3,396 research outputs found

    Matrix-free GPU implementation of a preconditioned conjugate gradient solver for anisotropic elliptic PDEs

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    Many problems in geophysical and atmospheric modelling require the fast solution of elliptic partial differential equations (PDEs) in "flat" three dimensional geometries. In particular, an anisotropic elliptic PDE for the pressure correction has to be solved at every time step in the dynamical core of many numerical weather prediction models, and equations of a very similar structure arise in global ocean models, subsurface flow simulations and gas and oil reservoir modelling. The elliptic solve is often the bottleneck of the forecast, and an algorithmically optimal method has to be used and implemented efficiently. Graphics Processing Units have been shown to be highly efficient for a wide range of applications in scientific computing, and recently iterative solvers have been parallelised on these architectures. We describe the GPU implementation and optimisation of a Preconditioned Conjugate Gradient (PCG) algorithm for the solution of a three dimensional anisotropic elliptic PDE for the pressure correction in NWP. Our implementation exploits the strong vertical anisotropy of the elliptic operator in the construction of a suitable preconditioner. As the algorithm is memory bound, performance can be improved significantly by reducing the amount of global memory access. We achieve this by using a matrix-free implementation which does not require explicit storage of the matrix and instead recalculates the local stencil. Global memory access can also be reduced by rewriting the algorithm using loop fusion and we show that this further reduces the runtime on the GPU. We demonstrate the performance of our matrix-free GPU code by comparing it to a sequential CPU implementation and to a matrix-explicit GPU code which uses existing libraries. The absolute performance of the algorithm for different problem sizes is quantified in terms of floating point throughput and global memory bandwidth.Comment: 18 pages, 7 figure

    CSR5: An Efficient Storage Format for Cross-Platform Sparse Matrix-Vector Multiplication

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    Sparse matrix-vector multiplication (SpMV) is a fundamental building block for numerous applications. In this paper, we propose CSR5 (Compressed Sparse Row 5), a new storage format, which offers high-throughput SpMV on various platforms including CPUs, GPUs and Xeon Phi. First, the CSR5 format is insensitive to the sparsity structure of the input matrix. Thus the single format can support an SpMV algorithm that is efficient both for regular matrices and for irregular matrices. Furthermore, we show that the overhead of the format conversion from the CSR to the CSR5 can be as low as the cost of a few SpMV operations. We compare the CSR5-based SpMV algorithm with 11 state-of-the-art formats and algorithms on four mainstream processors using 14 regular and 10 irregular matrices as a benchmark suite. For the 14 regular matrices in the suite, we achieve comparable or better performance over the previous work. For the 10 irregular matrices, the CSR5 obtains average performance improvement of 17.6\%, 28.5\%, 173.0\% and 293.3\% (up to 213.3\%, 153.6\%, 405.1\% and 943.3\%) over the best existing work on dual-socket Intel CPUs, an nVidia GPU, an AMD GPU and an Intel Xeon Phi, respectively. For real-world applications such as a solver with only tens of iterations, the CSR5 format can be more practical because of its low-overhead for format conversion. The source code of this work is downloadable at https://github.com/bhSPARSE/Benchmark_SpMV_using_CSR5Comment: 12 pages, 10 figures, In Proceedings of the 29th ACM International Conference on Supercomputing (ICS '15

    GraphBLAST: A High-Performance Linear Algebra-based Graph Framework on the GPU

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    High-performance implementations of graph algorithms are challenging to implement on new parallel hardware such as GPUs because of three challenges: (1) the difficulty of coming up with graph building blocks, (2) load imbalance on parallel hardware, and (3) graph problems having low arithmetic intensity. To address some of these challenges, GraphBLAS is an innovative, on-going effort by the graph analytics community to propose building blocks based on sparse linear algebra, which will allow graph algorithms to be expressed in a performant, succinct, composable and portable manner. In this paper, we examine the performance challenges of a linear-algebra-based approach to building graph frameworks and describe new design principles for overcoming these bottlenecks. Among the new design principles is exploiting input sparsity, which allows users to write graph algorithms without specifying push and pull direction. Exploiting output sparsity allows users to tell the backend which values of the output in a single vectorized computation they do not want computed. Load-balancing is an important feature for balancing work amongst parallel workers. We describe the important load-balancing features for handling graphs with different characteristics. The design principles described in this paper have been implemented in "GraphBLAST", the first high-performance linear algebra-based graph framework on NVIDIA GPUs that is open-source. The results show that on a single GPU, GraphBLAST has on average at least an order of magnitude speedup over previous GraphBLAS implementations SuiteSparse and GBTL, comparable performance to the fastest GPU hardwired primitives and shared-memory graph frameworks Ligra and Gunrock, and better performance than any other GPU graph framework, while offering a simpler and more concise programming model.Comment: 50 pages, 14 figures, 14 table
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