32 research outputs found

    Near-optimal broadcast in all-port wormhole-routed hypercubes using error-correcting codes

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    A new broadcasting method is presented for hypercubes with wormhole routing mechanism. The communication model assumed allows an n-dimensional hypercube to have at most n concurrent I/O communication along its ports. It assumes a distance insensitivity of (n + 1) with no intermediate reception capability for the nodes. The approach is based on determination of the set of nodes called stations in the hypercube. Once stations are identified, node disjoint paths are formed from the source to all stations. The broadcasting is accomplished first by sending the message to all stations, which will inform the rest of the nodes. To establish node-disjoint paths between the source node and all stations, we introduce a new routing strategy. We prove that multicasting can be done in one routing step as long as the number of destination nodes are at most n in an n-dimensional hypercube. The number of broadcasting steps using our routing is equal to or smaller than that obtained in an earlier work; this number is optimal for all hypercube dimensions n ≤ 12, except for n = 10

    I/O embedding and broadcasting in star interconnection networks

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    The issues of communication between a host or central controller and processors, in large interconnection networks are very important and have been studied in the past by several researchers. There is a plethora of problems that arise when processors are asked to exchange information on parallel computers on which processors are interconnected according to a specific topology. In robust networks, it is desirable at times to send (receive) data/control information to (from) all the processors in minimal time. This type of communication is commonly referred to as broadcasting. To speed up broadcasting in a given network without modifying its topology, certain processors called stations can be specified to act as relay agents. In this thesis, broadcasting issues in a star-based interconnection network are studied. The model adopted assumes all-port communication and wormhole switching mechanism. Initially, the problem treated is one of finding the minimum number of stations required to cover all the nodes in the star graph with i-adjacency. We consider 1-, 2-, and 3-adjacencies and determine the upper bound on the number of stations required to cover the nodes for each case. After deriving the number of stations, two algorithms are designed to broadcast the messages first from the host to stations, and then from stations to remaining nodes; In addition, a Binary-based Algorithm is designed to allow routing in the network by directly working on the binary labels assigned to the star graph. No look-up table is consulted during routing and minimum number of bits are used to represent a node label. At the end, the thesis sheds light on another algorithm for routing using parallel paths in the star network

    Design of a communications interface for a very high performance computer

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    PetaFLOPS computing power is the newest goal of Federal Government agencies, in the increasingly active supercomputer field. To obtain this performance goal by the year 2007, sophisticated parallel processing designs are required. To effectively create network interfaces/routers for interprocessor communications in such computer systems, it requires optimal hardware and software codesigns. An interface is presented for the NJIT New Millennium Computing Point Design, a system that targets 100 TeraFLOPS performance by the year 2005. The router handles store-and-forward switching and wormhole routing for the system

    Efficient All-to-All Collective Communication Schedules for Direct-Connect Topologies

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    The all-to-all collective communications primitive is widely used in machine learning (ML) and high performance computing (HPC) workloads, and optimizing its performance is of interest to both ML and HPC communities. All-to-all is a particularly challenging workload that can severely strain the underlying interconnect bandwidth at scale. This is mainly because of the quadratic scaling in the number of messages that must be simultaneously serviced combined with large message sizes. This paper takes a holistic approach to optimize the performance of all-to-all collective communications on supercomputer-scale direct-connect interconnects. We address several algorithmic and practical challenges in developing efficient and bandwidth-optimal all-to-all schedules for any topology, lowering the schedules to various backends and fabrics that may or may not expose additional forwarding bandwidth, establishing an upper bound on all-to-all throughput, and exploring novel topologies that deliver near-optimal all-to-all performance

    Evaluating the communications capabilities of the generalized hypercube interconnection network

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    This thesis presents results of evaluating the communications capabilities of the generalized hypercube interconnection network. The generalized hypercube has outstanding topological properties, but it has not been implemented in a large scale because of its very high wiring complexity. For this reason, this network has not been studied extensively in the past. However, recent and expected technological advancements will soon render this network viable for massively parallel systems. We first present implementations of randomized many-to-all broadcasting and multicasting on generalized hypercubes, using as the basis the one-to-all broadcast algorithm presented in [3]. We test the proposed implementations under realistic communication traffic patterns and message generations, for the all-port model of communication. Our results show that the size of the intermediate message buffers has a significant effect on the total communication time, and this effect becomes very dramatic for large systems with large numbers of dimensions. We also propose a modification of this multicast algorithm that applies congestion control to improve its performance. The results illustrate a significant improvement in the total execution time and a reduction in the number of message contentions, and also prove that the generalized hypercube is a very versatile interconnection network

