2,785 research outputs found

    Development and evaluation of a multimedia interactive CD: Public speaking interactive media

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    This paper reports on a study that endeavours to develop a Computer Assisted Learning (CAL) multimedia courseware namely, Public Speaking Interactive Media. This courseware was developed specifically for diploma students undergoing ENG4113 (Business English) and ENG 4153 (Public Speaking Skills) at Kolej Profesional MARA Indera Mahkota, Kuantan, Pahang. The objectives and goals of this study is to develop a CAL courseware which is in-line with the syllabus of the courses using multimedia elements together with the application of behaviorist, cognitive and constructivist learning theories as a basis in the design of the courseware. Moreover, the instructional design and implementation of this CAL multimedia courseware employ active and flexible learning strategies. Utilizing Hannafin and Peck’s Design Model, this courseware was developed using Macromedia Director and Macromedia Authorware to ensure that multimedia elements and simulations can be fully integrated. The findings of the study revealed that the courseware fulfilled its objectives in aiding students in comprehending the concept of public speaking skills better by using multimedia elements. In addition, the courseware is in-line with the syllabus and has incorporated the theories and strategies intended successfully

    Penggunaan modul pembelajaran elektronik (MPE) pengenalan pelancongan H 111 : tinjauan terhadap pensyarah dan pelajar Diploma Pengurusan Pelancongan, Politeknik Johor Bahru

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    Era Teknologi Maklumat dan Komunikasi (ICT) telah melihat perkembangan penggunaan komputer sebagai alat berpotensi untuk meningkatkan proses pengajaran dan pembelajaran. Oleh itu, kajian ini meninjau Penggunaan Modul Pembelajaran Elektronik (MPE) dalam mata pelajaran Pengenalan Pelancongan H 111 di kalangan pensyarah dan pelajar semester satu Diploma Pengurusan Pelancongan, Politeknik Johor Bahru. Seramai 40 responden yang terdiri daripada pelajar dan tiga orang pensyarah telah dipilih bagi menjawab tiga persoalan kajian yang dinyatakan. Maklum balas melalui soal selidik pelajar telah dianalisis menggunakan perisian Sran'sf/caV Package /or <Sbc;'a/ Aaence (SPSS) versi 11.0, manakala maklum balas soalan terbuka pensyarah pula dipersembahkan dalam bentuk jadual serta penerangan. Dalam persoalan kajian pertama, skor min keseluruhan yang diperolehi terhadap penerimaan pelajar ke atas MPE Pengenalan Pelancongan H i l l yang dihasilkan adalah di tahap baik iaitu 3.74. Manakala persoaian kajian kedua, pelajar turut bersetuju bahawa isi kandungan MPE Pengenalan Pelancongan H i l l dapat meningkatkan tahap pemahaman mereka (skor min keseluruhan 3.654). Seterusnya dalam persoalan kajian ketiga, skor min keseluruhan yang diperolehi adalah 3.634 menunjukkan satu dapatan keputusan yang baik terhadap penggunaan MPE dalam membantu proses pembelajaran yang berkesan. Begitu juga dengan hasil dapatan yang diterima dari pensyarah, mendapati keputusan ketiga-tiga persoalan kajian berada di tahap setuju atau baik. Di akhir bab kajian ini, beberapa pandangan telah dikemukakan untuk mempertingkatkan lagi kecekapan MPE melalui pembangunan perisian yang lebih mantap di masa hadapan

    DEVELOPING MULTIMEDIA COURSEWARE ABOUT TAJWEED FOR KIDS

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    As Muslims, they have obligation to recite Al-Quran in proper ways to get rid from wrong meaning and interpretation. It actually refers to Tajweed principle or knowledge and application of recitation rules on reading the AI- Quran verses. As any languages in this world, wrong pronunciation will lead to wrong meanings. It will better if it starts to explore during young age as the mind still fresh and active. However, currently the students learn on Tajweed using books or paper-based materials which are boring and dull. Thus, with the growth of the technology, this project will be developed "Jom Belajar Tajwid" courseware that teaches Tajweed specifically custom made for children. With the support of suitable learuing methods for kids, the developed multimedia courseware could be used for educational purposes in schools or home especially for Muslim students between 9 years old to 12 years old. The goal of this courseware is to demonstrate and provide activity session and lessons for Tajweed learning in attractive way. The courseware prototype will be developed using Adobe Flash as the main platform and supported with other software such as Adobe Photoshop and Audacity. The expected output for this project is a courseware which contains interesting and attractive design in order to attract users. It will be user friendly and contains interesting animations demonstrating in easy and fastest way. As the result, with redundant of texts, pictures and audio provided in the courseware will increase performance of information processing among kids to learn Tajweed supported by active involvement on their practices

