10,322 research outputs found
Recommended from our members
Towards an aspect weaving BPEL engine
This position paper proposes the use of dynamic aspects and
the visitor design pattern to obtain a highly configurable and
extensible BPEL engine. Using these two techniques, the
core of this infrastructural software can be customised to
meet new requirements and add features such as debugging,
execution monitoring, or changing to another Web Service
selection policy. Additionally, it can easily be extended to
cope with customer-specific BPEL extensions. We propose
the use of dynamic aspects not only on the engine itself
but also on the workflow in order to tackle the problems of
Web Service hot deployment and hot fixes to long running
processes. In this way, composing aWeb Service "on-the-fly"
means weaving its choreography interface into the workflow
Modularizing and Specifying Protocols among Threads
We identify three problems with current techniques for implementing protocols
among threads, which complicate and impair the scalability of multicore
software development: implementing synchronization, implementing coordination,
and modularizing protocols. To mend these deficiencies, we argue for the use of
domain-specific languages (DSL) based on existing models of concurrency. To
demonstrate the feasibility of this proposal, we explain how to use the model
of concurrency Reo as a high-level protocol DSL, which offers appropriate
abstractions and a natural separation of protocols and computations. We
describe a Reo-to-Java compiler and illustrate its use through examples.Comment: In Proceedings PLACES 2012, arXiv:1302.579
Early aspects: aspect-oriented requirements engineering and architecture design
This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications
Should I Bug You? Identifying Domain Experts in Software Projects Using Code Complexity Metrics
In any sufficiently complex software system there are experts, having a
deeper understanding of parts of the system than others. However, it is not
always clear who these experts are and which particular parts of the system
they can provide help with. We propose a framework to elicit the expertise of
developers and recommend experts by analyzing complexity measures over time.
Furthermore, teams can detect those parts of the software for which currently
no, or only few experts exist and take preventive actions to keep the
collective code knowledge and ownership high. We employed the developed
approach at a medium-sized company. The results were evaluated with a survey,
comparing the perceived and the computed expertise of developers. We show that
aggregated code metrics can be used to identify experts for different software
components. The identified experts were rated as acceptable candidates by
developers in over 90% of all cases
Modelica - A Language for Physical System Modeling, Visualization and Interaction
Modelica is an object-oriented language for modeling of large, complex and heterogeneous physical systems. It is suited for multi-domain modeling, for example for modeling of mechatronics including cars, aircrafts and industrial robots which typically consist of mechanical, electrical and hydraulic subsystems as well as control systems. General equations are used for modeling of the physical phenomena, No particular variable needs to be solved for manually. A Modelica tool will have enough information to do that automatically. The language has been designed to allow tools to generate efficient code automatically. The modeling effort is thus reduced considerably since model components can be reused and tedious and error-prone manual manipulations are not needed. The principles of object-oriented modeling and the details of the Modelica language as well as several examples are presented
- …