2,349 research outputs found

    Multi-Round Contention in Wireless LANs with Multipacket Reception

    Full text link
    Multi-packet reception (MPR) has been recognized as a powerful capacity-enhancement technique for random-access wireless local area networks (WLANs). As is common with all random access protocols, the wireless channel is often under-utilized in MPR WLANs. In this paper, we propose a novel multi-round contention random-access protocol to address this problem. This work complements the existing random-access methods that are based on single-round contention. In the proposed scheme, stations are given multiple chances to contend for the channel until there are a sufficient number of ``winning" stations that can share the MPR channel for data packet transmission. The key issue here is the identification of the optimal time to stop the contention process and start data transmission. The solution corresponds to finding a desired tradeoff between channel utilization and contention overhead. In this paper, we conduct a rigorous analysis to characterize the optimal strategy using the theory of optimal stopping. An interesting result is that the optimal stopping strategy is a simple threshold-based rule, which stops the contention process as soon as the total number of winning stations exceeds a certain threshold. Compared with the conventional single-round contention protocol, the multi-round contention scheme significantly enhances channel utilization when the MPR capability of the channel is small to medium. Meanwhile, the scheme automatically falls back to single-round contention when the MPR capability is very large, in which case the throughput penalty due to random access is already small even with single-round contention

    Applications of Repeated Games in Wireless Networks: A Survey

    Full text link
    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    An analytical packet/flow-level modelling approach for wireless LANs with Quality-of-Service support

    Get PDF
    We present an analytical packet/flow-level modelling approach for the performance analysis of IEEE 802.11e WLAN, where we explicitly take into account QoS differentiation mechanisms based on minimum contention window size values and Arbitration InterFrame Space (AIFS) values, as included in the Enhanced Distributed Channel Access (EDCA) protocol of the 802.11e standard. We first enhance the packet-level approach previously used for best-effort WLANs to include traffic classes with different QoS requirements. The packet-level model approach yields service weights that discriminate among traffic classes. From these observations, the packet/flow-level model for 802.11e is the \textit{generalized} discriminatory processor-sharing (GDPS) queueing model where the state-dependent system capacity is distributed among active traffic classes according to state-dependent priority weights. Extensive simulations show that the discriminatory processor-sharing model closely represents the flow behavior of 802.11e
    corecore