10,964 research outputs found

    A Fusion Framework for Camouflaged Moving Foreground Detection in the Wavelet Domain

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    Detecting camouflaged moving foreground objects has been known to be difficult due to the similarity between the foreground objects and the background. Conventional methods cannot distinguish the foreground from background due to the small differences between them and thus suffer from under-detection of the camouflaged foreground objects. In this paper, we present a fusion framework to address this problem in the wavelet domain. We first show that the small differences in the image domain can be highlighted in certain wavelet bands. Then the likelihood of each wavelet coefficient being foreground is estimated by formulating foreground and background models for each wavelet band. The proposed framework effectively aggregates the likelihoods from different wavelet bands based on the characteristics of the wavelet transform. Experimental results demonstrated that the proposed method significantly outperformed existing methods in detecting camouflaged foreground objects. Specifically, the average F-measure for the proposed algorithm was 0.87, compared to 0.71 to 0.8 for the other state-of-the-art methods.Comment: 13 pages, accepted by IEEE TI

    Gunrock: GPU Graph Analytics

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU

    Modern GPR Target Recognition Methods

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    Traditional GPR target recognition methods include pre-processing the data by removal of noisy signatures, dewowing (high-pass filtering to remove low-frequency noise), filtering, deconvolution, migration (correction of the effect of survey geometry), and can rely on the simulation of GPR responses. The techniques usually suffer from the loss of information, inability to adapt from prior results, and inefficient performance in the presence of strong clutter and noise. To address these challenges, several advanced processing methods have been developed over the past decade to enhance GPR target recognition. In this chapter, we provide an overview of these modern GPR processing techniques. In particular, we focus on the following methods: adaptive receive processing of range profiles depending on the target environment; adoption of learning-based methods so that the radar utilizes the results from prior measurements; application of methods that exploit the fact that the target scene is sparse in some domain or dictionary; application of advanced classification techniques; and convolutional coding which provides succinct and representatives features of the targets. We describe each of these techniques or their combinations through a representative application of landmine detection.Comment: Book chapter, 56 pages, 17 figures, 12 tables. arXiv admin note: substantial text overlap with arXiv:1806.0459

    Compressive Sensing Based Bio-Inspired Shape Feature Detection CMOS Imager

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    A CMOS imager integrated circuit using compressive sensing and bio-inspired detection is presented which integrates novel functions and algorithms within a novel hardware architecture enabling efficient on-chip implementation

    Illumination Condition Effect on Object Tracking: A Review

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    Illumination is an important concept in computer science application. A good tracker should perform well in a large number of videos involving illumination changes, occlusion, clutter, camera motion, low contrast, specularities and at least six more aspects. By using the review approach, our tracker is able to adapt to irregular illumination variations and abrupt changes of brightness. In static environment segmentation of object is not complex. In dynamic environment due to dynamic environmental conditions such as waving tree branches, shadows and illumination changes in the wind object segmentation is a difficult and major problem that needs to be handled well for a robust surveillance system. In this paper, we survey various tracking algorithms under changing lighting condition

    In pursuit of high resolution radar using pursuit algorithms

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    Radar receivers typically employ matched filters designed to maximize signal to noise ratio (SNR) in a single target environment. In a multi-target environment, however, matched filter estimates of target environment often consist of spurious targets because of radar signal sidelobes. As a result, matched filters are not suitable for use in high resolution radars operating in multi-target environments. Assuming a point target model, we show that the radar problem can be formulated as a linear under-determined system with a sparse solution. This suggests that radar can be considered as a sparse signal recovery problem. However, it is shown that the sensing matrix obtained using common radar signals does not usually satisfy the mutual coherence condition. This implies that using recovery techniques available in compressed sensing literature may not result in the optimal solution. In this thesis, we focus on the greedy algorithm approach to solve the problem and show that it naturally yields a quantitative measure for radar resolution. In addition, we show that the limitations of the greedy algorithms can be attributed to the close relation between greedy matching pursuit algorithms and the matched filter. This suggests that improvements to the resolution capability of the greedy pursuit algorithms can be made by using a mismatched signal dictionary. In some cases, unlike the mismatched filter, the proposed mismatched pursuit algorithm is shown to offer improved resolution and stability without any noticeable difference in detection performance. Further improvements in resolution are proposed by using greedy algorithms in a radar system using multiple transmit waveforms. It is shown that while using the greedy algorithms together with linear channel combining can yield significant resolution improvement, a greedy approach using nonlinear channel combining also shows some promise. Finally, a forward-backward greedy algorithm is proposed for target environments comprising of point targets as well as extended targets

    High speed event-based visual processing in the presence of noise

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    Standard machine vision approaches are challenged in applications where large amounts of noisy temporal data must be processed in real-time. This work aims to develop neuromorphic event-based processing systems for such challenging, high-noise environments. The novel event-based application-focused algorithms developed are primarily designed for implementation in digital neuromorphic hardware with a focus on noise robustness, ease of implementation, operationally useful ancillary signals and processing speed in embedded systems
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