3,546 research outputs found

    Minimal Proof Search for Modal Logic K Model Checking

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    Most modal logics such as S5, LTL, or ATL are extensions of Modal Logic K. While the model checking problems for LTL and to a lesser extent ATL have been very active research areas for the past decades, the model checking problem for the more basic Multi-agent Modal Logic K (MMLK) has important applications as a formal framework for perfect information multi-player games on its own. We present Minimal Proof Search (MPS), an effort number based algorithm solving the model checking problem for MMLK. We prove two important properties for MPS beyond its correctness. The (dis)proof exhibited by MPS is of minimal cost for a general definition of cost, and MPS is an optimal algorithm for finding (dis)proofs of minimal cost. Optimality means that any comparable algorithm either needs to explore a bigger or equal state space than MPS, or is not guaranteed to find a (dis)proof of minimal cost on every input. As such, our work relates to A* and AO* in heuristic search, to Proof Number Search and DFPN+ in two-player games, and to counterexample minimization in software model checking.Comment: Extended version of the JELIA 2012 paper with the same titl

    Learning in Real-Time Search: A Unifying Framework

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    Real-time search methods are suited for tasks in which the agent is interacting with an initially unknown environment in real time. In such simultaneous planning and learning problems, the agent has to select its actions in a limited amount of time, while sensing only a local part of the environment centered at the agents current location. Real-time heuristic search agents select actions using a limited lookahead search and evaluating the frontier states with a heuristic function. Over repeated experiences, they refine heuristic values of states to avoid infinite loops and to converge to better solutions. The wide spread of such settings in autonomous software and hardware agents has led to an explosion of real-time search algorithms over the last two decades. Not only is a potential user confronted with a hodgepodge of algorithms, but he also faces the choice of control parameters they use. In this paper we address both problems. The first contribution is an introduction of a simple three-parameter framework (named LRTS) which extracts the core ideas behind many existing algorithms. We then prove that LRTA*, epsilon-LRTA*, SLA*, and gamma-Trap algorithms are special cases of our framework. Thus, they are unified and extended with additional features. Second, we prove completeness and convergence of any algorithm covered by the LRTS framework. Third, we prove several upper-bounds relating the control parameters and solution quality. Finally, we analyze the influence of the three control parameters empirically in the realistic scalable domains of real-time navigation on initially unknown maps from a commercial role-playing game as well as routing in ad hoc sensor networks

    Superselection in the presence of constraints

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    For systems which contain both superselection structure and constraints, we study compatibility between constraining and superselection. Specifically, we start with a generalisation of Doplicher-Roberts superselection theory to the case of nontrivial centre, and a set of Dirac quantum constraints and find conditions under which the superselection structures will survive constraining in some form. This involves an analysis of the restriction and factorisation of superselection structures. We develop an example for this theory, modelled on interacting QED.Comment: Latex, 38 page

    Bidirectional Heuristic Search Reconsidered

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    The assessment of bidirectional heuristic search has been incorrect since it was first published more than a quarter of a century ago. For quite a long time, this search strategy did not achieve the expected results, and there was a major misunderstanding about the reasons behind it. Although there is still wide-spread belief that bidirectional heuristic search is afflicted by the problem of search frontiers passing each other, we demonstrate that this conjecture is wrong. Based on this finding, we present both a new generic approach to bidirectional heuristic search and a new approach to dynamically improving heuristic values that is feasible in bidirectional search only. These approaches are put into perspective with both the traditional and more recently proposed approaches in order to facilitate a better overall understanding. Empirical results of experiments with our new approaches show that bidirectional heuristic search can be performed very efficiently and also with limited memory. These results suggest that bidirectional heuristic search appears to be better for solving certain difficult problems than corresponding unidirectional search. This provides some evidence for the usefulness of a search strategy that was long neglected. In summary, we show that bidirectional heuristic search is viable and consequently propose that it be reconsidered.Comment: See http://www.jair.org/ for any accompanying file
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