1,496 research outputs found

    Building Nim

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    The game of nim, with its simple rules, its elegant solution and its historical importance is the quintessence of a combinatorial game, which is why it led to so many generalizations and modifications. We present a modification with a new spin: building nim. With given finite numbers of tokens and stacks, this two-player game is played in two stages (thus belonging to the same family of games as e.g. nine-men's morris): first building, where players alternate to put one token on one of the, initially empty, stacks until all tokens have been used. Then, the players play nim. Of course, because the solution for the game of nim is known, the goal of the player who starts nim play is a placement of the tokens so that the Nim-sum of the stack heights at the end of building is different from 0. This game is trivial if the total number of tokens is odd as the Nim-sum could never be 0, or if both the number of tokens and the number of stacks are even, since a simple mimicking strategy results in a Nim-sum of 0 after each of the second player's moves. We present the solution for this game for some non-trivial cases and state a general conjecture

    Compound Node-Kayles on Paths

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    In his celebrated book "On Number and Games" (Academic Press, New-York, 1976), J.H. Conway introduced twelve versions of compound games. We analyze these twelve versions for the Node-Kayles game on paths. For usual disjunctive compound, Node-Kayles has been solved for a long time under normal play, while it is still unsolved under mis\`ere play. We thus focus on the ten remaining versions, leaving only one of them unsolved.Comment: Theoretical Computer Science (2009) to appea

    Invariant and dual subtraction games resolving the Duch\^e-Rigo conjecture

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    We prove a recent conjecture of Duch\^ene and Rigo, stating that every complementary pair of homogeneous Beatty sequences represents the solution to an \emph{invariant} impartial game. Here invariance means that each available move in a game can be played anywhere inside the game-board. In fact, we establish such a result for a wider class of pairs of complementary sequences, and in the process generalize the notion of a \emph{subtraction game}. Given a pair of complementary sequences (an)(a_n) and (bn)(b_n) of positive integers, we define a game GG by setting {{an,bn}}\{\{a_n, b_n\}\} as invariant moves. We then introduce the invariant game G⋆G^\star , whose moves are all non-zero PP-positions of GG. Provided the set of non-zero PP-positions of G⋆G^\star equals {{an,bn}}\{\{a_n,b_n\}\}, this \emph{is} the desired invariant game. We give sufficient conditions on the initial pair of sequences for this 'duality' to hold.Comment: 11 pages, 2 figure
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