218 research outputs found

    The Case for a Factored Operating System (fos)

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    The next decade will afford us computer chips with 1,000 - 10,000 cores on a single piece of silicon. Contemporary operating systems have been designed to operate on a single core or small number of cores and hence are not well suited to manage and provide operating system services at such large scale. Managing 10,000 cores is so fundamentally different from managing two cores that the traditional evolutionary approach of operating system optimization will cease to work. The fundamental design of operating systems and operating system data structures must be rethought. This work begins by documenting the scalability problems of contemporary operating systems. These studies are used to motivate the design of a factored operating system (fos). fos is a new operating system targeting 1000+ core multicore systems where space sharing replaces traditional time sharing to increase scalability. fos is built as a collection of Internet inspired services. Each operating system service is factored into a fleet of communicating servers which in aggregate implement a system service. These servers are designed much in the way that distributed Internet services are designed, but instead of providing high level Internet services, these servers provide traditional kernel services and manage traditional kernel data structures in a factored, spatially distributed manner. The servers are bound to distinct processing cores and by doing so do not fight with end user applications for implicit resources such as TLBs and caches. Also, spatial distribution of these OS services facilitates locality as many operations only need to communicate with the nearest server for a given service

    The Amoeba Distributed Operating System - A Status Report

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    As the price of CPU chips continues to fall rapidly, it will soon be economically feasible to build computer systems containing a large number of processors. The question of how this computing power should be organized, and what kind of operating system is appropriate then arises. Our research during the past decade has focused on these issues and led to the design of a distributed operating system, called Amoeba, that is intended for systems with large numbers of computers. In this paper we describe Amoeba, its philosophy, its design, its applications, and some experience with it. 1

    MINIX4RT: real-time interprocess communications facilities

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    MINIX4RT es una extensión del conocido Sistema Operativo MINIX que incorpora servicios de Tiempo Real Estricto en un nuevo microkernel pero manteniendo compatibilidad con las versiones anteriores del MINIX estándar. La Comunicación entre Procesos es un mecanismo que permite hacer extensible a un Sistema Operativo, pero debe estar libre de Inversión de Prioridades para ser utilizado en aplicaciones de Tiempo Real. Como las primitivas de MINIX no disponen de esta funcionalidad, se incorporaron nuevas primitivas de Comunicación entre Procesos al microkernel de Tiempo Real. El presente artículo describe las facilidades de Comunicaciones entre Procesos en Tiempo Real disponibles en MINIX4RT, su diseño, implementación, tests de desempeño y sus resultados.MINIX4RT is an extension of the well-known MINIX Operating System that adds Hard Real-Time services in a new microkernel but keeping backward compatibility with standard MINIX versions. Interprocess Communications provides a mechanism to make Operating System extensible, but they must be Priority Inversion free for Real-Time applications. As MINIX Interprocess Communications primitives does not have this functionality, new primitives were added to the Real-Time microkernel. This article describes the Real- Time Interprocess Communications facilities available on MINIX4RT, its design, implementation, performance tests and their results.I Workshop de Arquitecturas, Redes y Sistemas Operativos (WARSO)Red de Universidades con Carreras en Informática (RedUNCI

    Master of Science

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    thesisMany of the operating system kernels we use today are monolithic. They consist of numerous file systems, device drivers, and other subsystems interacting with no isolation and full trust. As a result, a vulnerability or bug in one part of a kernel can compromise an entire machine. Our work is motivated by the following observations: (1) introducing some form of isolation into the kernel can help confine the effects of faulty code, and (2) modern hardware platforms are better suited for a decomposed kernel than platforms of the past. Platforms today consist of numerous cores, large nonuniform memories, and processor interconnects that resemble a miniature distributed system. We argue that kernels and hypervisors must eventually evolve beyond their current symmetric mulitprocessing (SMP) design toward a corresponding distributed design. But the path to this goal is not easy. Building such a kernel from scratch that has the same capabilities as an equivalent monolithic kernel could take years of effort. In this work, we explored the feasibility of incrementally isolating subsystems in the Linux kernel as a path toward a distributed kernel. We developed a design and techniques for moving kernel modules into strongly isolated domains in a way that is transparent to existing code, and we report on the feasibility of our approach

    The flask security architecture: system support for diverse security policies

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    technical reportOperating systems must be flexible in their support for security policies, i.e., the operating system must provide sufficient mechanisms for supporting the wide variety of real-world security policies. Systems claiming to provide this support have failed to do so in two ways: they either fail to provide sufficient control over the propagation of access rights, or they fail to provide enforcement mechanisms to support fine-grained control and dynamic security policies. In this paper we present an operating systems security architecture that solves both of these problems. The first problem is solved by ensuring that the security policy (through a consistent replica) is consulted for every security decision. The second problem is solved through mechanisms that are directly integrated into the service-providing components of the system. The architecture is described through its prototype implementation in the Flask microkernel-based OS, and the policy flexibility of the prototype is evaluated. We present initial evidence that the architecture's performance impact is modest. Moreover, our architecture is applicable to many other types of operating systems and environments

