203,755 research outputs found

    Immersive Record and Replay for Lively Virtual Environments

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    Non-player characters (NPCs) play an important role in virtual en-vironments and make them more lively. I am using recording and replaying techniques in virtual reality which enable a single user to interact with previous recordings of themselves. I conducted a user study that suggested that recordings that are performed by a single user are indistinguishable from multi-user recordings. En-couraged by these results, I would like to use machine learning to improve the existing recording and replaying techniques to create more sophisticated NPCs that can react to the user

    Using trusted platform module for securing virtual environment access in cloud

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    With the increasing usage of Cloud and the Virtualization technology, there comes also an increasing demand to ensure the security levels of all computing environments and components associated and accordingly in this work we propose a new machine authentication mechanism using Trusted Platform Module that can be used to provide a secure access to virtual environments in the cloud. The proposed authentication module is aiming to contribute in providing a solution to Poor machine identity, Multi-tenancy as well as Malicious insiders known security problems in the cloud. It is targeting the access security to graphical user interface of virtual machines hosted on VirtualBox hypervisor in a Linux based environment through authenticating clients trying to connect using the client\u27s Trusted Platform Module Public Endorsement key as a pre-authorized signature to the virtual environment in addition to the normal user name and password authentication of the connecting user. Results obtained from the output of this work indicates that it is possible to authenticate the machines based on their Trusted Platform Module signatures and provide them access to VirtualBox environment only based on a pre-defined Access Control List with minimal one time overhead upon establishing the initial connection

    OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development

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    Multi-user applications can be complex to develop due to their large or intricate nature. Many of the issues encountered are related to performance and security. These issues are exacerbated when the scale of the application increases. This paper introduces a novel distributed architecture called OpenGL|D (OpenGL Distributed). This technology enables an application to pass through the graphical calls between a Virtual Machine (VM) and the graphics processing unit (GPU) on the native host across a network. This ability allows applications to run inside a virtual machine (VM), whilst still benefiting from hardware accelerated performance from the GPU for the computationally intensive graphical processing. This allows for the development of 3D software requiring no dependencies on specific hardware or technology other than ANSI C and a network stack, demonstrating our approach to platform agnostic development and digital preservation

    Deliverable JRA1.1: Evaluation of current network control and management planes for multi-domain network infrastructure

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    This deliverable includes a compilation and evaluation of available control and management architectures and protocols applicable to a multilayer infrastructure in a multi-domain Virtual Network environment.The scope of this deliverable is mainly focused on the virtualisation of the resources within a network and at processing nodes. The virtualization of the FEDERICA infrastructure allows the provisioning of its available resources to users by means of FEDERICA slices. A slice is seen by the user as a real physical network under his/her domain, however it maps to a logical partition (a virtual instance) of the physical FEDERICA resources. A slice is built to exhibit to the highest degree all the principles applicable to a physical network (isolation, reproducibility, manageability, ...). Currently, there are no standard definitions available for network virtualization or its associated architectures. Therefore, this deliverable proposes the Virtual Network layer architecture and evaluates a set of Management- and Control Planes that can be used for the partitioning and virtualization of the FEDERICA network resources. This evaluation has been performed taking into account an initial set of FEDERICA requirements; a possible extension of the selected tools will be evaluated in future deliverables. The studies described in this deliverable define the virtual architecture of the FEDERICA infrastructure. During this activity, the need has been recognised to establish a new set of basic definitions (taxonomy) for the building blocks that compose the so-called slice, i.e. the virtual network instantiation (which is virtual with regard to the abstracted view made of the building blocks of the FEDERICA infrastructure) and its architectural plane representation. These definitions will be established as a common nomenclature for the FEDERICA project. Other important aspects when defining a new architecture are the user requirements. It is crucial that the resulting architecture fits the demands that users may have. Since this deliverable has been produced at the same time as the contact process with users, made by the project activities related to the Use Case definitions, JRA1 has proposed a set of basic Use Cases to be considered as starting point for its internal studies. When researchers want to experiment with their developments, they need not only network resources on their slices, but also a slice of the processing resources. These processing slice resources are understood as virtual machine instances that users can use to make them behave as software routers or end nodes, on which to download the software protocols or applications they have produced and want to assess in a realistic environment. Hence, this deliverable also studies the APIs of several virtual machine management software products in order to identify which best suits FEDERICA’s needs.Postprint (published version

    vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing

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    As an important application in the busy world today, mobile video conferencing facilitates virtual face-to-face communication with friends, families and colleagues, via their mobile devices on the move. However, how to provision high-quality, multi-party video conferencing experiences over mobile devices is still an open challenge. The fundamental reason behind is the lack of computation and communication capacities on the mobile devices, to scale to large conferencing sessions. In this paper, we present vSkyConf, a cloud-assisted mobile video conferencing system to fundamentally improve the quality and scale of multi-party mobile video conferencing. By novelly employing a surrogate virtual machine in the cloud for each mobile user, we allow fully scalable communication among the conference participants via their surrogates, rather than directly. The surrogates exchange conferencing streams among each other, transcode the streams to the most appropriate bit rates, and buffer the streams for the most efficient delivery to the mobile recipients. A fully decentralized, optimal algorithm is designed to decide the best paths of streams and the most suitable surrogates for video transcoding along the paths, such that the limited bandwidth is fully utilized to deliver streams of the highest possible quality to the mobile recipients. We also carefully tailor a buffering mechanism on each surrogate to cooperate with optimal stream distribution. We have implemented vSkyConf based on Amazon EC2 and verified the excellent performance of our design, as compared to the widely adopted unicast solutions.Comment: 10 page

    A Framework for Uncertain Cloud Data Security and Recovery Based on Hybrid Multi-User Medical Decision Learning Patterns

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    Machine learning has been supporting real-time cloud based medical computing systems. However, most of the computing servers are independent of data security and recovery scheme in multiple virtual machines due to high computing cost and time. Also, this cloud based medical applications require static security parameters for cloud data security. Cloud based medical applications require multiple servers to store medical records or machine learning patterns for decision making. Due to high Uncertain computational memory and time, these cloud systems require an efficient data security framework to provide strong data access control among the multiple users. In this work, a hybrid cloud data security framework is developed to improve the data security on the large machine learning patterns in real-time cloud computing environment. This work is implemented in two phases’ i.e. data replication phase and multi-user data access security phase. Initially, machine decision patterns are replicated among the multiple servers for Uncertain data recovering phase. In the multi-access cloud data security framework, a hybrid multi-access key based data encryption and decryption model is implemented on the large machine learning medical patterns for data recovery and security process. Experimental results proved that the present two-phase data recovering, and security framework has better computational efficiency than the conventional approaches on large medical decision patterns

    BonFIRE: A multi-cloud test facility for internet of services experimentation

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    BonFIRE offers a Future Internet, multi-site, cloud testbed, targeted at the Internet of Services community, that supports large scale testing of applications, services and systems over multiple, geographically distributed, heterogeneous cloud testbeds. The aim of BonFIRE is to provide an infrastructure that gives experimenters the ability to control and monitor the execution of their experiments to a degree that is not found in traditional cloud facilities. The BonFIRE architecture has been designed to support key functionalities such as: resource management; monitoring of virtual and physical infrastructure metrics; elasticity; single document experiment descriptions; and scheduling. As for January 2012 BonFIRE release 2 is operational, supporting seven pilot experiments. Future releases will enhance the offering, including the interconnecting with networking facilities to provide access to routers, switches and bandwidth-on-demand systems. BonFIRE will be open for general use late 2012

    Interactive rendering and efficient querying for large multivariate seismic volumes on consumer level PCs

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    pre-printWe present a volume visualization method that allows interactive rendering and efficient querying of large multivariate seismic volume data on consumer level PCs. The volume rendering pipeline utilizes a virtual memory structure that supports out-of-core mul- tivariate multi-resolution data and a GPU-based ray caster that allows interactive multivariate transfer function design. A Gaussian mixture model representation is precomputed and nearly interactive querying is achieved by testing the Gaussian functions against user defined transfer functions on the GPU in the runtime. Finally, the method has been tested on a multivariate 3D seismic dataset which is larger than the size of the main memory of the testing machine
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