1,186 research outputs found

    A multi-agent system for on-the-fly web map generation and spatial conflict resolution

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    RĂ©sumĂ© Internet est devenu un moyen de diffusion de l’information gĂ©ographique par excellence. Il offre de plus en plus de services cartographiques accessibles par des milliers d’internautes Ă  travers le monde. Cependant, la qualitĂ© de ces services doit ĂȘtre amĂ©liorĂ©e, principalement en matiĂšre de personnalisation. A cette fin, il est important que la carte gĂ©nĂ©rĂ©e corresponde autant que possible aux besoins, aux prĂ©fĂ©rences et au contexte de l’utilisateur. Ce but peut ĂȘtre atteint en appliquant les transformations appropriĂ©es, en temps rĂ©el, aux objets de l’espace Ă  chaque cycle de gĂ©nĂ©ration de la carte. L’un des dĂ©fis majeurs de la gĂ©nĂ©ration d’une carte Ă  la volĂ©e est la rĂ©solution des conflits spatiaux qui apparaissent entre les objets, essentiellement Ă  cause de l’espace rĂ©duit des Ă©crans d’affichage. Dans cette thĂšse, nous proposons une nouvelle approche basĂ©e sur la mise en Ɠuvre d’un systĂšme multiagent pour la gĂ©nĂ©ration Ă  la volĂ©e des cartes et la rĂ©solution des conflits spatiaux. Cette approche est basĂ©e sur l’utilisation de la reprĂ©sentation multiple et la gĂ©nĂ©ralisation cartographique. Elle rĂ©sout les conflits spatiaux et gĂ©nĂšre les cartes demandĂ©es selon une stratĂ©gie innovatrice : la gĂ©nĂ©ration progressive des cartes par couches d’intĂ©rĂȘt. Chaque couche d’intĂ©rĂȘt contient tous les objets ayant le mĂȘme degrĂ© d’importance pour l’utilisateur. Ce contenu est dĂ©terminĂ© Ă  la volĂ©e au dĂ©but du processus de gĂ©nĂ©ration de la carte demandĂ©e. Notre approche multiagent gĂ©nĂšre et transfĂšre cette carte suivant un mode parallĂšle. En effet, une fois une couche d’intĂ©rĂȘt gĂ©nĂ©rĂ©e, elle est transmise Ă  l’utilisateur. Dans le but de rĂ©soudre les conflits spatiaux, et par la mĂȘme occasion gĂ©nĂ©rer la carte demandĂ©e, nous affectons un agent logiciel Ă  chaque objet de l’espace. Les agents entrent ensuite en compĂ©tition pour l’occupation de l’espace disponible. Cette compĂ©tition est basĂ©e sur un ensemble de prioritĂ©s qui correspondent aux diffĂ©rents degrĂ©s d’importance des objets pour l’utilisateur. Durant la rĂ©solution des conflits, les agents prennent en considĂ©ration les besoins et les prĂ©fĂ©rences de l’utilisateur afin d’amĂ©liorer la personnalisation de la carte. Ils amĂ©liorent la lisibilitĂ© des objets importants et utilisent des symboles qui pourraient aider l’utilisateur Ă  mieux comprendre l’espace gĂ©ographique. Le processus de gĂ©nĂ©ration de la carte peut ĂȘtre interrompu en tout temps par l’utilisateur lorsque les donnĂ©es dĂ©jĂ  transmises rĂ©pondent Ă  ses besoins. Dans ce cas, son temps d’attente est rĂ©duit, Ă©tant donnĂ© qu’il n’a pas Ă  attendre la gĂ©nĂ©ration du reste de la carte. Afin d’illustrer notre approche, nous l’appliquons au contexte de la cartographie sur le web ainsi qu’au contexte de la cartographie mobile. Dans ces deux contextes, nous catĂ©gorisons nos donnĂ©es, qui concernent la ville de QuĂ©bec, en quatre couches d’intĂ©rĂȘt contenant les objets explicitement demandĂ©s par l’utilisateur, les objets repĂšres, le rĂ©seau routier et les objets ordinaires qui n’ont aucune importance particuliĂšre pour l’utilisateur. Notre systĂšme multiagent vise Ă  rĂ©soudre certains problĂšmes liĂ©s Ă  la gĂ©nĂ©ration Ă  la volĂ©e des cartes web. Ces problĂšmes sont les suivants : 1. Comment adapter le contenu des cartes, Ă  la volĂ©e, aux besoins des utilisateurs ? 2. Comment rĂ©soudre les conflits spatiaux de maniĂšre Ă  amĂ©liorer la lisibilitĂ© de la carte tout en prenant en considĂ©ration les besoins de l’utilisateur ? 3. Comment accĂ©lĂ©rer la gĂ©nĂ©ration et le transfert des donnĂ©es aux utilisateurs ? Les principales contributions de cette thĂšse sont : 1. La rĂ©solution des conflits spatiaux en utilisant les systĂšmes multiagent, la gĂ©nĂ©ralisation cartographique et la reprĂ©sentation multiple. 