1,241 research outputs found
Pushing the Limits of 3D Color Printing: Error Diffusion with Translucent Materials
Accurate color reproduction is important in many applications of 3D printing,
from design prototypes to 3D color copies or portraits. Although full color is
available via other technologies, multi-jet printers have greater potential for
graphical 3D printing, in terms of reproducing complex appearance properties.
However, to date these printers cannot produce full color, and doing so poses
substantial technical challenges, from the shear amount of data to the
translucency of the available color materials. In this paper, we propose an
error diffusion halftoning approach to achieve full color with multi-jet
printers, which operates on multiple isosurfaces or layers within the object.
We propose a novel traversal algorithm for voxel surfaces, which allows the
transfer of existing error diffusion algorithms from 2D printing. The resulting
prints faithfully reproduce colors, color gradients and fine-scale details.Comment: 15 pages, 14 figures; includes supplemental figure
Algorithms for compression of high dynamic range images and video
The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1.
Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment.
The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems.
Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform.
In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented
Modelling, Measuring and Compensating Color Weak Vision
We use methods from Riemann geometry to investigate transformations between
the color spaces of color-normal and color weak observers. The two main
applications are the simulation of the perception of a color weak observer for
a color normal observer and the compensation of color images in a way that a
color weak observer has approximately the same perception as a color normal
observer. The metrics in the color spaces of interest are characterized with
the help of ellipsoids defined by the just-noticable-differences between color
which are measured with the help of color-matching experiments. The constructed
mappings are isometries of Riemann spaces that preserve the perceived
color-differences for both observers. Among the two approaches to build such an
isometry, we introduce normal coordinates in Riemann spaces as a tool to
construct a global color-weak compensation map. Compared to previously used
methods this method is free from approximation errors due to local
linearizations and it avoids the problem of shifting locations of the origin of
the local coordinate system. We analyse the variations of the Riemann metrics
for different observers obtained from new color matching experiments and
describe three variations of the basic method. The performance of the methods
is evaluated with the help of semantic differential (SD) tests.Comment: Full resolution color pictures are available from the author
Appearance-based image splitting for HDR display systems
High dynamic range displays that incorporate two optically-coupled image planes have recently been developed. This dual image plane design requires that a given HDR input image be split into two complementary standard dynamic range components that drive the coupled systems, therefore there existing image splitting issue. In this research, two types of HDR display systems (hardcopy and softcopy HDR display) are constructed to facilitate the study of HDR image splitting algorithm for building HDR displays. A new HDR image splitting algorithm which incorporates iCAM06 image appearance model is proposed, seeking to create displayed HDR images that can provide better image quality. The new algorithm has potential to improve image details perception, colorfulness and better gamut utilization. Finally, the performance of the new iCAM06-based HDR image splitting algorithm is evaluated and compared with widely spread luminance square root algorithm through psychophysical studies
Recommended from our members
Microscopy with ultraviolet surface excitation for rapid slide-free histology.
Histologic examination of tissues is central to the diagnosis and management of neoplasms and many other diseases, and is a foundational technique for preclinical and basic research. However, commonly used bright-field microscopy requires prior preparation of micrometre-thick tissue sections mounted on glass slides, a process that can require hours or days, that contributes to cost, and that delays access to critical information. Here, we introduce a simple, non-destructive slide-free technique that within minutes provides high-resolution diagnostic histological images resembling those obtained from conventional haematoxylin-and-eosin-histology. The approach, which we named microscopy with ultraviolet surface excitation (MUSE), can also generate shape and colour-contrast information. MUSE relies on ~280-nm ultraviolet light to restrict the excitation of conventional fluorescent stains to tissue surfaces, and it has no significant effects on downstream molecular assays (including fluorescence in situ hybridization and RNA-seq). MUSE promises to improve the speed and efficiency of patient care in both state-of-the-art and low-resource settings, and to provide opportunities for rapid histology in research
- …