4,066 research outputs found

    Museo narrante: the Foce Sele Hera sanctuary virtual museum

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    The communication of one century of archaeological research at the Foce Sele Hera Sanctuary has been the main reason for the creation of a new virtual museum, for which a name that represents a museological approach, “Museo Narrante”, i.e. the Museum that tells stories has been chosen. The museum is conceived as a museum without objects, interactive, multi-sensorial, and multi-medial. Its main issues are: i. minor sites valorization; ii. museums as territorial communication networks; iii. levels of reliability; iv. multiple interpretation. The overall intent is to give viewers evidence and argument instead of a prepackaged explanation. This paper shows how this concept guided the whole exhibition, with the realization of different tools to present to the public the stories of the Foce Sele Hera Sanctuary and the archaeological investigation of the area in a new way

    Dissemination in archaeology: a GIS-based StoryMap for Chan Chan

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    none4noPurpose: The purpose of this paper is to demonstrate the importance of exploiting a geographic information system (GIS)-based data management, designed and implemented for an important monumental site. In particular, data collected during the years have been used to create a storytelling experience to disseminate the tangible and intangible heritage of Chan Chan (Peru), the wider site in mud bricks of Latin America. Design/methodology/approach: The paper discusses the steps that have been performed to use the data stored in a GIS, arguing over the importance of sharing the knowledge through web-based tools, and in particular by the implementation of a storytelling. In this context, the data were structured in interoperable forms in order to preserve the universal value of the archaeological site. The exploitation in an all-in-one solution of the archival research, field surveys and planning represents a step forward for let known ancient testimonies to the whole mankind. Findings: The GIS-based inventories represent the backbone for an affordable management of heritage resources. The novelty of the proposed approach lies on the creation of an integrated, accessible and updatable data system sharable on web. Originality/value: The GIS of Chan Chan is an example of documentation of a wide archaeological area (14 km2) with complex and heterogeneous data. The developed web tool makes use of these data which can be queried even by non-expert users. The pipeline of this paper can act as useful guidelines to practitioners and researchers who want to disseminate cultural information.openMalinverni E.S.; Pierdicca R.; Colosi F.; Orazi R.Malinverni, E. S.; Pierdicca, R.; Colosi, F.; Orazi, R

    3D visualization tools to explore ancient architectures in South America

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    [EN] Chan Chan is a wide archaeological site located in Peru. Its knowledge is limited to the visit of Palacio Tschudi, the only restored up to now, whilst the majority of the site remains unknown to the visitors. The reasons are manifold. The site is very large and difficult to visit. Some well-conserved architectures, such as Huaca Arco Iris, are very far from the core centre. Furthermore, there are heavy factors of decay, mainly caused by illegal excavations, by marine salt and by the devastating phenomenon of El Niño. For these reasons, the majority of the decorative elements are protected by new mud brick walls. Finally, the vastness of the buildings makes difficult to understand their real value, even through a direct visit of the site. In order to overcome the aforesaid problems, we designed, developed and realized the museum exhibition presented in this paper. We named Esquina Multimedia an installation where every corner is aimed to solve a specific problem, providing the tourists with interactive and enjoyable applications. The virtual tour allows reaching also the unreachable areas. An Augmented Reality (AR) application has been developed in order to show ancient artefacts covered by the earth. A web-browser has been specifically designed to show bas-reliefs, with HD visualization, anaglyph stereoscopic view and a 3D virtual model of both the structures and the bas-reliefs. At the same time, a wall-mounted panel representing a metric 3D reconstruction of the building helps the user to find the artefact position. Descriptions of the hardware components and of the software details are presented, with particular focus regarding the implementation of the application, arguing how the digital approach could represent the only answer towards a full exploitation of archaeological sites. The paper also deals with the implementation of a web tool, specifically designed to display and browse 3D-Models.Pierdicca, R.; Malinverni, ES.; Frontoni, E.; Colosi, F.; Orazi, R. (2016). 3D visualization tools to explore ancient architectures in South America. Virtual Archaeology Review. 7(15):44-53. doi:10.4995/var.2016.5904.SWORD445371