    New fault-tolerant routing algorithms for k-ary n-cube networks

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    The interconnection network is one of the most crucial components in a multicomputer as it greatly influences the overall system performance. Networks belonging to the family of k-ary n-cubes (e.g., tori and hypercubes) have been widely adopted in practical machines due to their desirable properties, including a low diameter, symmetry, regularity, and ability to exploit communication locality found in many real-world parallel applications. A routing algorithm specifies how a message selects a path to cross from source to destination, and has great impact on network performance. Routing in fault-free networks has been extensively studied in the past. As the network size scales up the probability of processor and link failure also increases. It is therefore essential to design fault-tolerant routing algorithms that allow messages to reach their destinations even in the presence of faulty components (links and nodes). Although many fault-tolerant routing algorithms have been proposed for common multicomputer networks, e.g. hypercubes and meshes, little research has been devoted to developing fault-tolerant routing for well-known versions of k-ary n-cubes, such as 2 and 3- dimensional tori. Previous work on fault-tolerant routing has focused on designing algorithms with strict conditions imposed on the number of faulty components (nodes and links) or their locations in the network. Most existing fault-tolerant routing algorithms have assumed that a node knows either only the status of its neighbours (such a model is called local-information-based) or the status of all nodes (global-information-based). The main challenge is to devise a simple and efficient way of representing limited global fault information that allows optimal or near-optimal fault-tolerant routing. This thesis proposes two new limited-global-information-based fault-tolerant routing algorithms for k-ary n-cubes, namely the unsafety vectors and probability vectors algorithms. While the first algorithm uses a deterministic approach, which has been widely employed by other existing algorithms, the second algorithm is the first that uses probability-based fault- tolerant routing. These two algorithms have two important advantages over those already existing in the relevant literature. Both algorithms ensure fault-tolerance under relaxed assumptions, regarding the number of faulty components and their locations in the network. Furthermore, the new algorithms are more general in that they can easily be adapted to different topologies, including those that belong to the family of k-ary n-cubes (e.g. tori and hypercubes) and those that do not (e.g., generalised hypercubes and meshes). Since very little work has considered fault-tolerant routing in k-ary n-cubes, this study compares the relative performance merits of the two proposed algorithms, the unsafety and probability vectors, on these networks. The results reveal that for practical number of faulty nodes, both algorithms achieve good performance levels. However, the probability vectors algorithm has the advantage of being simpler to implement. Since previous research has focused mostly on the hypercube, this study adapts the new algorithms to the hypercube in order to conduct a comparative study against the recently proposed safety vectors algorithm. Results from extensive simulation experiments demonstrate that our algorithms exhibit superior performance in terms of reachability (chances of a message reaching its destination), deviation from optimality (average difference between minimum distance and actual routing distance), and looping (chances of a message continuously looping in the network without reaching destination) to the safety vectors

    Polyvalent Parallelizations for Hierarchical Block Matching Motion Estimation

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    Block matching motion estimation algorithms are widely used in video coding schemes. In this paper,we design an efficient hierarchical block matching motion estimation (HBMME) algorithm on a hypercube multiprocessor. Unlike systolic array designs, this solution is not tied down to specific values of algorithm parameters and thus offers increased flexibility. Moreover, the hypercube network can efficiently handle the non regular data flow of the HBMME algorithm. Our techniques nearly eliminate the occurrence of “difficult” communication patterns, namely many-to-many personalized communication, by replacing them with simple shift operations. These operations have an efficient implementation on most of interconnection networks and thus our techniques can be adapted to other networks as well. With regard to the employed multiprocessor we make no specific assumption about the amount of local memory residing in each processor. Instead, we introduce a free parameter S and assume that each processor has O(S) local memory. By doing so, we handle all the cases of modern multiprocessors, that is fine-grained, medium-grained and coarse-grained multiprocessors and thus our design is quite general
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