7,876 research outputs found

    How did the discussion go: Discourse act classification in social media conversations

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    We propose a novel attention based hierarchical LSTM model to classify discourse act sequences in social media conversations, aimed at mining data from online discussion using textual meanings beyond sentence level. The very uniqueness of the task is the complete categorization of possible pragmatic roles in informal textual discussions, contrary to extraction of question-answers, stance detection or sarcasm identification which are very much role specific tasks. Early attempt was made on a Reddit discussion dataset. We train our model on the same data, and present test results on two different datasets, one from Reddit and one from Facebook. Our proposed model outperformed the previous one in terms of domain independence; without using platform-dependent structural features, our hierarchical LSTM with word relevance attention mechanism achieved F1-scores of 71\% and 66\% respectively to predict discourse roles of comments in Reddit and Facebook discussions. Efficiency of recurrent and convolutional architectures in order to learn discursive representation on the same task has been presented and analyzed, with different word and comment embedding schemes. Our attention mechanism enables us to inquire into relevance ordering of text segments according to their roles in discourse. We present a human annotator experiment to unveil important observations about modeling and data annotation. Equipped with our text-based discourse identification model, we inquire into how heterogeneous non-textual features like location, time, leaning of information etc. play their roles in charaterizing online discussions on Facebook

    Non-hierarchical Structures: How to Model and Index Overlaps?

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    Overlap is a common phenomenon seen when structural components of a digital object are neither disjoint nor nested inside each other. Overlapping components resist reduction to a structural hierarchy, and tree-based indexing and query processing techniques cannot be used for them. Our solution to this data modeling problem is TGSA (Tree-like Graph for Structural Annotations), a novel extension of the XML data model for non-hierarchical structures. We introduce an algorithm for constructing TGSA from annotated documents; the algorithm can efficiently process non-hierarchical structures and is associated with formal proofs, ensuring that transformation of the document to the data model is valid. To enable high performance query analysis in large data repositories, we further introduce an extension of XML pre-post indexing for non-hierarchical structures, which can process both reachability and overlapping relationships.Comment: The paper has been accepted at the Balisage 2014 conferenc

    Automated speech and audio analysis for semantic access to multimedia

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    The deployment and integration of audio processing tools can enhance the semantic annotation of multimedia content, and as a consequence, improve the effectiveness of conceptual access tools. This paper overviews the various ways in which automatic speech and audio analysis can contribute to increased granularity of automatically extracted metadata. A number of techniques will be presented, including the alignment of speech and text resources, large vocabulary speech recognition, key word spotting and speaker classification. The applicability of techniques will be discussed from a media crossing perspective. The added value of the techniques and their potential contribution to the content value chain will be illustrated by the description of two (complementary) demonstrators for browsing broadcast news archives

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    Automatically generated summaries of sports videos based on semantic content

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    The sport has been a part of our lives since the beginning of times, whether we are spectators or participants. The diffusion and increase of multimedia platforms made the consumption of these contents available to everyone. Sports videos appeal to a large population all around the world and have become an important form of multimedia content that is streamed over the Internet and television networks. Moreover, sport content creators want to provide the users with relevant information such as live commentary, summarization of the games in form of text or video using automatic tools.As a result, MOG-Technologies wants to create a tool capable of summarizing football matches based on semantic content, and this problem was explored in the scope of this Dissertation. The main objective is to convert the television football commentator's speech into text taking advantage of Google's Speech-to-Text tool. Several machine learning models were then tested to classify sentences into important events. For the model training, a dataset was created, combining 43 games transcription from different television channels also from 72 games provided by Google Search timeline commentary, the combined dataset contains 3260 sentences. To validate the proposed solution the accuracy and f1 score were extracted for each machine learning model.The results show that the developed tool is capable of predicting events in live events, with low error rate. Also, combining multiple sources, not only the sport commentator speech, will help to increase the performance of the tool. It is important to notice that the dataset created during this Dissertation will allow MOG-Technologies to expand and perfect the concept discussed in this project
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