    VR cooperative environments for the interpretation and reconstruction of the archaeological landscape

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    [ES] The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, information sharing, cooperation: millions of people in the world are expressing the will to interconnect, co-create digital contents and share experience in the cyberspace. The possibility to develop complex dynamics of interaction inside the virtual domain are determining new scenarios in the field of cultural transmission. In this paper two case studies will be presented: the “Integrated Technologies of robotics and virtual environment in archaeology” project (supported by the Italian Ministry of Research), and the “Virtual Rome” project, two virtual collaborative environments in the web for the interpretation, reconstruction and 3D exploration of archaeological contexts.Pietroni, E.; Pescarin, S. (2010). VR cooperative environments for the interpretation and reconstruction of the archaeological landscape. Virtual Archaeology Review. 1(2):25-29. https://doi.org/10.4995/var.2010.4680OJS252912ANNUNZIATO M., BONINI E., PIERUCCI P.,, PIETRONI E. (2008): "Cultural mirrors: an epistemological approach to artificial life for cultural heritage communication", in Proceedings DMACH 2008, Digital Media and its Applications in Cultural Heritage, 3-6 November, 2008, University of Petra, Amman, Jordan.FORTE M. e AA.VV (2008). "La Villa di Livia, un percorso di ricerca di archeologia virtuale", ed. Erma di Bretschneider, Roma.FORTE M, PESCARIN S., PIETRONI E. (2005): "The Appia Antica Project". In The reconstruction of Archaeological Landscapes through Digital Technologies, Forte M. Ed., BAR Int. Series.pp. 79-92GEROSA M. (2006): Second Life, Meltemi, RomeJONES Q. (2003): "Applying Cyber-Archaeology", in Proceedings of the eighth European Conference on Computer-Supported Cooperative Work, Helsinki, Finland, pp. 41-60. http://www.ecscw.org/2003/003Jones_ecscw03.pdfMATURANA H., VARELA F. (1980): "Autopoiesis and Cognition: The Realization of the Living", in: Boston Studies in the Philosophy of Science, ed. by Robert S. Cohen and Marx W. Wartofsky, vol. 42, Dordecht (Holland): D. Reidel Publishing Co. http://dx.doi.org/10.1007/978-94-009-8947-4PESCARIN S. ET ALII (2008): "Back to 2nd AD". In VAST 2008 Proceedings., Braga Portugal, 2008SCHROEDER R. (1997): "Networked Worlds: Social Aspects of Multi-User Virtual Reality Technology", in Sociological Research Online, vol. 2, no. 4. http://www.socresonline.org.uk/2/4/5.html http://dx.doi.org/10.5153/sro.291ZEKI S. (1999): "Inner Vision". Oxford Univ. Press

    REMEMBRANCE: drink while the water is clean

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    This thesis paper supports the Artist’s Master of Fine Arts exhibition held at the Tipton Gallery, located in downtown Johnson City TN from November 30, 2015 through January 22, 2016. The works Included in the exhibition consists of a series of mixed media collage paintings, a large scale etching combined with clay and a site specific installation. The Exhibit features work that delves into the concept of nature as a subject of beauty, as well as a symbol of the resiliency of life. The work in this exhibit exposes the separation that exists between humanity and the natural world. Through an exploration of memory the importance of a connection between human beings and nature is revealed. The following further expands upon on the ideas, influences, techniques, and concepts that led to the formation of this exhibit

    The Ebla Archaeological Park. Natural, Archaeological and Artificial Italian Portrait of the Ancient Syrian Capital

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    The paper focused on three interacted topics. At least will be critically discussed the methodological guidelines of the Ebla Archaeological Park that were listed in Paris during the Third ICAANE; second will be presented some of the archaeological discoveries strictly related to those methodological guidelines; third will be presented some of the last archaeological monuments and landscapes visual transformations of Tell Mardikh strictly related to the archaeological and conservation works activities
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