1,487 research outputs found

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

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    No-reference quality assessment of H.264/AVC encoded video

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    WOS:000283952100005 (Nº de Acesso Web of Science)“Prémio Científico ISCTE-IUL 2011”This paper proposes a no-reference quality assessment metric for digital video subject to H.264/advanced video coding encoding. The proposed metric comprises two main steps: coding error estimation and perceptual weighting of this error. Error estimates are computed in the transform domain, assuming that discrete cosine transform (DCT) coefficients are corrupted by quantization noise. The DCT coefficient distributions are modeled using Cauchy or Laplace probability density functions, whose parameterization is performed using the quantized coefficient data and quantization steps. Parameter estimation is based on a maximum-likelihood estimation method combined with linear prediction. The linear prediction scheme takes advantage of the correlation between parameter values at neighbor DCT spatial frequencies. As for the perceptual weighting module, it is based on a spatiotemporal contrast sensitivity function applied to the DCT domain that compensates image plane movement by considering the movements of the human eye, namely smooth pursuit, natural drift, and saccadic movements. The video related inputs for the perceptual model are the motion vectors and the frame rate, which are also extracted from the encoded video. Subjective video quality assessment tests have been carried out in order to validate the results of the metric. A set of 11 video sequences, spanning a wide range of content, have been encoded at different bitrates and the outcome was subject to quality evaluation. Results show that the quality scores computed by the proposed algorithm are well correlated with the mean opinion scores associated to the subjective assessment

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    MASCOT : metadata for advanced scalable video coding tools : final report

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    The goal of the MASCOT project was to develop new video coding schemes and tools that provide both an increased coding efficiency as well as extended scalability features compared to technology that was available at the beginning of the project. Towards that goal the following tools would be used: - metadata-based coding tools; - new spatiotemporal decompositions; - new prediction schemes. Although the initial goal was to develop one single codec architecture that was able to combine all new coding tools that were foreseen when the project was formulated, it became clear that this would limit the selection of the new tools. Therefore the consortium decided to develop two codec frameworks within the project, a standard hybrid DCT-based codec and a 3D wavelet-based codec, which together are able to accommodate all tools developed during the course of the project

    Livrable D3.4 of the PERSEE project : 2D coding tools final report

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    Livrable D3.4 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D3.4 du projet. Son titre : 2D coding tools final repor
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