328 research outputs found

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Design, performance analysis, and implementation of a super-scalar video-on-demand system

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    Enabling Large-Scale Peer-to-Peer Stored Video Streaming Service with QoS Support

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    This research aims to enable a large-scale, high-volume, peer-to-peer, stored-video streaming service over the Internet, such as on-line DVD rentals. P2P allows a group of dynamically organized users to cooperatively support content discovery and distribution services without needing to employ a central server. P2P has the potential to overcome the scalability issue associated with client-server based video distribution networks; however, it brings a new set of challenges. This research addresses the following five technical challenges associated with the distribution of streaming video over the P2P network: 1) allow users with limited transmit bandwidth capacity to become contributing sources, 2) support the advertisement and discovery of time-changing and time-bounded video frame availability, 3) Minimize the impact of distribution source losses during video playback, 4) incorporate user mobility information in the selection of distribution sources, and 5) design a streaming network architecture that enables above functionalities.To meet the above requirements, we propose a video distribution network model based on a hybrid architecture between client-server and P2P. In this model, a video is divided into a sequence of small segments and each user executes a scheduling algorithm to determine the order, the timing, and the rate of segment retrievals from other users. The model also employs an advertisement and discovery scheme which incorporates parameters of the scheduling algorithm to allow users to share their life-time of video segment availability information in one advertisement and one query. An accompanying QoS scheme allows reduction in the number of video playback interruptions while one or more distribution sources depart from the service prematurely.The simulation study shows that the proposed model and associated schemes greatly alleviate the bandwidth requirement of the video distribution server, especially when the number of participating users grows large. As much as 90% of load reduction was observed in some experiments when compared to a traditional client-server based video distribution service. A significant reduction is also observed in the number of video presentation interruptions when the proposed QoS scheme is incorporated in the distribution process while certain percentages of distribution sources depart from the service unexpectedly

    A Scalable Solution For Interactive Video Streaming

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    This dissertation presents an overall solution for interactive Near Video On Demand (NVOD) systems, where limited server and network resources prevent the system from servicing all customers’ requests. The interactive nature of recent workloads complicates matters further. Interactive requests require additional resources to be handled. This dissertation analyzes the system performance under a realistic workload using different stream merging techniques and scheduling policies. It considers a wide range of system parameters and studies their impact on the waiting and blocking metrics. In order to improve waiting customers experience, we propose a new scheduling policy for waiting customers that is fairer and delivers a descent performance. Blocking is a major issue in interactive NVOD systems and we propose a few techniques to minimize it. In particular, we study the maximum Interactive Stream (I-Stream) length (Threshold) that should be allowed in order to prevent a few requests from using the expensive I-Streams for a prolonged period of time, which starves other requests from a chance of using this valuable resource. Using a reasonable I-Stream threshold proves very effective in improving blocking metrics. Moreover, we introduce an I-Stream provisioning policy to dynamically shift resources based on the system requirements at the time. The proposed policy proves to be highly effective in improving the overall system performance. To account for both average waiting time and average blocking time, we introduce a new metric (Aggregate Delay) . We study the client-side cache management policy. We utilize the customer’s cache to service most interactive requests, which reduces the load on the server. We propose three purging algorithms to clear data when the cache gets full. Purge Oldest removes the oldest data in the cache, whereas Purge Furthest clears the furthest data from the client’s playback point. In contrast, Adaptive Purge tries to avoid purging any data that includes the customer’s playback point or the playback point of any stream that is being listened to by the client. Additionally, we study the impact of the purge block, which is the least amount of data to be cleared, on the system performance. Finally, we study the effect of bookmarking on the system performance. A video segment that is searched and watched repeatedly is called a hotspot and is pointed to by a bookmark. We introduce three enhancements to effectively support bookmarking. Specifically, we propose a new purging algorithm to avoid purging hotspot data if it is already cached. On top of that, we fetch hotspot data for customers not listening to any stream. Furthermore, we reserve multicast channels to fetch hotspot data

    Design And Analysis Of Scalable Video Streaming Systems

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    Despite the advancement in multimedia streaming technology, many multimedia applications are still face major challenges, including provision of Quality-of-Service (QoS), system scalability, limited resources, and cost. In this dissertation, we develop and analyze a new set of metrics based on two particular video streaming systems, namely: (1) Video-on-Demand (VOD) with video advertisements system and (2) Automated Video Surveillance System (AVS). We address the main issues in the design of commercial VOD systems: scalability and support of video advertisements. We develop a scalable delivery framework for streaming media content with video advertisements. The delivery framework combines the benefits of stream merging and periodic broadcasting. In addition, we propose new scheduling policies that are well-suited for the proposed delivery framework. We also propose a new prediction scheme of the ad viewing times, called Assign Closest Ad Completion Time (ACA). Moreover, we propose an enhanced business model, in which the revenue generated from advertisements is used to subsidize the price. Additionally, we investigate the support of targeted advertisements, whereby clients receive ads that are well-suited for their interests and needs. Furthermore, we provide the clients with the ability to select from multiple price options, each with an associate expected number of viewed ads. We provide detailed analysis of the proposed VOD system, considering realistic workload and a wide range of design parameters. In the second system, Automated Video Surveillance (AVS), we consider the system design for optimizing the subjects recognition probabilities. We focus on the management and the control of various Pan, Tilt, Zoom (PTZ) video cameras. In particular, we develop a camera management solution that provides the best tradeoff between the subject recognition probability and time complexity. We consider both subject grouping and clustering mechanisms. In subject grouping, we propose the Grid Based Grouping (GBG) and the Elevator Based P lanning (EBP) algorithms. In the clustering approach, we propose the (GBG) with Clustering (GBGC) and the EBP with Clustering (EBPC) algorithms. We characterize the impact of various factors on recognition probability. These factors include resolution, pose and zoom-distance noise. We provide detailed analysis of the camera management solution, considering realistic workload and system design parameters

    Interactivity And User-heterogeneity In On Demand Broadcast Video

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    Video-On-Demand (VOD) has appeared as an important technology for many multimedia applications such as news on demand, digital libraries, home entertainment, and distance learning. In its simplest form, delivery of a video stream requires a dedicated channel for each video session. This scheme is very expensive and non-scalable. To preserve server bandwidth, many users can share a channel using multicast. Two types of multicast have been considered. In a non-periodic multicast setting, users make video requests to the server; and it serves them according to some scheduling policy. In a periodic broadcast environment, the server does not wait for service requests. It broadcasts a video cyclically, e.g., a new stream of the same video is started every t seconds. Although, this type of approach does not guarantee true VOD, the worst service latency experienced by any client is less than t seconds. A distinct advantage of this approach is that it can serve a very large community of users using minimal server bandwidth. In VOD System it is desirable to provide the user with the video-cassette-recorder-like (VCR) capabilities such as fast-forwarding a video or jumping to a specific frame. This issue in the broadcast framework is addressed, where each video and its interactive version are broadcast repeatedly on the network. Existing techniques rely on data prefetching as the mechanism to provide this functionality. This approach provides limited usability since the prefetching rate cannot keep up with typical fast-forward speeds. In the same environment, end users might have access to different bandwidth capabilities at different times. Current periodic broadcast schemes, do not take advantage of high-bandwidth capabilities, nor do they adapt to the low-bandwidth limitation of the receivers. A heterogeneous technique is presented that can adapt to a range of receiving bandwidth capability. Given a server bandwidth and a range of different client bandwidths, users employing the proposed technique will choose either to use their full reception bandwidth capability and therefore accessing the video at a very short time, or using part or enough reception bandwidth at the expense of a longer access latency
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