2. La gĂ©nĂ©ration des cartes dans un contexte web et dans un contexte mobile, Ă  la volĂ©e, en utilisant les systĂšmes multiagent, la gĂ©nĂ©ralisation cartographique et la reprĂ©sentation multiple. 3. L’adaptation des contenus des cartes, en temps rĂ©el, aux besoins de l’utilisateur Ă  la source (durant la premiĂšre gĂ©nĂ©ration de la carte). 4. Une nouvelle modĂ©lisation de l’espace gĂ©ographique basĂ©e sur une architecture multi-couches du systĂšme multiagent. 5. Une approche de gĂ©nĂ©ration progressive des cartes basĂ©e sur les couches d’intĂ©rĂȘt. 6. La gĂ©nĂ©ration et le transfert, en parallĂšle, des cartes aux utilisateurs, dans les contextes web et mobile.Abstract Internet is a fast growing medium to get and disseminate geospatial information. It provides more and more web mapping services accessible by thousands of users worldwide. However, the quality of these services needs to be improved, especially in term of personalization. In order to increase map flexibility, it is important that the map corresponds as much as possible to the user’s needs, preferences and context. This may be possible by applying the suitable transformations, in real-time, to spatial objects at each map generation cycle. An underlying challenge of such on-the-fly map generation is to solve spatial conflicts that may appear between objects especially due to lack of space on display screens. In this dissertation, we propose a multiagent-based approach to address the problems of on-the-fly web map generation and spatial conflict resolution. The approach is based upon the use of multiple representation and cartographic generalization. It solves conflicts and generates maps according to our innovative progressive map generation by layers of interest approach. A layer of interest contains objects that have the same importance to the user. This content, which depends on the user’s needs and the map’s context of use, is determined on-the-fly. Our multiagent-based approach generates and transfers data of the required map in parallel. As soon as a given layer of interest is generated, it is transmitted to the user. In order to generate a given map and solve spatial conflicts, we assign a software agent to every spatial object. Then, the agents compete for space occupation. This competition is driven by a set of priorities corresponding to the importance of objects for the user. During processing, agents take into account users’ needs and preferences in order to improve the personalization of the final map. They emphasize important objects by improving their legibility and using symbols in order to help the user to better understand the geographic space. Since the user can stop the map generation process whenever he finds the required information from the amount of data already transferred, his waiting delays are reduced. In order to illustrate our approach, we apply it to the context of tourist web and mobile mapping applications. In these contexts, we propose to categorize data into four layers of interest containing: explicitly required objects, landmark objects, road network and ordinary objects which do not have any specific importance for the user. In this dissertation, our multiagent system aims at solving the following problems related to on-the-fly web mapping applications: 1. How can we adapt the contents of maps to users’ needs on-the-fly? 2. How can we solve spatial conflicts in order to improve the legibility of maps while taking into account users’ needs? 3. How can we speed up data generation and transfer to users? The main contributions of this thesis are: 1. The resolution of spatial conflicts using multiagent systems, cartographic generalization and multiple representation. 2. The generation of web and mobile maps, on-the-fly, using multiagent systems, cartographic generalization and multiple representation. 3. The real-time adaptation of maps’ contents to users’ needs at the source (during the first generation of the map). 4. A new modeling of the geographic space based upon a multi-layers multiagent system architecture. 5. A progressive map generation approach by layers of interest. 6. The generation and transfer of web and mobile maps at the same time to users

