820 research outputs found

    Multicast scheduling in feedback-based two-stage switch

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    Proceedings of the IEEE Workshop on High Performance Switching and Routing, 2009, p. 28-33Scalability is of paramount importance in high-speed switch design. Two limiting factors are the complexity of switch fabric and the need for a sophisticated central scheduler. In this paper, we focus on designing a scalable multicast switch. Given the fact that the majority traffic on the Internet is unicast, a cost-effective solution is to adopt a unicast switch fabric for handling both unicast and multicast traffic. Unlike existing approaches, we choose to base our multicast switch design on the load-balanced two-stage switch architecture because it does not require a central scheduler, and its unicast switch fabric only needs to realize N switch configurations. Specifically, we adopt the feedback-based two-stage switch architecture [10], because it elegantly solves the notorious packet mis-sequencing problem, and yet renders an excellent throughput-delay performance. By slightly modifying the operation of the original feedback-based two-stage switch, a simple distributed multicast scheduling algorithm is proposed. Simulation results show that with packet duplication at both input ports and middle-stage ports, the proposed multicast scheduling algorithm significantly cuts down the average packet delay and delay variation among different copies of the same multicast packet. Keywords-Feedback-based two-stage switch, scalable multicast switch, load-balanced switch. © 2009 IEEE.published_or_final_versio

    Fabric-on-a-Chip: Toward Consolidating Packet Switching Functions on Silicon

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    The switching capacity of an Internet router is often dictated by the memory bandwidth required to bu€er arriving packets. With the demand for greater capacity and improved service provisioning, inherent memory bandwidth limitations are encountered rendering input queued (IQ) switches and combined input and output queued (CIOQ) architectures more practical. Output-queued (OQ) switches, on the other hand, offer several highly desirable performance characteristics, including minimal average packet delay, controllable Quality of Service (QoS) provisioning and work-conservation under any admissible traffic conditions. However, the memory bandwidth requirements of such systems is O(NR), where N denotes the number of ports and R the data rate of each port. Clearly, for high port densities and data rates, this constraint dramatically limits the scalability of the switch. In an effort to retain the desirable attributes of output-queued switches, while significantly reducing the memory bandwidth requirements, distributed shared memory architectures, such as the parallel shared memory (PSM) switch/router, have recently received much attention. The principle advantage of the PSM architecture is derived from the use of slow-running memory units operating in parallel to distribute the memory bandwidth requirement. At the core of the PSM architecture is a memory management algorithm that determines, for each arriving packet, the memory unit in which it will be placed. However, to date, the computational complexity of this algorithm is O(N), thereby limiting the scalability of PSM switches. In an effort to overcome the scalability limitations, it is the goal of this dissertation to extend existing shared-memory architecture results while introducing the notion of Fabric on a Chip (FoC). In taking advantage of recent advancements in integrated circuit technologies, FoC aims to facilitate the consolidation of as many packet switching functions as possible on a single chip. Accordingly, this dissertation introduces a novel pipelined memory management algorithm, which plays a key role in the context of on-chip output- queued switch emulation. We discuss in detail the fundamental properties of the proposed scheme, along with hardware-based implementation results that illustrate its scalability and performance attributes. To complement the main effort and further support the notion of FoC, we provide performance analysis of output queued cell switches with heterogeneous traffic. The result is a flexible tool for obtaining bounds on the memory requirements in output queued switches under a wide range of tra¹ c scenarios. Additionally, we present a reconfigurable high-speed hardware architecture for real-time generation of packets for the various traffic scenarios. The work presented in this thesis aims at providing pragmatic foundations for designing next-generation, high-performance Internet switches and routers

    On packet switch design

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    SDNsec: Forwarding Accountability for the SDN Data Plane

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    SDN promises to make networks more flexible, programmable, and easier to manage. Inherent security problems in SDN today, however, pose a threat to the promised benefits. First, the network operator lacks tools to proactively ensure that policies will be followed or to reactively inspect the behavior of the network. Second, the distributed nature of state updates at the data plane leads to inconsistent network behavior during reconfigurations. Third, the large flow space makes the data plane susceptible to state exhaustion attacks. This paper presents SDNsec, an SDN security extension that provides forwarding accountability for the SDN data plane. Forwarding rules are encoded in the packet, ensuring consistent network behavior during reconfigurations and limiting state exhaustion attacks due to table lookups. Symmetric-key cryptography is used to protect the integrity of the forwarding rules and enforce them at each switch. A complementary path validation mechanism allows the controller to reactively examine the actual path taken by the packets. Furthermore, we present mechanisms for secure link-failure recovery and multicast/broadcast forwarding.Comment: 14 page

    Scalable Interconnection Scheme for Data Center Multicast Applications

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    We propose a modular star-coupler-based switch architecture along with a scalable multicast scheduling algorithm to enable all-optical multicasting among data center nodes. With broadcast domain partitioning in a 126-port switch, we achieve up to 24% improvement in the maximum achievable throughput

    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    Torus routing in the presence of multicasts

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