfect sampling algorithm for Schur processes
We describe random generation algorithms for a large class of random
combinatorial objects called Schur processes, which are sequences of random
(integer) partitions subject to certain interlacing conditions. This class
contains several fundamental combinatorial objects as special cases, such as
plane partitions, tilings of Aztec diamonds, pyramid partitions and more
generally steep domino tilings of the plane. Our algorithm, which is of
polynomial complexity, is both exact (i.e. the output follows exactly the
target probability law, which is either Boltzmann or uniform in our case), and
entropy optimal (i.e. it reads a minimal number of random bits as an input).
The algorithm encompasses previous growth procedures for special Schur
processes related to the primal and dual RSK algorithm, as well as the famous
domino shuffling algorithm for domino tilings of the Aztec diamond. It can be
easily adapted to deal with symmetric Schur processes and general Schur
processes involving infinitely many parameters. It is more concrete and easier
to implement than Borodin's algorithm, and it is entropy optimal.
At a technical level, it relies on unified bijective proofs of the different
types of Cauchy and Littlewood identities for Schur functions, and on an
adaptation of Fomin's growth diagram description of the RSK algorithm to that
setting. Simulations performed with this algorithm suggest interesting limit
shape phenomena for the corresponding tiling models, some of which are new.Comment: 26 pages, 19 figures (v3: final version, corrected a few misprints
present in v2
Computing a pyramid partition generating function with dimer shuffling
We verify a recent conjecture of Kenyon/Szendroi, arXiv:0705.3419, by
computing the generating function for pyramid partitions. Pyramid partitions
are closely related to Aztec Diamonds; their generating function turns out to
be the partition function for the Donaldson--Thomas theory of a non-commutative
resolution of the conifold singularity {x1x2 -x3x4 = 0}. The proof does not
require algebraic geometry; it uses a modified version of the domino shuffling
algorithm of Elkies, Kuperberg, Larsen and Propp.Comment: 19 pages, 13 figures. v2: fixed minor typos, updated references and
future work; added some definitions to Section
Alternating sign matrices and domino tilings
We introduce a family of planar regions, called Aztec diamonds, and study the
ways in which these regions can be tiled by dominoes. Our main result is a
generating function that not only gives the number of domino tilings of the
Aztec diamond of order but also provides information about the orientation
of the dominoes (vertical versus horizontal) and the accessibility of one
tiling from another by means of local modifications. Several proofs of the
formula are given. The problem turns out to have connections with the
alternating sign matrices of Mills, Robbins, and Rumsey, as well as the square
ice model studied by Lieb
Limits of Multilevel TASEP and similar processes
We study the asymptotic behavior of a class of stochastic dynamics on
interlacing particle configurations (also known as Gelfand-Tsetlin patterns).
Examples of such dynamics include, in particular, a multi-layer extension of
TASEP and particle dynamics related to the shuffling algorithm for domino
tilings of the Aztec diamond. We prove that the process of reflected
interlacing Brownian motions introduced by Warren in \cite{W} serves as a
universal scaling limit for such dynamics.Comment: 16 pages, 1 figur
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