5,821 research outputs found

    Design and Analysis of SD_DWCA - A Mobility based clustering of Homogeneous MANETs

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    This paper deals with the design and analysis of the distributed weighted clustering algorithm SD_DWCA proposed for homogeneous mobile ad hoc networks. It is a connectivity, mobility and energy based clustering algorithm which is suitable for scalable ad hoc networks. The algorithm uses a new graph parameter called strong degree defined based on the quality of neighbours of a node. The parameters are so chosen to ensure high connectivity, cluster stability and energy efficient communication among nodes of high dynamic nature. This paper also includes the experimental results of the algorithm implemented using the network simulator NS2. The experimental results show that the algorithm is suitable for high speed networks and generate stable clusters with less maintenance overhead

    Delay Reduction in Multi-Hop Device-to-Device Communication using Network Coding

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    This paper considers the problem of reducing the broadcast decoding delay of wireless networks using instantly decodable network coding (IDNC) based device-to-device (D2D) communications. In a D2D configuration, devices in the network can help hasten the recovery of the lost packets of other devices in their transmission range by sending network coded packets. Unlike previous works that assumed fully connected network, this paper proposes a partially connected configuration in which the decision should be made not only on the packet combinations but also on the set of transmitting devices. First, the different events occurring at each device are identified so as to derive an expression for the probability distribution of the decoding delay. The joint optimization problem over the set of transmitting devices and the packet combinations of each is, then, formulated. The optimal solution of the joint optimization problem is derived using a graph theory approach by introducing the cooperation graph and reformulating the problem as a maximum weight clique problem in which the weight of each vertex is the contribution of the device identified by the vertex. Through extensive simulations, the decoding delay experienced by all devices in the Point to Multi-Point (PMP) configuration, the fully connected D2D (FC-D2D) configuration and the more practical partially connected D2D (PC-D2D) configuration are compared. Numerical results suggest that the PC-D2D outperforms the FC-D2D and provides appreciable gain especially for poorly connected networks

    A new heuristic for broadcasting in clusters of clusters

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    International audienceThis paper deals with the problem of broadcasting for clus- ter of clusters. The construction of partial minimum spanning trees being NP-complete, several heuristic algorithms have been already formulated. Many of these heuristics (like the heuristic of Kruskal) use the shortest path to connect the components of the tree. They are not relevant in case of forwarding or overlapping communication during a step of the algorithm. In this paper, we study a new heuristic for the minimum broadcasting tree and we evaluate it through simulations with different communication parameters and also through real experimentation over the Grid'5000 testbed

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    A taxonomy of multi-industry labour force skills

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    This paper proposes an empirical study of the skill repertoires of 290 sectors in the United States over the period 2002–2011. We use information on employment structures and job content of occupations to flesh out structural characteristics of industry-specific know-how. The exercise of mapping the skills structures embedded in the workforce yields a taxonomy that discloses novel nuances on the organization of industry. In so doing we also take an initial step towards the integration of labour and employment in the area of innovation studies
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