    Animation Courseware as a Learning Aid for Student ofC Language Research on "The Suitability of Multimedia Component Combinations Towards Effective Learning"

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    This research is developed in conjunction with the development of Animation Courseware as a Learning Aid for Student of C Language. The title of this research "The Suitability of Multimedia Component Combinations Towards Effective Learning" derived from the development of Graphical User Interface (GUI), in which merging the concept of Computer-based Learning (CBL) into the current educational trend. The development of this animation courseware would give a new dimension in developing educational software since it is planned to use animations. This animations environment is a better way in learning especially when the target subject is programming-based and the target users are among the students. The primary objective is to introduce C Language lesson in multimedia learning applications and the scope is specified in the range of the multimedia components, the user interface design and the interactive multimedia learning application. The author has narrowed the scope to just the chapter of functions due to the time constraint. In order to develop this animation courseware, there are some research methodologies being used. The main resources during the development of this animation courseware would be the lecturer of multimedia as well as the lecturer of c programming. This courseware would be a system that is fully required these days due to its fulfillment in interactive needs today. Living in a fast lane in the world today, this is very precious indeed. For people that are in the run, manual old-fashioned approach in big fuzz. Therefore, learning interactively can save time thus having understood the same as attending conventional classes, sometimes more

    Inclusion and online learning opportunities: Designing for accessibility

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    Higher education institutions worldwide are adopting flexible learning methods and online technologies which increase the potential for widening the learning community to include people for whom participation may previously have been difficult or impossible. The development of courseware that is accessible, flexible and informative can benefit not only people with special needs, but such courseware provides a better educational experience for all students

    Islamic Sex Education (ISE) conceptual model of cognitive theories–the findings

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    This study proposes a conceptual model of Islamic Sex Education (ISE) and an ISE courseware based on the model; named Al-Adab, in conveying rightful sex education information to the parents, particularly Muslims.By the end of the study two evaluations were conducted namely; learning evaluation and reaction evaluation to investigate the effectiveness of the prototype as well as the constructed model with 41 respondents, which are parents.Employing the pre and post test, learning evaluation that includes 15 similar questions about ISE was given before and after the respondents used the courseware prototype. Meanwhile, the reaction evaluation was given after the respondents used the courseware prototype in assessing the overall effectiveness of the prototype.After analyzing the data, we found that the correct answers of the learning evaluation were increased after the respondents used the prototype; and overall they agreed the effectiveness of the prototype in increasing their knowledge

    Reviews

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    Judith Jeffcoate, Multimedia in Practice ‐Technology and Applications, BCS Practitioner Series, Prentice‐Hall International, 1995. ISBN: 0–13–123324–6. £24.95

    Critical analysis in proposing a conceptual design model of assistive courseware for low vision (AC4LV) learners

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    This paper reports on an ongoing study, which intends to propose a conceptual design model of Assistive Courseware(AC) that is particularly designed for low vision learners (LV) learners.Altogether, 15 conceptual design models of courseware were compared and analyzed exhaustively with the main objectives (i) to determine the research gaps in proposing a conceptual design model of AC4LV and (ii) to identify their common components.Through a systematic and critical analysis, this study discovers that all of the previous models do not suggest any specific conceptual design model of courseware that caters the visually-impaired (VI) particularly low vision (LV) learners in detail.It is noted that this is the research gap that should be the focal point for further study.Also, the previous literatures suggest that Instructional Design (ID) model, learning theories, and learning approach must be the basic component in designing the conceptual design model of courseware

    Enhancing 3D Visualization for Learning Volumes of Solid, an Application in Integral Calculus

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    Mathematics is one of the major subjects which now integrates multimedia technology to its instructional materials and has become a phenomenon all around the world. The difficulty of visualizing mathematical concepts has been one of the major factors for students who find mathematics challenging, especially in calculating volumes of solid under the topic of integration. The objective of the project is to investigate on the suitable technique to produce a 3-dimensional (3D) visualization to demonstrate volumes of solid, and to develop a multimedia courseware prototype for it. Next, is to evaluate the usability of the prototlpe. The focus is on the methods of calculating volumes of solid under the topic of integration, which is a topic in Calculus. A multimedia courseware using Macromedia Toolbook implementing 2D graphics has been previously developed to assist the foundation students in UTP to learn integration. To enhance the student's visualization of calculating volumes of solid, a 3D graphics multimedia courseware has been developed using the ADDIE model. The tools that are used to develop the prototype are Blender for 3D modeling and SWiSH Max 4 for layout and interactivity of courseware. Questionnaire has been dishibuted to get feedback from the students pertaining to 3 categories which are visualization, navigation and content. The key findings from the analysis showed that the use of video, images, graph, audio and colour in the prototype is suitable
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