1,035 research outputs found

    (A) Vision for 2050 - Context-Based Image Understanding for a Human-Robot Soccer Match

    Get PDF
    We believe it is possible to create the visual subsystem needed for the RoboCup 2050 challenge - a soccer match between humans and robots - within the next decade.  In this position paper, we argue, that the basic techniques are available, but the main challenge will be to achieve the necessary robustness. We propose to address this challenge through the use of probabilistically modeled context, so for instance a visually indistinct circle is  accepted as the ball, if it fits well with the ball's motion model and vice versa.Our vision is accompanied by a sequence of (partially already conducted) experiments for its verification.  In these experiments, a human soccer player carries a helmet with a camera and an inertial sensor and the vision system has to extract all information from that data, a humanoid robot would need to take the human's place

    Graph-Based Multi-Camera Soccer Player Tracker

    Full text link
    The paper presents a multi-camera tracking method intended for tracking soccer players in long shot video recordings from multiple calibrated cameras installed around the playing field. The large distance to the camera makes it difficult to visually distinguish individual players, which adversely affects the performance of traditional solutions relying on the appearance of tracked objects. Our method focuses on individual player dynamics and interactions between neighborhood players to improve tracking performance. To overcome the difficulty of reliably merging detections from multiple cameras in the presence of calibration errors, we propose the novel tracking approach, where the tracker operates directly on raw detection heat maps from multiple cameras. Our model is trained on a large synthetic dataset generated using Google Research Football Environment and fine-tuned using real-world data to reduce costs involved with ground truth preparation

    Contextual cropping and scaling of TV productions

    Get PDF
    This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s11042-011-0804-3. Copyright @ Springer Science+Business Media, LLC 2011.In this paper, an application is presented which automatically adapts SDTV (Standard Definition Television) sports productions to smaller displays through intelligent cropping and scaling. It crops regions of interest of sports productions based on a smart combination of production metadata and systematic video analysis methods. This approach allows a context-based composition of cropped images. It provides a differentiation between the original SD version of the production and the processed one adapted to the requirements for mobile TV. The system has been comprehensively evaluated by comparing the outcome of the proposed method with manually and statically cropped versions, as well as with non-cropped versions. Envisaged is the integration of the tool in post-production and live workflows

    Constrained multi-target tracking for team sports activities

    Get PDF
    Abstract In sports analysis, player tracking is essential to the extraction of statistics such as speed, distance and direction of motion. Simultaneous tracking of multiple people is still a very challenging computer vision problem to which there is no satisfactory solution. This is especially true for sports activities, for which people often wear similar uniforms, move quickly and erratically, and have close interactions with each other. In this paper, we introduce a multi-target tracking algorithm suitable for team sports activities. We extend an existing algorithm by including an automatic estimation of the occupancy of the observed field and the duration of stable periods without people entering or leaving the field. This information is included as a constraint to the existing offline tracking algorithm in order to construct more reliable trajectories. On data from two challenging sports scenarios—an indoor soccer game captured with thermal cameras and an outdoor soccer training session captured with RGB camera—we show that the tracking performance is improved on all sequences. Compared to the original offline tracking algorithm, we obtain improvements of 3–7% in accuracy. Furthermore, the method outperforms two state-of-the-art trackers

    Multi camera soccer player tracking

    Get PDF
    Now a day’s spread of super computers, existing of high resolution and low-priced video cameras, and increasing the computerized video analysis has made more curiosity in tracking algorithms. Automatic identification and tracing of multiple moving objects through video scene is an interesting field of computer visualization. Identification and tracking of multiple people is a vital and challenging task for many applications like human-computer interface, video communication, security application and surveillance system. Various researchers offer various algorithms but none of this was work properly to distinguish the players automatically when creating occlusion. The first step to tracking multiple objects in video sequence is detection. Background subtraction is a very popular and effective method for foreground detection (assuming that background should be stationary). In this thesis we apply various background subtraction methods to tackle the difficulties like changing illumination condition, background clutter and camouflage. The method we propose to overcome this problem is operates the background subtraction by calculating the Mahalanobis distances. The second step to track multiple moving objects in soccer scene by using particle filters method that estimate the non-Gaussian, non-linear state-space model, which is a multi-target tracking method. These methods are applied on real soccer video sequences and the result show that it is successfully track and distinguish the players. After tracking is done by using multi camera views, we collecting the data from all cameras and creating geometrical relationship between cameras called Homography

    Image analysis of sports events

    Get PDF
    Tese de mestrado integrado. Engenharia Electrotécnica e de Computadores (Major de Automação). Faculdade de Engenharia. Universidade do Porto. 200

    A Computer-Aided Training (CAT) System for Short Track Speed Skating

    Get PDF
    Short track speed skating has become popular all over the world. The demands of a computer-aided training (CAT) system are booming due to this fact. However, the existing commercial systems for sports are highly dependent on expensive equipment and complicated hardware calibration. This dissertation presents a novel CAT system for tracking multiple skaters in short track skating competitions. Aiming at the challenges, we utilize global rink information to compensate camera motion and obtain the global spatial information of skaters; apply Random Forest to fuse multiple cues and predict the blobs for each of the skaters; and finally develop a silhouette and edge-based template matching and blob growing method to allocate each blob to corresponding skaters. The proposed multiple skaters tracking algorithm organically integrates multi-cue fusion, dynamic appearance modeling, machine learning, etc. to form an efficient and robust CAT system. The effectiveness and robustness of the proposed method are presented through experiments
    corecore