17,374 research outputs found

    Sistemi informativi integrati per la valorizzazione del patrimonio urbano-architettonico, tra 3D GIS, AIS e Web

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    Currently in the field of management, enhancement, territory and cultural heritage analysis, two types of information systems offer significant tools: GIS (Geographic Information System) and AIS (Architectural Information System). The first one manages urban and territorial scale data, the second one administers architectural scale data. For a complete management and analysis of heritage both scales (territorial-urban and architectural) are essential but despite numerous attempts made in recent years, currently no system is really able to manage them simultaneously. After a thorough analysis of both types of systems, and a careful study on the state of the art, this study aims to create a hybrid system, which is a new interface that allows to simultaneously view an AIS, a GIS and a window for management of spatial queries. Considering the deep differences between the two systems, the ultimate goal is to integrate them by proposing a new hybrid system (HS) to solve the problem of scale change (from analysis to synthesis) using a new data structure and a new interface. To achieve the ultimate goal have been studied mainly: - the possibilities of implementation of the two systems; - spatial analysis and 3D topology

    Sistemi informativi integrati per la valorizzazione del patrimonio urbano-architettonico, tra 3D GIS, AIS e Web

    Get PDF
    Currently in the field of management, enhancement, territory and cultural heritage analysis, two types of information systems offer significant tools: GIS (Geographic Information System) and AIS (Architectural Information System). The first one manages urban and territorial scale data, the second one administers architectural scale data. For a complete management and analysis of heritage both scales (territorial-urban and architectural) are essential but despite numerous attempts made in recent years, currently no system is really able to manage them simultaneously. After a thorough analysis of both types of systems, and a careful study on the state of the art, this study aims to create a hybrid system, which is a new interface that allows to simultaneously view an AIS, a GIS and a window for management of spatial queries. Considering the deep differences between the two systems, the ultimate goal is to integrate them by proposing a new hybrid system (HS) to solve the problem of scale change (from analysis to synthesis) using a new data structure and a new interface. To achieve the ultimate goal have been studied mainly: - the possibilities of implementation of the two systems; - spatial analysis and 3D topology

    Immersive and non immersive 3D virtual city: decision support tool for urban sustainability

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    Sustainable urban planning decisions must not only consider the physical structure of the urban development but the economic, social and environmental factors. Due to the prolonged times scales of major urban development projects the current and future impacts of any decision made must be fully understood. Many key project decisions are made early in the decision making process with decision makers later seeking agreement for proposals once the key decisions have already been made, leaving many stakeholders, especially the general public, feeling marginalised by the process. Many decision support tools have been developed to aid in the decision making process, however many of these are expert orientated, fail to fully address spatial and temporal issues and do not reflect the interconnectivity of the separate domains and their indicators. This paper outlines a platform that combines computer game techniques, modelling of economic, social and environmental indicators to provide an interface that presents a 3D interactive virtual city with sustainability information overlain. Creating a virtual 3D urban area using the latest video game techniques ensures: real-time rendering of the 3D graphics; exploitation of novel techniques of how complex multivariate data is presented to the user; immersion in the 3D urban development, via first person navigation, exploration and manipulation of the environment with consequences updated in real-time. The use of visualisation techniques begins to remove sustainability assessment’s reliance on the existing expert systems which are largely inaccessible to many of the stakeholder groups, especially the general public

    Interpretation at the controller's edge: designing graphical user interfaces for the digital publication of the excavations at Gabii (Italy)

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    This paper discusses the authors’ approach to designing an interface for the Gabii Project’s digital volumes that attempts to fuse elements of traditional synthetic publications and site reports with rich digital datasets. Archaeology, and classical archaeology in particular, has long engaged with questions of the formation and lived experience of towns and cities. Such studies might draw on evidence of local topography, the arrangement of the built environment, and the placement of architectural details, monuments and inscriptions (e.g. Johnson and Millett 2012). Fundamental to the continued development of these studies is the growing body of evidence emerging from new excavations. Digital techniques for recording evidence “on the ground,” notably SFM (structure from motion aka close range photogrammetry) for the creation of detailed 3D models and for scene-level modeling in 3D have advanced rapidly in recent years. These parallel developments have opened the door for approaches to the study of the creation and experience of urban space driven by a combination of scene-level reconstruction models (van Roode et al. 2012, Paliou et al. 2011, Paliou 2013) explicitly combined with detailed SFM or scanning based 3D models representing stratigraphic evidence. It is essential to understand the subtle but crucial impact of the design of the user interface on the interpretation of these models. In this paper we focus on the impact of design choices for the user interface, and make connections between design choices and the broader discourse in archaeological theory surrounding the practice of the creation and consumption of archaeological knowledge. As a case in point we take the prototype interface being developed within the Gabii Project for the publication of the Tincu House. In discussing our own evolving practices in engagement with the archaeological record created at Gabii, we highlight some of the challenges of undertaking theoretically-situated user interface design, and their implications for the publication and study of archaeological materials

    A survey of current trends in incorporating virtual reality and geographical information systems

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    The paper describes the results of a comprehensive literature and Internet survey on current trends in virtual Reality GIS (VRGIS). In the first part of the paper, a background of VRGIS is set, followed by the description and classification of the main research areas which focus in VRGIS research with an attempt to clarify the reasons that led the researchers to pursue a VR solution for the specific problems in their research field. Based on the observations from the current practice, the main definitions of VRGIS are discussed in the third section. Finally, future directions and possibilities for development are drawn

    A Survey of Current Trends in Incorporating Virtual Reality and GIS

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    April 1-
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