9,942 research outputs found

    Neuroevolution on the Edge of Chaos

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    Echo state networks represent a special type of recurrent neural networks. Recent papers stated that the echo state networks maximize their computational performance on the transition between order and chaos, the so-called edge of chaos. This work confirms this statement in a comprehensive set of experiments. Furthermore, the echo state networks are compared to networks evolved via neuroevolution. The evolved networks outperform the echo state networks, however, the evolution consumes significant computational resources. It is demonstrated that echo state networks with local connections combine the best of both worlds, the simplicity of random echo state networks and the performance of evolved networks. Finally, it is shown that evolution tends to stay close to the ordered side of the edge of chaos.Comment: To appear in Proceedings of the Genetic and Evolutionary Computation Conference 2017 (GECCO '17

    Memory-Enhanced Evolutionary Robotics: The Echo State Network Approach

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    International audienceInterested in Evolutionary Robotics, this paper focuses on the acquisition and exploitation of memory skills. The targeted task is a well-studied benchmark problem, the Tolman maze, requiring in principle the robotic controller to feature some (limited) counting abilities. An elaborate experimental setting is used to enforce the controller generality and prevent opportunistic evolution from mimicking deliberative skills through smart reactive heuristics. The paper compares the prominent NEAT approach, achieving the non-parametric optimization of Neural Nets, with the evolutionary optimization of Echo State Networks, pertaining to the recent field of Reservoir Computing. While both search spaces offer a sufficient expressivity and enable the modelling of complex dynamic systems, the latter one is amenable to robust parametric, linear optimization with Covariance Matrix Adaptation-Evolution Strategies

    Raising the Datagram API to Support Transport Protocol Evolution

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    Some application developers can wield huge resources to build new transport protocols, for these developers the present UDP Socket API is perfectly fine. They have access to large test beds and sophisticated tools. Many developers do not have these resources. This paper presents a new high-level Datagram API that is for everyone else, this has an advantage of offering a clear evolutionary path to support new requirements. This new API is needed to move forward the base of the system, allowing developers with limited resources to evolve their applications while accessing new network services

    NEUROEVOLUTION AND AN APPLICATION OF AN AGENT BASED MODEL FOR FINANCIAL MARKET

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    Market prediction is one of the most difficult problems for the machine learning community. Even though, successful trading strategies can be found for the training data using various optimization methods, these strategies usually do not perform well on the test data as expected. Therefore, selection of the correct strategy becomes problematic. In this study, we propose an evolutionary algorithm that produces a variation of trader agents ensuring that the trading strategies they use are different. We discuss that because the selection of the correct strategy is difficult, a variety of agents can be used simultaneously in order to reduce risk. We simulate trader agents on real market data and attempt to optimize their actions. Agent decisions are based on Echo State Networks. The agents take various market indicators as inputs and produce an action such as: buy or sell. We optimize the parameters of the echo state networks using evolutionary algorithms

    Metaheuristic design of feedforward neural networks: a review of two decades of research

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    Over the past two decades, the feedforward neural network (FNN) optimization has been a key interest among the researchers and practitioners of multiple disciplines. The FNN optimization is often viewed from the various perspectives: the optimization of weights, network architecture, activation nodes, learning parameters, learning environment, etc. Researchers adopted such different viewpoints mainly to improve the FNN's generalization ability. The gradient-descent algorithm such as backpropagation has been widely applied to optimize the FNNs. Its success is evident from the FNN's application to numerous real-world problems. However, due to the limitations of the gradient-based optimization methods, the metaheuristic algorithms including the evolutionary algorithms, swarm intelligence, etc., are still being widely explored by the researchers aiming to obtain generalized FNN for a given problem. This article attempts to summarize a broad spectrum of FNN optimization methodologies including conventional and metaheuristic approaches. This article also tries to connect various research directions emerged out of the FNN optimization practices, such as evolving neural network (NN), cooperative coevolution NN, complex-valued NN, deep learning, extreme learning machine, quantum NN, etc. Additionally, it provides interesting research challenges for future research to cope-up with the present information processing era

    DropIn: Making Reservoir Computing Neural Networks Robust to Missing Inputs by Dropout

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    The paper presents a novel, principled approach to train recurrent neural networks from the Reservoir Computing family that are robust to missing part of the input features at prediction time. By building on the ensembling properties of Dropout regularization, we propose a methodology, named DropIn, which efficiently trains a neural model as a committee machine of subnetworks, each capable of predicting with a subset of the original input features. We discuss the application of the DropIn methodology in the context of Reservoir Computing models and targeting applications characterized by input sources that are unreliable or prone to be disconnected, such as in pervasive wireless sensor networks and ambient intelligence. We provide an experimental assessment using real-world data from such application domains, showing how the Dropin methodology allows to maintain predictive performances comparable to those of a model without missing features, even when 20\%-50\% of the inputs are not available

    Born to learn: The inspiration, progress, and future of evolved plastic artificial neural networks

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    Biological plastic neural networks are systems of extraordinary computational capabilities shaped by evolution, development, and lifetime learning. The interplay of these elements leads to the emergence of adaptive behavior and intelligence. Inspired by such intricate natural phenomena, Evolved Plastic Artificial Neural Networks (EPANNs) use simulated evolution in-silico to breed plastic neural networks with a large variety of dynamics, architectures, and plasticity rules: these artificial systems are composed of inputs, outputs, and plastic components that change in response to experiences in an environment. These systems may autonomously discover novel adaptive algorithms, and lead to hypotheses on the emergence of biological adaptation. EPANNs have seen considerable progress over the last two decades. Current scientific and technological advances in artificial neural networks are now setting the conditions for radically new approaches and results. In particular, the limitations of hand-designed networks could be overcome by more flexible and innovative solutions. This paper brings together a variety of inspiring ideas that define the field of EPANNs. The main methods and results are reviewed. Finally, new opportunities and developments are presented

    Learning Human Behavior From Observation For Gaming Applications

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    The gaming industry has reached a point where improving graphics has only a small effect on how much a player will enjoy a game. One focus has turned to adding more humanlike characteristics into computer game agents. Machine learning techniques are being used scarcely in games, although they do offer powerful means for creating humanlike behaviors in agents. The first person shooter (FPS), Quake 2, is an open source game that offers a multi-agent environment to create game agents (bots) in. This work attempts to combine neural networks with a modeling paradigm known as context based reasoning (CxBR) to create a contextual game observation (CONGO) system that produces Quake 2 agents that behave as a human player trains them to act. A default level of intelligence is instilled into the bots through contextual scripts to prevent the bot from being trained to be completely useless. The results show that the humanness and entertainment value as compared to a traditional scripted bot have improved, although, CONGO bots usually ranked only slightly above a novice skill level. Overall, CONGO is a technique that offers the gaming community a mode of game play that has promising entertainment value
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