95 research outputs found
Non-photorealistic rendering: a critical examination and proposed system.
In the first part of the program the emergent field of Non-Photorealistic Rendering is explored from a cultural perspective. This is to establish a clear understanding of what Non-Photorealistic Rendering (NPR) ought to be in its mature form in order to provide goals and an overall infrastructure for future development. This thesis claims that unless we understand and clarify NPR's relationship with other media (photography, photorealistic computer graphics and traditional media) we will continue to manufacture "new solutions" to computer based imaging which are confused and naive in their goals. Such solutions will be rejected by the art and design
community, generally condemned as novelties of little cultural worth ( i.e. they will not sell).
This is achieved by critically reviewing published systems that are naively described as Non-photorealistic
or "painterly" systems. Current practices and techniques are criticised in terms of their low ability to articulate meaning in images; solutions to this problem are given. A further argument claims that NPR, while being similar to traditional "natural media" techniques in certain aspects, is fundamentally different in other ways. This similarity has lead NPR to be sometimes proposed as "painting simulation" â something it can never be. Methods for avoiding this position are proposed. The similarities and differences to painting and drawing are presented and NPR's relationship to its other counterpart, Photorealistic Rendering (PR), is then delineated. It is shown that NPR is paradigmatically different to other forms of representation â i.e. it is not an "effect", but rather something basically different.
The benefits of NPR in its mature form are discussed in the context of Architectural Representation and Design in general. This is done in conjunction with consultations with designers and architects. From this consultation a "wish-list" of capabilities is compiled by way of a requirements capture for a proposed system.
A series of computer-based experiments resulting in the systems "Expressive Marks" and 'Magic Painter" are carried out; these practical experiments add further understanding to the problems of NPR. The exploration concludes with a prototype system "Piranesi" which is submitted as a good overall solution to the problem of NPR. In support of this written thesis are : -
âą The Expressive Marks system
âą Magic Painter system
âą The Piranesi system (which includes the EPixel and Sketcher systems)
âą A large portfolio of images generated throughout the exploration
Virtual reconstruction of a seventeenth-century Portuguese nau
This interdisciplinary research project combines the fields of nautical archaeology and computer visualization to create an interactive virtual reconstruction of the 1606 Portuguese vessel Nossa Senhora dos MaÌrtires, also known as the Pepper Wreck. Using reconstruction information provided by Dr. Filipe Castro (Texas A&M Department of Anthropology), a detailed 3D computer model of the ship was constructed and filled with cargo to demonstrate how the ship might have been loaded on the return voyage from India. The models are realistically shaded, lighted, and placed into an appropriate virtual environment. The scene can be viewed using the real-time immersive and interactive system developed by Dr. Frederic Parke (Texas A&M Department of Visualization). The process developed to convert the available information and data into a reconstructed 3D model is documented. This documentation allows future projects to adapt this process for other archaeological visualizations, as well as informs archaeologists about the type of data most useful for computer visualizations of this kind
Recommended from our members
3D ultrasound imaging for prosthesis fabrication and diagnostic imaging
The fabrication of a prosthetic socket for a below-the-knee amputee requires knowledge of the underlying bone structure in order to provide pressure relief for sensitive areas and support for load bearing areas. The goal is to enable the residual limb to bear pressure with greater ease and utility. Conventional methods of prosthesis fabrication are based on limited knowledge about the patient`s underlying bone structure. A 3D ultrasound imaging system was developed at Sandia National Laboratories. The imaging system provides information about the location of the bones in the residual limb along with the shape of the skin surface. Computer assisted design (CAD) software can use this data to design prosthetic sockets for amputees. Ultrasound was selected as the imaging modality. A computer model was developed to analyze the effect of the various scanning parameters and to assist in the design of the overall system. The 3D ultrasound imaging system combines off-the-shelf technology for image capturing, custom hardware, and control and image processing software to generate two types of image data -- volumetric and planar. Both volumetric and planar images reveal definition of skin and bone geometry with planar images providing details on muscle fascial planes, muscle/fat interfaces, and blood vessel definition. The 3D ultrasound imaging system was tested on 9 unilateral below-the- knee amputees. Image data was acquired from both the sound limb and the residual limb. The imaging system was operated in both volumetric and planar formats. An x-ray CT (Computed Tomography) scan was performed on each amputee for comparison. Results of the test indicate beneficial use of ultrasound to generate databases for fabrication of prostheses at a lower cost and with better initial fit as compared to manually fabricated prostheses