    Formal certification and compliance for run-time service environments

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    With the increased awareness of security and safety of services in on-demand distributed service provisioning (such as the recent adoption of Cloud infrastructures), certification and compliance checking of services is becoming a key element for service engineering. Existing certification techniques tend to support mainly design-time checking of service properties and tend not to support the run-time monitoring and progressive certification in the service execution environment. In this paper we discuss an approach which provides both design-time and runtime behavioural compliance checking for a services architecture, through enabling a progressive event-driven model-checking technique. Providing an integrated approach to certification and compliance is a challenge however using analysis and monitoring techniques we present such an approach for on-going compliance checking

    Influence of the ratio on the mechanical properties of epoxy resin composite with diapers waste as fillers for partition panel application

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    Materials play significant role in the domestic economy and defense with the fast growth of science and technology field. New materials are the core of fresh technologies and the three pillars of modern science and technology are materials science, power technology and data science. The prior properties of the partition panel by using recycled diapers waste depend on the origin of waste deposits and its chemical constituents. This study presents the influence of the ratio on the mechanical properties of polymer in diapers waste reinforced with binder matrix for partition panel application. The aim of this study was to investigate the influence of different ratio of diapers waste polymer reinforced epoxy-matrix with regards to mechanical properties and morphology analysis. The polymer includes polypropylene, polystyrene, polyethylene and superabsorbent polymer (SAP) were used as reinforcing material. The tensile and bending resistance for ratio of 0.4 diapers waste polymers indicated the optimum ratio for fabricating the partition panel. Samples with 0.4 ratios of diapers waste polymers have highest stiffness of elasticity reading with 76.06 MPa. A correlation between the micro structural analysis using scanning electron microscope (SEM) and the mechanical properties of the material has been discussed

    A formal foundation for ontology alignment interaction models

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    Ontology alignment foundations are hard to find in the literature. The abstract nature of the topic and the diverse means of practice makes it difficult to capture it in a universal formal foundation. We argue that such a lack of formality hinders further development and convergence of practices, and in particular, prevents us from achieving greater levels of automation. In this article we present a formal foundation for ontology alignment that is based on interaction models between heterogeneous agents on the Semantic Web. We use the mathematical notion of information flow in a distributed system to ground our three hypotheses of enabling semantic interoperability and we use a motivating example throughout the article: how to progressively align two ontologies of research quality assessment through meaning coordination. We conclude the article with the presentation---in an executable specification language---of such an ontology-alignment interaction model

    Suitable task allocation in intelligent systems for assistive environments

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    The growing need of technological assistance to provide support to people with special needs demands for systems more and more efficient and with better performances. With this aim, this work tries to advance in a multirobot platform that allows the coordinated control of different agents and other elements in the environment to achieve an autonomous behavior based on the user’s needs or will. Therefore, this environment is structured according to the potentiality of each agent and elements of this environment and of the dynamic context, to generate the adequate actuation plans and the coordination of their execution.Peer ReviewedPostprint (author's final draft

    Multi Agent Systems in Logistics: A Literature and State-of-the-art Review

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    Based on a literature survey, we aim to answer our main question: ñ€ƓHow should we plan and execute logistics in supply chains that aim to meet todayñ€ℱs requirements, and how can we support such planning and execution using IT?ñ€ Todayñ€ℱs requirements in supply chains include inter-organizational collaboration and more responsive and tailored supply to meet specific demand. Enterprise systems fall short in meeting these requirements The focus of planning and execution systems should move towards an inter-enterprise and event-driven mode. Inter-organizational systems may support planning going from supporting information exchange and henceforth enable synchronized planning within the organizations towards the capability to do network planning based on available information throughout the network. We provide a framework for planning systems, constituting a rich landscape of possible configurations, where the centralized and fully decentralized approaches are two extremes. We define and discuss agent based systems and in particular multi agent systems (MAS). We emphasize the issue of the role of MAS coordination architectures, and then explain that transportation is, next to production, an important domain in which MAS can and actually are applied. However, implementation is not widespread and some implementation issues are explored. In this manner, we conclude that planning problems in transportation have characteristics that comply with the specific capabilities of agent systems. In particular, these systems are capable to deal with inter-organizational and event-driven planning settings, hence meeting todayñ€ℱs requirements in supply chain planning and execution.supply chain;MAS;multi agent systems

    Acta Cybernetica : Volume 18. Number 2.

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    Communication Between Process and Structure: Modelling and Simulating Message Reference Networks with COM/TE

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    Focusing on observable message signs and referencing structures, communication processes can be described and analysed as message reference networks which are characterized by dynamic pattern evolution. Computational simulation provides a way of obtaining insights into the factors driving such processes. Our paper describes a theoretical framework for communication-oriented modelling ñ€” the COM approach ñ€” that is centred around the notion of social visibility as a reputation mechanism. The approach contrasts with agent-based social networks on the one hand, and with bibliometric document networks on the other. In introducing our simulation environment COM/TE, typical properties of message reference networks are discussed in terms of a case study which deals with the impact of different media and styles of communication on emergent patterns of social visibility.Communication, Communication-Oriented Modelling, Message Sign, Dynamic Networks, Bottom-up Approach, Temporality, Social Visibility, Reputation, Socionics
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