35,628 research outputs found

    HLVU : A New Challenge to Test Deep Understanding of Movies the Way Humans do

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    In this paper we propose a new evaluation challenge and direction in the area of High-level Video Understanding. The challenge we are proposing is designed to test automatic video analysis and understanding, and how accurately systems can comprehend a movie in terms of actors, entities, events and their relationship to each other. A pilot High-Level Video Understanding (HLVU) dataset of open source movies were collected for human assessors to build a knowledge graph representing each of them. A set of queries will be derived from the knowledge graph to test systems on retrieving relationships among actors, as well as reasoning and retrieving non-visual concepts. The objective is to benchmark if a computer system can "understand" non-explicit but obvious relationships the same way humans do when they watch the same movies. This is long-standing problem that is being addressed in the text domain and this project moves similar research to the video domain. Work of this nature is foundational to future video analytics and video understanding technologies. This work can be of interest to streaming services and broadcasters hoping to provide more intuitive ways for their customers to interact with and consume video content

    Sketching Cuts in Graphs and Hypergraphs

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    Sketching and streaming algorithms are in the forefront of current research directions for cut problems in graphs. In the streaming model, we show that (1ϵ)(1-\epsilon)-approximation for Max-Cut must use n1O(ϵ)n^{1-O(\epsilon)} space; moreover, beating 4/54/5-approximation requires polynomial space. For the sketching model, we show that rr-uniform hypergraphs admit a (1+ϵ)(1+\epsilon)-cut-sparsifier (i.e., a weighted subhypergraph that approximately preserves all the cuts) with O(ϵ2n(r+logn))O(\epsilon^{-2} n (r+\log n)) edges. We also make first steps towards sketching general CSPs (Constraint Satisfaction Problems)

    Crowdsourced Live Streaming over the Cloud

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    Empowered by today's rich tools for media generation and distribution, and the convenient Internet access, crowdsourced streaming generalizes the single-source streaming paradigm by including massive contributors for a video channel. It calls a joint optimization along the path from crowdsourcers, through streaming servers, to the end-users to minimize the overall latency. The dynamics of the video sources, together with the globalized request demands and the high computation demand from each sourcer, make crowdsourced live streaming challenging even with powerful support from modern cloud computing. In this paper, we present a generic framework that facilitates a cost-effective cloud service for crowdsourced live streaming. Through adaptively leasing, the cloud servers can be provisioned in a fine granularity to accommodate geo-distributed video crowdsourcers. We present an optimal solution to deal with service migration among cloud instances of diverse lease prices. It also addresses the location impact to the streaming quality. To understand the performance of the proposed strategies in the realworld, we have built a prototype system running over the planetlab and the Amazon/Microsoft Cloud. Our extensive experiments demonstrate that the effectiveness of our solution in terms of deployment cost and streaming quality

    Flow profiling of a surface acoustic wave nanopump

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    The flow profile in a capillary gap and the pumping efficiency of an acoustic micropump employing Surface Acoustic Waves is investigated both experimentally and theoretically. Such ultrasonic surface waves on a piezoelectric substrate strongly couple to a thin liquid layer and generate an internal streaming within the fluid. Such acoustic streaming can be used for controlled agitation during, e.g., microarray hybridization. We use fluorescence correlation spectroscopy and fluorescence microscopy as complementary tools to investigate the resulting flow profile. The velocity was found to depend on the applied power somewhat weaker than linearly and to decrease fast with the distance from the ultrasound generator on the chip.Comment: 12 pages 20 figure
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