7,340 research outputs found

    A Generalization of Kochen-Specker Sets Relates Quantum Coloring to Entanglement-Assisted Channel Capacity

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    We introduce two generalizations of Kochen-Specker (KS) sets: projective KS sets and generalized KS sets. We then use projective KS sets to characterize all graphs for which the chromatic number is strictly larger than the quantum chromatic number. Here, the quantum chromatic number is defined via a nonlocal game based on graph coloring. We further show that from any graph with separation between these two quantities, one can construct a classical channel for which entanglement assistance increases the one-shot zero-error capacity. As an example, we exhibit a new family of classical channels with an exponential increase.Comment: 16 page

    Refined activation strategy for the marking game

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    AbstractThis paper introduces a new strategy for playing the marking game on graphs. Using this strategy, we prove that if G is a planar graph, then the game colouring number of G, and hence the game chromatic number of G, is at most 17

    Bears with Hats and Independence Polynomials

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    Consider the following hat guessing game. A bear sits on each vertex of a graph GG, and a demon puts on each bear a hat colored by one of hh colors. Each bear sees only the hat colors of his neighbors. Based on this information only, each bear has to guess gg colors and he guesses correctly if his hat color is included in his guesses. The bears win if at least one bear guesses correctly for any hat arrangement. We introduce a new parameter - fractional hat chromatic number μ^\hat{\mu}, arising from the hat guessing game. The parameter μ^\hat{\mu} is related to the hat chromatic number which has been studied before. We present a surprising connection between the hat guessing game and the independence polynomial of graphs. This connection allows us to compute the fractional hat chromatic number of chordal graphs in polynomial time, to bound fractional hat chromatic number by a function of maximum degree of GG, and to compute the exact value of μ^\hat{\mu} of cliques, paths, and cycles

    The Eternal Game Chromatic Number of a Graph

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    Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices are colored and re-colored from a color set over a sequence of rounds. In a given round, each vertex is colored, or re-colored, once, so that a proper coloring is maintained. Player 1 wants to maintain a proper coloring forever, while player 2 wants to force the coloring process to fail. The eternal game chromatic number of a graph GG is defined to be the minimum number of colors needed in the color set so that player 1 can always win the game on GG. We consider several variations of this new game and show its behavior on some elementary classes of graphs

    A new graph based on the semi-direct product of some monoids

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    In this paper, firstly, we define a new graph based on the semi-direct product of a free abelian monoid of rank n by a finite cyclic monoid, and then discuss some graph properties on this new graph, namely diameter, maximum and minimum degrees, girth, degree sequence and irregularity index, domination number, chromatic number, clique number of (PM). Since graph theoretical studies (including such above graph parameters) consist of some fixed point techniques, they have been applied in fields such as chemistry (in the meaning of atoms, molecules, energy etc.) and engineering (in the meaning of signal processing etc.), game theory and physics
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