952 research outputs found
Millimeter-wave Wireless LAN and its Extension toward 5G Heterogeneous Networks
Millimeter-wave (mmw) frequency bands, especially 60 GHz unlicensed band, are
considered as a promising solution for gigabit short range wireless
communication systems. IEEE standard 802.11ad, also known as WiGig, is
standardized for the usage of the 60 GHz unlicensed band for wireless local
area networks (WLANs). By using this mmw WLAN, multi-Gbps rate can be achieved
to support bandwidth-intensive multimedia applications. Exhaustive search along
with beamforming (BF) is usually used to overcome 60 GHz channel propagation
loss and accomplish data transmissions in such mmw WLANs. Because of its short
range transmission with a high susceptibility to path blocking, multiple number
of mmw access points (APs) should be used to fully cover a typical target
environment for future high capacity multi-Gbps WLANs. Therefore, coordination
among mmw APs is highly needed to overcome packet collisions resulting from
un-coordinated exhaustive search BF and to increase the total capacity of mmw
WLANs. In this paper, we firstly give the current status of mmw WLANs with our
developed WiGig AP prototype. Then, we highlight the great need for coordinated
transmissions among mmw APs as a key enabler for future high capacity mmw
WLANs. Two different types of coordinated mmw WLAN architecture are introduced.
One is the distributed antenna type architecture to realize centralized
coordination, while the other is an autonomous coordination with the assistance
of legacy Wi-Fi signaling. Moreover, two heterogeneous network (HetNet)
architectures are also introduced to efficiently extend the coordinated mmw
WLANs to be used for future 5th Generation (5G) cellular networks.Comment: 18 pages, 24 figures, accepted, invited paper
Reducing the power consumption in LTE-advanced wireless access networks by a capacity based deployment tool
As both the bit rate required by applications on mobile devices and the number of those mobile devices are steadily growing, wireless access networks need to be expanded. As wireless networks also consume a lot of energy, it is important to develop energy-efficient wireless access networks in the near future. In this study, a capacity-based deployment tool for the design of energy-efficient wireless access networks is proposed. Capacity-based means that the network responds to the instantaneous bit rate requirements of the users active in the selected area. To the best of our knowledge, such a deployment tool for energy-efficient wireless access networks has never been presented before. This deployment tool is applied to a realistic case in Ghent, Belgium, to investigate three main functionalities incorporated in LTE-Advanced: carrier aggregation, heterogeneous deployments, and Multiple-Input Multiple-Output (MIMO). The results show that it is recommended to introduce femtocell base stations, supporting both MIMO and carrier aggregation, into the network (heterogeneous deployment) to reduce the network's power consumption. For the selected area and the assumptions made, this results in a power consumption reduction up to 70%. Introducing femtocell base stations without MIMO and carrier aggregation can already result in a significant power consumption reduction of 38%
An efficient genetic algorithm for large-scale transmit power control of dense and robust wireless networks in harsh industrial environments
The industrial wireless local area network (IWLAN) is increasingly dense, due to not only the penetration of wireless applications to shop floors and warehouses, but also the rising need of redundancy for robust wireless coverage. Instead of simply powering on all access points (APs), there is an unavoidable need to dynamically control the transmit power of APs on a large scale, in order to minimize interference and adapt the coverage to the latest shadowing effects of dominant obstacles in an industrial indoor environment. To fulfill this need, this paper formulates a transmit power control (TPC) model that enables both powering on/off APs and transmit power calibration of each AP that is powered on. This TPC model uses an empirical one-slope path loss model considering three-dimensional obstacle shadowing effects, to enable accurate yet simple coverage prediction. An efficient genetic algorithm (GA), named GATPC, is designed to solve this TPC model even on a large scale. To this end, it leverages repair mechanism-based population initialization, crossover and mutation, parallelism as well as dedicated speedup measures. The GATPC was experimentally validated in a small-scale IWLAN that is deployed a real industrial indoor environment. It was further numerically demonstrated and benchmarked on both small- and large-scales, regarding the effectiveness and the scalability of TPC. Moreover, sensitivity analysis was performed to reveal the produced interference and the qualification rate of GATPC in function of varying target coverage percentage as well as number and placement direction of dominant obstacles. (C) 2018 Elsevier B.V. All rights reserved
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Joint Head Selection and Airtime Allocation for Data Dissemination in Mobile Social Networks
Mobile social networks (MSNs) enable people with similar interests to
interact without Internet access. By forming a temporary group, users can
disseminate their data to other interested users in proximity with short-range
communication technologies. However, due to user mobility, airtime available
for users in the same group to disseminate data is limited. In addition, for
practical consideration, a star network topology among users in the group is
expected. For the former, unfair airtime allocation among the users will
undermine their willingness to participate in MSNs. For the latter, a group
head is required to connect other users. These two problems have to be properly
addressed to enable real implementation and adoption of MSNs. To this aim, we
propose a Nash bargaining-based joint head selection and airtime allocation
scheme for data dissemination within the group. Specifically, the bargaining
game of joint head selection and airtime allocation is first formulated. Then,
Nash bargaining solution (NBS) based optimization problems are proposed for a
homogeneous case and a more general heterogeneous case. For both cases, the
existence of solution to the optimization problem is proved, which guarantees
Pareto optimality and proportional fairness. Next, an algorithm, allowing
distributed implementation, for join head selection and airtime allocation is
introduced. Finally, numerical results are presented to evaluate the
performance, validate intuitions and derive insights of the proposed scheme
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