    A Unified Operating System for Clouds and Manycore: fos

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    Single chip processors with thousands of cores will be available in the next ten years and clouds of multicore processors afford the operating system designer thousands of cores today. Constructing operating systems for manycore and cloud systems face similar challenges. This work identifies these shared challenges and introduces our solution: a factored operating system (fos) designed to meet the scalability, faultiness, variability of demand, and programming challenges of OSâ s for single-chip thousand-core manycore systems as well as current day cloud computers. Current monolithic operating systems are not well suited for manycores and clouds as they have taken an evolutionary approach to scaling such as adding fine grain locks and redesigning subsystems, however these approaches do not increase scalability quickly enough. fos addresses the OS scalability challenge by using a message passing design and is composed out of a collection of Internet inspired servers. Each operating system service is factored into a set of communicating servers which in aggregate implement a system service. These servers are designed much in the way that distributed Internet services are designed, but provide traditional kernel services instead of Internet services. Also, fos embraces the elasticity of cloud and manycore platforms by adapting resource utilization to match demand. fos facilitates writing applications across the cloud by providing a single system image across both future 1000+ core manycores and current day Infrastructure as a Service cloud computers. In contrast, current cloud environments do not provide a single system image and introduce complexity for the user by requiring different programming models for intra- vs inter-machine communication, and by requiring the use of non-OS standard management tools

    Fleets: Scalable Services in a Factored Operating System

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    Current monolithic operating systems are designed for uniprocessor systems, and their architecture reflects this. The rise of multicore and cloud computing is drastically changing the tradeoffs in operating system design. The culture of scarce computational resources is being replaced with one of abundant cores, where spatial layout of processes supplants time multiplexing as the primary scheduling concern. Efforts to parallelize monolithic kernels have been difficult and only marginally successful, and new approaches are needed. This paper presents fleets, a novel way of constructing scalable OS services. With fleets, traditional OS services are factored out of the kernel and moved into user space, where they are further parallelized into a distributed set of concurrent, message-passing servers. We evaluate fleets within fos, a new factored operating system designed from the ground up with scalability as the first-order design constraint. This paper details the main design principles of fleets, and how the system architecture of fos enables their construction. We describe the design and implementation of three critical fleets (network stack, page allocation, and file system) and compare with Linux. These comparisons show that fos achieves superior performance and has better scalability than Linux for large multicores; at 32 cores, fos's page allocator performs 4.5 times better than Linux, and fos's network stack performs 2.5 times better. Additionally, we demonstrate how fleets can adapt to changing resource demand, and the importance of spatial scheduling for good performance in multicores

    A review on Reliability, Security and Memory Management of Numerous Operating Systems

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    With the improvement of technology and the growing needs of computer systems, it is needed to ensure that operating systems are able to provide the required functionalities. To provide these functionality operating systems are designed to maintain some design factors such as scalability, security, reliability, performance, memory management, energy efficiency. However, none of these factors can be achieved directly without facing any challenges. This research studied several design issues that are connected to each other in terms of providing an effective result. Therefore, this review article tried to reveal the major issues, which are independently more complex to solve at once. Finally, this research provides a guideline to overcome the challenges for future researchers by studying many research articles based on these design issues

    DRAFT: work in progress - - - comments solicited evolving Mach 3.0 to use migrating threads

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    technical reportLike most operating systems, Mach 3.0 views threads as statically associated with a single task. An alternative model is that of migrating threads, in which a single thread abstraction moves between tasks with the logical flow of control, and "server" code is passively executed. We have compatibly replaced Mach's static threads with migrating threads, isolating that aspect of operating system design and implementation. The key element of our design is a decoupling of the thread abstraction into the controllable execution context and the schedulable thread of control, consisting of a chain of contexts. A key element of our implementation is that threads are now "based" in the kernel, and temporarily make excursions into tasks via upcalls. The new system provides cleaner and more powerful semantics for thread manipulation, allows scheduling and accounting attributes to follow threads, simplifies both kernel and server code, and improves RPC performance. We have retained the old thread and IPC interfaces for backwards compatibility, with no changes required to existing client programs and only a minimal change to servers, as demonstrated by a functional Unix single server and clients. Code size along the critical RPC path has been reduced by a factor of three, while its logical complexity has been reduced by an order of magnitude. Initial timings show that the performance of local RPC, doing normal marshaling, has also improved by a factor of three. We conclude that a migrating thread model is superior to a static model, and that it is feasible to improve existing operating systems in this manner
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