3,376 research outputs found
A network processor for a learning based routing protocol
Recently, Cognitive Packet Networks (CPN) is proposed as an alternative to the IP based network architectures and shows similarity with the discrete active networks. In CPN, there is no routing table, instead reinforcement learning (Random Neural Networks) is used to route packets. CPN routes packets based on QoS, using measurements that are constantly collected by packets and deposited in mailboxes at routers. The applicability of the CPN concept has been demonstrated through several software implementations. However, higher data traffic and increasing packet processing demands require the implementation of this new network architecture in hardware. In this paper, we present a network processor architecture which supports this learning based protocol. ©2004 IEEE
Cellular Automata Applications in Shortest Path Problem
Cellular Automata (CAs) are computational models that can capture the
essential features of systems in which global behavior emerges from the
collective effect of simple components, which interact locally. During the last
decades, CAs have been extensively used for mimicking several natural processes
and systems to find fine solutions in many complex hard to solve computer
science and engineering problems. Among them, the shortest path problem is one
of the most pronounced and highly studied problems that scientists have been
trying to tackle by using a plethora of methodologies and even unconventional
approaches. The proposed solutions are mainly justified by their ability to
provide a correct solution in a better time complexity than the renowned
Dijkstra's algorithm. Although there is a wide variety regarding the
algorithmic complexity of the algorithms suggested, spanning from simplistic
graph traversal algorithms to complex nature inspired and bio-mimicking
algorithms, in this chapter we focus on the successful application of CAs to
shortest path problem as found in various diverse disciplines like computer
science, swarm robotics, computer networks, decision science and biomimicking
of biological organisms' behaviour. In particular, an introduction on the first
CA-based algorithm tackling the shortest path problem is provided in detail.
After the short presentation of shortest path algorithms arriving from the
relaxization of the CAs principles, the application of the CA-based shortest
path definition on the coordinated motion of swarm robotics is also introduced.
Moreover, the CA based application of shortest path finding in computer
networks is presented in brief. Finally, a CA that models exactly the behavior
of a biological organism, namely the Physarum's behavior, finding the
minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From
software to wetware. Springer, 201
ITERL: A Wireless Adaptive System for Efficient Road Lighting
This work presents the development and construction of an adaptive street lighting system
that improves safety at intersections, which is the result of applying low-power Internet of Things
(IoT) techniques to intelligent transportation systems. A set of wireless sensor nodes using the
Institute of Electrical and Electronics Engineers (IEEE) 802.15.4 standard with additional internet
protocol (IP) connectivity measures both ambient conditions and vehicle transit. These measurements
are sent to a coordinator node that collects and passes them to a local controller, which then makes
decisions leading to the streetlight being turned on and its illumination level controlled. Streetlights
are autonomous, powered by photovoltaic energy, and wirelessly connected, achieving a high degree
of energy efficiency. Relevant data are also sent to the highway conservation center, allowing it to
maintain up-to-date information for the system, enabling preventive maintenance.ConsejerĂa de Fomento y Vivienda Junta de AndalucĂa G-GI3002 / IDIOFondo Europeo de Desarrollo Regional G-GI3002 / IDI
SpiNNaker: Fault tolerance in a power- and area- constrained large-scale neuromimetic architecture
AbstractSpiNNaker is a biologically-inspired massively-parallel computer designed to model up to a billion spiking neurons in real-time. A full-fledged implementation of a SpiNNaker system will comprise more than 105 integrated circuits (half of which are SDRAMs and half multi-core systems-on-chip). Given this scale, it is unavoidable that some components fail and, in consequence, fault-tolerance is a foundation of the system design. Although the target application can tolerate a certain, low level of failures, important efforts have been devoted to incorporate different techniques for fault tolerance. This paper is devoted to discussing how hardware and software mechanisms collaborate to make SpiNNaker operate properly even in the very likely scenario of component failures and how it can tolerate system-degradation levels well above those expected
Dynamic Resource Allocation Model for Distribution Operations using SDN
In vehicular ad-hoc networks, autonomous vehicles generate a large amount of data prior to support in-vehicle applications. So, a big storage and high computation platform is needed. On the other hand, the computation for vehicular networks at the cloud platform requires low latency. Applying edge computation (EC) as a new computing paradigm has potentials to provide computation services while reducing the latency and improving the total utility. We propose a three-tier EC framework to set the elastic calculating processing capacity and dynamic route calculation to suitable edge servers for real-time vehicle monitoring. This framework includes the cloud computation layer, EC layer, and device layer. The formulation of resource allocation approach is similar to an optimization problem. We design a new reinforcement learning (RL) algorithm to deal with resource allocation problem assisted by cloud computation. By integration of EC and software defined networking (SDN), this study provides a new software defined networking edge (SDNE) framework for resource assignment in vehicular networks. The novelty of this work is to design a multi-agent RL-based approach using experience reply. The proposed algorithm stores the users’ communication information and the network tracks’ state in real-time. The results of simulation with various system factors are presented to display the efficiency of the suggested framework. We present results with a real-world case study
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