Abstracts of Papers, 85th Annual Meeting of the Virginia Academy of Science, May 24-26, 2007, James Madison University, Harrisonburg VA
Full abstracts of the 85th Annual Meeting of the Virginia Academy of Science, May 24-26, 2007, James Madison University, Harrisonburg V
Case based design of knitwear
In the developed world we are surrounded by man-made objects, but most people give little thought to the complex processes needed for their design. The design of hand knitting is complex because much of the domain knowledge is tacit. The objective of this thesis is to devise a methodology to help designers to work within design constraints, whilst facilitating creativity. A hybrid solution including computer aided design (CAD) and case based reasoning (CBR) is proposed. The CAD system creates designs using domain-specific rules and these designs are employed for initial seeding of the case base and the management of constraints. CBR reuses the designer's previous experience. The key aspects in the CBR system are measuring the similarity of cases and adapting past solutions to the current problem. Similarity is measured by asking the user to rank the importance of features; the ranks are then used to calculate weights for an algorithm which compares the specifications of designs. A novel adaptation operator called rule difference replay (RDR) is created. When the specifications to a new design is presented, the CAD program uses it to construct a design constituting an approximate solution. The most similar design from the case-base is then retrieved and RDR replays the changes previously made to the retrieved design on the new solution. A measure of solution similarity that can validate subjective success scores is created. Specification similarity can be used as a guide whether to invoke CBR, in a hybrid CAD-CBR system. If the newly resulted design is suffciently similar to a previous design, then CBR is invoked; otherwise CAD is used. The application of RDR to knitwear design has demonstrated the flexibility to overcome deficiencies in rules that try to automate creativity, and has the potential to be applied to other domains such as interior design
Mapping urban surface materials with imaging spectroscopy data on different spatial scales
This work focuses on the development of methods for mapping urban surface materials by means of imaging spectroscopy data with different spatial resolution. General findings from this work represent a sensor- and site-independent framework for the automated extraction of spectrally pure pixels using an urban image spectral library while coping with its potential incompleteness. The extraction of spectrally pure pixels serves as a basic prerequisite for the subsequent use of image analysis methods to obtain detailed urban surface material maps. These material maps enabled the determination of gradual material transitions that were finally related to complex spectral mixtures resulting from 30 m spatial resolution imaging spectroscopy data to analyse typical material compositions within certain administrative units. The findings demonstrate the great potential of using upcoming spaceborne imaging spectroscopy data for a regular area-wide mapping of surface materials in urban areas.
Im Fokus dieser Arbeit stand die Entwicklung von Methoden zur Kartierung urbaner OberflĂ€chenmaterialien mittels abbildender Spektroskopiedaten unterschiedlicher rĂ€umlicher Auflösung. Das vorgestellte Konzept zur automatisierten sensor- und ortsunabhĂ€ngigen Extraktion spektral reiner Pixel aus flugzeuggetragenen Fernerkundungsdaten berĂŒcksichtigt dabei die mögliche UnvollstĂ€ndigkeit einer urbanen Bildspektralbibliothek. Die Extraktion spektral reiner Pixel dient als Grundvoraussetzung fĂŒr den spĂ€teren Einsatz von Bildanalyseverfahren zur Gewinnung detaillierter Kartierungen urbaner OberflĂ€chenmaterialien. Aus diesen sind Materialgradienten ableitbar, die mit den komplexen Spektralmischungen aus Hyperspektraldaten mit 30 m rĂ€umlicher Auflösung in Verbindung gebracht wurden. Die Analyse typischer Materialzusammensetzungen innerhalb stĂ€dtischer Verwaltungseinheiten zeigt das enorme Potential zukĂŒnftiger Hyperspektralsatelliten fĂŒr die Erfassung des Materialvorkommens von StĂ€dten
Ancient Maya Commerce: Multidisciplinary Research at Chunchucmil
Ancient Maya Commerce presents nearly two decades of multidisciplinary research at Chunchucmil, Yucatan, Mexicoâa thriving Classic period Maya center organized around commercial exchange rather than agriculture. An urban center without a king and unable to sustain agrarian independence, Chunchucmil is a rare example of a Maya city in which economics, not political rituals, served as the engine of growth. Trade was the raison dâĂȘtre of the city itself.
Using a variety of evidenceâarchaeological, botanical, geomorphological, and soil-basedâcontributors show how the city was a major center for both short- and long-distance trade, integrating the Guatemalan highlands, the Gulf of Mexico, and the interior of the northern Maya lowlands. By placing Chunchucmil into the broader context of emerging research at other Maya cities, the book reorients the understanding of ancient Maya economies. The book is accompanied by a highly detailed digital map that reveals the dense population of the city and the hundreds of streets its inhabitants constructed to make the city navigable, shifting the knowledge of urbanism among the ancient Maya.
Ancient Maya Commerce is a pioneering, thoroughly documented case study of a premodern market center and makes a strong case for the importance of early market economies in the Maya region. It will be a valuable addition to the literature for Mayanists, Mesoamericanists, economic anthropologists, and environmental archaeologists.https://uknowledge.uky.edu/anthro_book/1000/thumbnail.jp
- âŠ