18 research outputs found

    A hybrid approach for transliterated word-level language identification: CRF with post processing heuristics

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    © {Owner/Author | ACM} {Year}. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in FIRE '14 Proceedings of the Forum for Information Retrieval Evaluation, http://dx.doi.org/10.1145/2824864.2824876[EN] In this paper, we describe a hybrid approach for word-level language (WLL) identification of Bangla words written in Roman script and mixed with English words as part of our participation in the shared task on transliterated search at Forum for Information Retrieval Evaluation (FIRE) in 2014. A CRF based machine learning model and post-processing heuristics are employed for the WLL identification task. In addition to language identification, two transliteration systems were built to transliterate detected Bangla words written in Roman script into native Bangla script. The system demonstrated an overall token level language identification accuracy of 0.905. The token level Bangla and English language identification F-scores are 0.899, 0.920 respectively. The two transliteration systems achieved accuracies of 0.062 and 0.037. The word-level language identification system presented in this paper resulted in the best scores across almost all metrics among all the participating systems for the Bangla-English language pair.We acknowledge the support of the Department of Electronics and Information Technology (DeitY), Government of India, through the project “CLIA System Phase II”. The research work of the last author was carried out in the framework of WIQ-EI IRSES (Grant No. 269180) within the FP 7 Marie Curie, DIANA-APPLICATIONS (TIN2012-38603-C02-01) projects and the VLC/CAMPUS Microcluster on Multimodal Interaction in Intelligent Systems.Banerjee, S.; Kuila, A.; Roy, A.; Naskar, SK.; Rosso, P.; Bandyopadhyay, S. (2014). A hybrid approach for transliterated word-level language identification: CRF with post processing heuristics. 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    Disinformation and Fact-Checking in Contemporary Society

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    Funded by the European Media and Information Fund and research project PID2022-142755OB-I00

    Intersemiotic translation in videogames: an analysis on the characters of persona 5

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    A presente dissertação focaliza-se na relação hermenêutica entre Tradução Intersemiótica e construção das personagens nas narrativas interacticas digitais, coloquialmente referidas como “videojogos”. É frequente um videojogo apresentar personagens basedas em personagens originais criadas por outros. Ou estas personagens são transposições diretas de uma personagem para o mundo do jogo, ou uma personagem representativa dessa através de simbolismo. Assim, esta tese concentra-se nos processos involvidos na criação das personagens do RPG Japonês, Persona 5, bem como todo o simbolismo que estas contêm.The following dissertation focuses on the hermeneutic relationship between Intersemiotic Translation and the construction of characters in interactive digital narratives, commonly known as "videogames". It is common for a videogame to present characters based on original characters from other authors. Either these characters are direct transpositions of an entire character into the game’s world, or a character meant to represent them through symbolism. Thus, this dissertation will focus on the processes involved in the creation of the characters of the Japanese Roleplaying Game, Persona 5, as well as all the symbolism they contain.Versão final (Esta versão contém as críticas e sugestões dos elementos do júri
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