2,349 research outputs found
Multi-Round Contention in Wireless LANs with Multipacket Reception
Multi-packet reception (MPR) has been recognized as a powerful
capacity-enhancement technique for random-access wireless local area networks
(WLANs). As is common with all random access protocols, the wireless channel is
often under-utilized in MPR WLANs. In this paper, we propose a novel
multi-round contention random-access protocol to address this problem. This
work complements the existing random-access methods that are based on
single-round contention. In the proposed scheme, stations are given multiple
chances to contend for the channel until there are a sufficient number of
``winning" stations that can share the MPR channel for data packet
transmission. The key issue here is the identification of the optimal time to
stop the contention process and start data transmission. The solution
corresponds to finding a desired tradeoff between channel utilization and
contention overhead. In this paper, we conduct a rigorous analysis to
characterize the optimal strategy using the theory of optimal stopping. An
interesting result is that the optimal stopping strategy is a simple
threshold-based rule, which stops the contention process as soon as the total
number of winning stations exceeds a certain threshold. Compared with the
conventional single-round contention protocol, the multi-round contention
scheme significantly enhances channel utilization when the MPR capability of
the channel is small to medium. Meanwhile, the scheme automatically falls back
to single-round contention when the MPR capability is very large, in which case
the throughput penalty due to random access is already small even with
single-round contention
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
An analytical packet/flow-level modelling approach for wireless LANs with Quality-of-Service support
We present an analytical packet/flow-level modelling approach for the performance analysis of IEEE 802.11e WLAN, where we explicitly take into account QoS differentiation mechanisms based on minimum contention window size values and Arbitration InterFrame Space (AIFS) values, as included in the Enhanced Distributed Channel Access (EDCA) protocol of the 802.11e standard. We first enhance the packet-level approach previously used for best-effort WLANs to include traffic classes with different QoS requirements. The packet-level model approach yields service weights that discriminate among traffic classes. From these observations, the packet/flow-level model for 802.11e is the \textit{generalized} discriminatory processor-sharing (GDPS) queueing model where the state-dependent system capacity is distributed among active traffic classes according to state-dependent priority weights. Extensive simulations show that the discriminatory processor-sharing model closely represents the flow behavior of 802.11e
- …