7,727 research outputs found

    J-model: an open and social ensemble learning architecture for classification

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    Ensemble learning is a promising direction of research in machine learning, in which an ensemble classifier gives better predictive and more robust performance for classification problems by combining other learners. Meanwhile agent-based systems provide frameworks to share knowledge from multiple agents in an open context. This thesis combines multi-agent knowledge sharing with ensemble methods to produce a new style of learning system for open environments. We now are surrounded by many smart objects such as wireless sensors, ambient communication devices, mobile medical devices and even information supplied via other humans. When we coordinate smart objects properly, we can produce a form of collective intelligence from their collaboration. Traditional ensemble methods and agent-based systems have complementary advantages and disadvantages in this context. Traditional ensemble methods show better classification performance, while agent-based systems might not guarantee their performance for classification. Traditional ensemble methods work as closed and centralised systems (so they cannot handle classifiers in an open context), while agent-based systems are natural vehicles for classifiers in an open context. We designed an open and social ensemble learning architecture, named J-model, to merge the conflicting benefits of the two research domains. The J-model architecture is based on a service choreography approach for coordinating classifiers. Coordination protocols are defined by interaction models that describe how classifiers will interact with one another in a peer-to-peer manner. The peer ranking algorithm recommends more appropriate classifiers to participate in an interaction model to boost the success rate of results of their interactions. Coordinated participant classifiers who are recommended by the peer ranking algorithm become an ensemble classifier within J-model. We evaluated J-model’s classification performance with 13 UCI machine learning benchmark data sets and a virtual screening problem as a realistic classification problem. J-model showed better performance of accuracy, for 9 benchmark sets out of 13 data sets, than 8 other representative traditional ensemble methods. J-model gave better results of specificity for 7 benchmark sets. In the virtual screening problem, J-model gave better results for 12 out of 16 bioassays than already published results. We defined different interaction models for each specific classification task and the peer ranking algorithm was used across all the interaction models. Our research contributions to knowledge are as follows. First, we showed that service choreography can be an effective ensemble coordination method for classifiers in an open context. Second, we used interaction models that implement task specific coordinations of classifiers to solve a variety of representative classification problems. Third, we designed the peer ranking algorithm which is generally and independently applicable to the task of recommending appropriate member classifiers from a classifier pool based on an open pool of interaction models and classifiers

    MTDeep: Boosting the Security of Deep Neural Nets Against Adversarial Attacks with Moving Target Defense

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    Present attack methods can make state-of-the-art classification systems based on deep neural networks misclassify every adversarially modified test example. The design of general defense strategies against a wide range of such attacks still remains a challenging problem. In this paper, we draw inspiration from the fields of cybersecurity and multi-agent systems and propose to leverage the concept of Moving Target Defense (MTD) in designing a meta-defense for 'boosting' the robustness of an ensemble of deep neural networks (DNNs) for visual classification tasks against such adversarial attacks. To classify an input image, a trained network is picked randomly from this set of networks by formulating the interaction between a Defender (who hosts the classification networks) and their (Legitimate and Malicious) users as a Bayesian Stackelberg Game (BSG). We empirically show that this approach, MTDeep, reduces misclassification on perturbed images in various datasets such as MNIST, FashionMNIST, and ImageNet while maintaining high classification accuracy on legitimate test images. We then demonstrate that our framework, being the first meta-defense technique, can be used in conjunction with any existing defense mechanism to provide more resilience against adversarial attacks that can be afforded by these defense mechanisms. Lastly, to quantify the increase in robustness of an ensemble-based classification system when we use MTDeep, we analyze the properties of a set of DNNs and introduce the concept of differential immunity that formalizes the notion of attack transferability.Comment: Accepted to the Conference on Decision and Game Theory for Security (GameSec), 201

    Consistency in Models for Distributed Learning under Communication Constraints

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    Motivated by sensor networks and other distributed settings, several models for distributed learning are presented. The models differ from classical works in statistical pattern recognition by allocating observations of an independent and identically distributed (i.i.d.) sampling process amongst members of a network of simple learning agents. The agents are limited in their ability to communicate to a central fusion center and thus, the amount of information available for use in classification or regression is constrained. For several basic communication models in both the binary classification and regression frameworks, we question the existence of agent decision rules and fusion rules that result in a universally consistent ensemble. The answers to this question present new issues to consider with regard to universal consistency. Insofar as these models present a useful picture of distributed scenarios, this paper addresses the issue of whether or not the guarantees provided by Stone's Theorem in centralized environments hold in distributed settings.Comment: To appear in the IEEE Transactions on Information Theor

    Hi, how can I help you?: Automating enterprise IT support help desks

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    Question answering is one of the primary challenges of natural language understanding. In realizing such a system, providing complex long answers to questions is a challenging task as opposed to factoid answering as the former needs context disambiguation. The different methods explored in the literature can be broadly classified into three categories namely: 1) classification based, 2) knowledge graph based and 3) retrieval based. Individually, none of them address the need of an enterprise wide assistance system for an IT support and maintenance domain. In this domain the variance of answers is large ranging from factoid to structured operating procedures; the knowledge is present across heterogeneous data sources like application specific documentation, ticket management systems and any single technique for a general purpose assistance is unable to scale for such a landscape. To address this, we have built a cognitive platform with capabilities adopted for this domain. Further, we have built a general purpose question answering system leveraging the platform that can be instantiated for multiple products, technologies in the support domain. The system uses a novel hybrid answering model that orchestrates across a deep learning classifier, a knowledge graph based context disambiguation module and a sophisticated bag-of-words search system. This orchestration performs context switching for a provided question and also does a smooth hand-off of the question to a human expert if none of the automated techniques can provide a confident answer. This system has been deployed across 675 internal enterprise IT support and maintenance projects.Comment: To appear in IAAI 201

    Collaborative decision making by ensemble rule based classification systems

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    Cognitive system to achieve human-level accuracy in automated assignment of helpdesk email tickets

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    Ticket assignment/dispatch is a crucial part of service delivery business with lot of scope for automation and optimization. In this paper, we present an end-to-end automated helpdesk email ticket assignment system, which is also offered as a service. The objective of the system is to determine the nature of the problem mentioned in an incoming email ticket and then automatically dispatch it to an appropriate resolver group (or team) for resolution. The proposed system uses an ensemble classifier augmented with a configurable rule engine. While design of classifier that is accurate is one of the main challenges, we also need to address the need of designing a system that is robust and adaptive to changing business needs. We discuss some of the main design challenges associated with email ticket assignment automation and how we solve them. The design decisions for our system are driven by high accuracy, coverage, business continuity, scalability and optimal usage of computational resources. Our system has been deployed in production of three major service providers and currently assigning over 40,000 emails per month, on an average, with an accuracy close to 90% and covering at least 90% of email tickets. This translates to achieving human-level accuracy and results in a net saving of about 23000 man-hours of effort per annum

    Proceedings of the 2nd Computer Science Student Workshop: Microsoft Istanbul, Turkey, April 9, 2011

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