1,552 research outputs found

    A Configurable Transport Layer for CAF

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    The message-driven nature of actors lays a foundation for developing scalable and distributed software. While the actor itself has been thoroughly modeled, the message passing layer lacks a common definition. Properties and guarantees of message exchange often shift with implementations and contexts. This adds complexity to the development process, limits portability, and removes transparency from distributed actor systems. In this work, we examine actor communication, focusing on the implementation and runtime costs of reliable and ordered delivery. Both guarantees are often based on TCP for remote messaging, which mixes network transport with the semantics of messaging. However, the choice of transport may follow different constraints and is often governed by deployment. As a first step towards re-architecting actor-to-actor communication, we decouple the messaging guarantees from the transport protocol. We validate our approach by redesigning the network stack of the C++ Actor Framework (CAF) so that it allows to combine an arbitrary transport protocol with additional functions for remote messaging. An evaluation quantifies the cost of composability and the impact of individual layers on the entire stack

    Actor-based Concurrency in Newspeak 4

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    Actors are a model of computation invented by Carl Hewitt in the 1970s. It has seen a resurrection of mainstream use recently as a potential solution to the latency and concurrency that are quickly rising as the dominant challenges facing the software industry. In this project I explored the history of the actor model and a practical implementation of actor-based concurrency tightly integrated with non-blocking futures in the E programming language developed by Mark Miller. I implemented an actor-based concurrency framework for Newspeak that closely follows the E implementation and includes E-style futures and deep integration into the programming language via new syntax for asynchronous message passing

    Lightweight Asynchronous Snapshots for Distributed Dataflows

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    Distributed stateful stream processing enables the deployment and execution of large scale continuous computations in the cloud, targeting both low latency and high throughput. One of the most fundamental challenges of this paradigm is providing processing guarantees under potential failures. Existing approaches rely on periodic global state snapshots that can be used for failure recovery. Those approaches suffer from two main drawbacks. First, they often stall the overall computation which impacts ingestion. Second, they eagerly persist all records in transit along with the operation states which results in larger snapshots than required. In this work we propose Asynchronous Barrier Snapshotting (ABS), a lightweight algorithm suited for modern dataflow execution engines that minimises space requirements. ABS persists only operator states on acyclic execution topologies while keeping a minimal record log on cyclic dataflows. We implemented ABS on Apache Flink, a distributed analytics engine that supports stateful stream processing. Our evaluation shows that our algorithm does not have a heavy impact on the execution, maintaining linear scalability and performing well with frequent snapshots.Comment: 8 pages, 7 figure

    Fisheye Consistency: Keeping Data in Synch in a Georeplicated World

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    Over the last thirty years, numerous consistency conditions for replicated data have been proposed and implemented. Popular examples of such conditions include linearizability (or atomicity), sequential consistency, causal consistency, and eventual consistency. These consistency conditions are usually defined independently from the computing entities (nodes) that manipulate the replicated data; i.e., they do not take into account how computing entities might be linked to one another, or geographically distributed. To address this lack, as a first contribution, this paper introduces the notion of proximity graph between computing nodes. If two nodes are connected in this graph, their operations must satisfy a strong consistency condition, while the operations invoked by other nodes are allowed to satisfy a weaker condition. The second contribution is the use of such a graph to provide a generic approach to the hybridization of data consistency conditions into the same system. We illustrate this approach on sequential consistency and causal consistency, and present a model in which all data operations are causally consistent, while operations by neighboring processes in the proximity graph are sequentially consistent. The third contribution of the paper is the design and the proof of a distributed algorithm based on this proximity graph, which combines sequential consistency and causal consistency (the resulting condition is called fisheye consistency). In doing so the paper not only extends the domain of consistency conditions, but provides a generic provably correct solution of direct relevance to modern georeplicated systems

    Strong Consistency for Shared Objects in Pervasive Grids

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    International audienceRecent advances in communication technology en- able the emergence of a new generation of applications that integrates mobile devices with classical high performance systems as part of a common computing environment. In such environ- ments, keeping the coherence of shared data (distributed objects, for example) represents a real challenge as communications are strongly influenced by the performance and the reliability of mobile devices (laptops, PDAs and cellular telephones) and wireless networks (WiFi, Bluetooth). Indeed, data incoherence may arise due to message losses or node volatility, which blocks the algorithms used to synchronize these data. In this paper, we analyze the main challenges concerning the manipulation of shared distributed objects in a pervasive environment. We demonstrate how a membership service can be enhanced to tolerate temporary disconnections and message losses without blocking, while reducing the number of exchanged message

    Scalability approaches for causal multicast: a survey

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s00607-015-0479-0Many distributed services need to be scalable: internet search, electronic commerce, e-government... In order to achieve scalability, high availability and fault tolerance, such applications rely on replicated components. Because of the dynamics of growth and volatility of customer markets, applications need to be hosted by adaptive, highly scalable systems. In particular, the scalability of the reliable multicast mechanisms used for supporting the consistency of replicas is of crucial importance. Reliable multicast might propagate updates in a pre-determined order (e.g., FIFO, total or causal). Since total order needs more communication rounds than causal order, the latter appears to be the preferable candidate for achieving multicast scalability, although the consistency guarantees based on causal order are weaker than those of total order. 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    Assessing load-sharing within optimistic simulation platforms

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    The advent of multi-core machines has lead to the need for revising the architecture of modern simulation platforms. One recent proposal we made attempted to explore the viability of load-sharing for optimistic simulators run on top of these types of machines. In this article, we provide an extensive experimental study for an assessment of the effects on run-time dynamics by a load-sharing architecture that has been implemented within the ROOT-Sim package, namely an open source simulation platform adhering to the optimistic synchronization paradigm. This experimental study is essentially aimed at evaluating possible sources of overheads when supporting load-sharing. It has been based on differentiated workloads allowing us to generate different execution profiles in terms of, e.g., granularity/locality of the simulation events. © 2012 IEEE
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