853 research outputs found
Design of power device sizing and integration for solar-powered aircraft application
The power device constitutes the PV cell, rechargeable battery, and maximum
power point tracker. Solar aircraft lack proper power device sizing to provide
adequate energy to sustain low and high altitude and long endurance flight.
This paper conducts the power device sizing and integration for solar-powered
aircraft applications (Unmanned Aerial Vehicle). The solar radiation model,
the aerodynamic model, the energy and mass balance model, and the adopted
aircraft configuration were used to determine the power device sizing,
integration, and application. The input variables were aircraft mass 3 kg,
wingspan 3.2 m, chord 0.3 m, aspect ratio 11.25, solar radiation 825 W/m2
,
lift coefficient 0.913, total drag coefficient 0.047, day time 12 hour, night time
12 hours, respectively. The input variables were incorporated into the MS
Excel program to determine the output variables. The output variables are;
the power required 10.92 W, the total electrical power 19.47 W, the total
electrical energy 465.5 Wh, the daily solar energy 578.33 Wh, the solar cell
area 0.62 m, the number of PV cell 32, and the number of the Rechargeable
battery 74 respectively. The power device was developed with the PV cell
Maxeon Gen III for high efficiency, the rechargeable battery sulfur-lithium
battery for high energy density, and the Maximum power point tracker neural
network algorithm for smart and efficient response. The PD sizing was
validated with three existing designs. The validation results show that 20% reduction of the required number of PV cells and RB and a 30% increase in
flight durations
A Study on Human Fall Detection Systems: Daily Activity Classification and Sensing Techniques
Fall detection for elderly is a major topic as far as assistive technologies are concerned. This is due to the high demand for the products and technologies related to fall detection with the ageing population around the globe. This paper gives a review of previous works on human fall detection devices and a preliminary results from a developing depth sensor based device. The three main approaches used in fall detection devices such as wearable based devices, ambient based devices and vision based devices are identified along with the sensors employed. Ă‚Â The frameworks and algorithms applied in each of the approaches and their uniqueness is also illustrated. After studying the performance and the shortcoming of the available systems a future solution using depth sensor is also proposed with preliminary results
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A Hybrid Gaze Pointer with Voice Control
Accessibility in technology has been a challenge since the beginning of the 1800s. Starting with building typewriters for the blind by Pellegrino Turri to the on-screen keyboard built by Microsoft, there have been several advancements towards assistive technologies. The basic tools necessary for anyone to operate a computer are to be able to navigate the device, input information, and perceive the output. All these three categories have been undergoing tremendous advancements over the years. Especially, with the internet boom, it has now become a necessity to point onto a computer screen. This has somewhat attracted research into this particular area. However, these advancements still have a lot of room for improvement for better accuracy and reduced latency. This project focuses on building a low-cost application to track eye gaze which in turn can be used to solve the navigation problem. The application is targeted to be helpful to people with motor disabilities caused by medical conditions such as Carpel Tunnel Syndrome, Arthritis, Parkinson’s disease, tremors, fatigue, and Cerebral Palsy. It may also serve as a solution for people with amputated limbs or fingers. For others, this could end up being a solution to situational impairments or a foundation for further research. This tool aims to help users feel independent and confident while using a computer system
Development of Human Fall Detection System using Joint Height, Joint Velocity, and Joint Position from Depth Maps
Human falls are a major health concern in many communities in today’s aging population. There are different approaches used in developing fall detection system such as some sort of wearable, ambient sensor and vision based systems. This paper proposes a vision based human fall detection system using Kinect for Windows. The generated depth stream from the sensor is used in the proposed algorithm to differentiate human fall from other activities based on human Joint height, joint velocity and joint positions. From the experimental results our system was able to achieve an average accuracy of 96.55% with a sensitivity of 100% and specificity of 95
A Novel Algorithm for Human Fall Detection using Height, Velocity and Position of the Subject from Depth Maps
Human fall detection systems play an important role in our daily life, because falls are the main obstacle for elderly people to live independently and it is also a major health concern due to aging population. Different approaches are used to develop human fall detection systems for elderly and people with special needs. The three basic approaches include some sort of wearable devices, ambient based devices or non-invasive vision-based devices using live cameras. Most of such systems are either based on wearable or ambient sensor which is very often rejected by users due to the high false alarm and difficulties in carrying them during their daily life activities. This paper proposes a fall detection system based on the height, velocity and position of the subject using depth information from Microsoft Kinect sensor. Classification of human fall from other activities of daily life is accomplished using height and velocity of the subject extracted from the depth information. Finally position of the subject is identified for fall confirmation. From the experimental results, the proposed system was able to achieve an average accuracy of 94.81% with sensitivity of 100% and specificity of 93.33%
VOLUNTARY CONTROL OF BREATHING ACCORDING TO THE BREATHING PATTERN DURING LISTENING TO MUSIC AND NON-CONTACT MEASUREMENT OF HEART RATE AND RESPIRATION
We investigated if listening to songs changes breathing pattern which changes autonomic responses such as heart rate (HR) and heart rate variability (HRV) or change in breathing pattern is a byproduct of listening to songs or change in breathing pattern as well as listening to songs causes changes in autonomic responses. Seven subjects (4 males and 3 females) participated in a pilot study where they listened to two types of songs and used a custom developed biofeedback program to control their breathing pattern to match the one recorded during listening to the songs.
Coherencies between EEG, breathing pattern and RR intervals (RRI) were calculated to study the interaction with neural responses. Trends in HRV varied only during listening to songs, suggesting that autonomic response was affected by listening to songs irrespective of control of breathing. Effective coherence during songs while spontaneously breathing was more than during silence and during control of breathing. These results, although preliminary, suggest that listening to songs as well as change in breathing patterns changes the autonomic response but the effect of listening to songs may surpass the effect of changes in breathing.
We explored feasibility of using non-contact measurements of HR and breathing rate (BR) by using recently developed Facemesh and other methods for tracking regions of interests from videos of faces of subjects. Performance was better for BR than HR, and over currently used methods. However, refinement of the approach would be needed to get the precision required for detecting subtle changes
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