38,930 research outputs found
The DUNE-ALUGrid Module
In this paper we present the new DUNE-ALUGrid module. This module contains a
major overhaul of the sources from the ALUgrid library and the binding to the
DUNE software framework. The main changes include user defined load balancing,
parallel grid construction, and an redesign of the 2d grid which can now also
be used for parallel computations. In addition many improvements have been
introduced into the code to increase the parallel efficiency and to decrease
the memory footprint.
The original ALUGrid library is widely used within the DUNE community due to
its good parallel performance for problems requiring local adaptivity and
dynamic load balancing. Therefore, this new model will benefit a number of DUNE
users. In addition we have added features to increase the range of problems for
which the grid manager can be used, for example, introducing a 3d tetrahedral
grid using a parallel newest vertex bisection algorithm for conforming grid
refinement. In this paper we will discuss the new features, extensions to the
DUNE interface, and explain for various examples how the code is used in
parallel environments.Comment: 25 pages, 11 figure
A trivariate interpolation algorithm using a cube-partition searching procedure
In this paper we propose a fast algorithm for trivariate interpolation, which
is based on the partition of unity method for constructing a global interpolant
by blending local radial basis function interpolants and using locally
supported weight functions. The partition of unity algorithm is efficiently
implemented and optimized by connecting the method with an effective
cube-partition searching procedure. More precisely, we construct a cube
structure, which partitions the domain and strictly depends on the size of its
subdomains, so that the new searching procedure and, accordingly, the resulting
algorithm enable us to efficiently deal with a large number of nodes.
Complexity analysis and numerical experiments show high efficiency and accuracy
of the proposed interpolation algorithm
A fully (3+1)-D Regge calculus model of the Kasner cosmology
We describe the first discrete-time 4-dimensional numerical application of
Regge calculus. The spacetime is represented as a complex of 4-dimensional
simplices, and the geometry interior to each 4-simplex is flat Minkowski
spacetime. This simplicial spacetime is constructed so as to be foliated with a
one parameter family of spacelike hypersurfaces built of tetrahedra. We
implement a novel two-surface initial-data prescription for Regge calculus, and
provide the first fully 4-dimensional application of an implicit decoupled
evolution scheme (the ``Sorkin evolution scheme''). We benchmark this code on
the Kasner cosmology --- a cosmology which embodies generic features of the
collapse of many cosmological models. We (1) reproduce the continuum solution
with a fractional error in the 3-volume of 10^{-5} after 10000 evolution steps,
(2) demonstrate stable evolution, (3) preserve the standard deviation of
spatial homogeneity to less than 10^{-10} and (4) explicitly display the
existence of diffeomorphism freedom in Regge calculus. We also present the
second-order convergence properties of the solution to the continuum.Comment: 22 pages, 5 eps figures, LaTeX. Updated and expanded versio
3D Well-composed Polyhedral Complexes
A binary three-dimensional (3D) image is well-composed if the boundary
surface of its continuous analog is a 2D manifold. Since 3D images are not
often well-composed, there are several voxel-based methods ("repairing"
algorithms) for turning them into well-composed ones but these methods either
do not guarantee the topological equivalence between the original image and its
corresponding well-composed one or involve sub-sampling the whole image.
In this paper, we present a method to locally "repair" the cubical complex
(embedded in ) associated to to obtain a polyhedral
complex homotopy equivalent to such that the boundary of every
connected component of is a 2D manifold. The reparation is performed via
a new codification system for under the form of a 3D grayscale image
that allows an efficient access to cells and their faces
A Framework for Developing Real-Time OLAP algorithm using Multi-core processing and GPU: Heterogeneous Computing
The overwhelmingly increasing amount of stored data has spurred researchers
seeking different methods in order to optimally take advantage of it which
mostly have faced a response time problem as a result of this enormous size of
data. Most of solutions have suggested materialization as a favourite solution.
However, such a solution cannot attain Real- Time answers anyhow. In this paper
we propose a framework illustrating the barriers and suggested solutions in the
way of achieving Real-Time OLAP answers that are significantly used in decision
support systems and data warehouses
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