612 research outputs found

    The Mechanics of Embodiment: A Dialogue on Embodiment and Computational Modeling

    Get PDF
    Embodied theories are increasingly challenging traditional views of cognition by arguing that conceptual representations that constitute our knowledge are grounded in sensory and motor experiences, and processed at this sensorimotor level, rather than being represented and processed abstractly in an amodal conceptual system. Given the established empirical foundation, and the relatively underspecified theories to date, many researchers are extremely interested in embodied cognition but are clamouring for more mechanistic implementations. What is needed at this stage is a push toward explicit computational models that implement sensory-motor grounding as intrinsic to cognitive processes. In this article, six authors from varying backgrounds and approaches address issues concerning the construction of embodied computational models, and illustrate what they view as the critical current and next steps toward mechanistic theories of embodiment. The first part has the form of a dialogue between two fictional characters: Ernest, the �experimenter�, and Mary, the �computational modeller�. The dialogue consists of an interactive sequence of questions, requests for clarification, challenges, and (tentative) answers, and touches the most important aspects of grounded theories that should inform computational modeling and, conversely, the impact that computational modeling could have on embodied theories. The second part of the article discusses the most important open challenges for embodied computational modelling

    Integration of Action and Language Knowledge: A Roadmap for Developmental Robotics

    Get PDF
    “This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.”This position paper proposes that the study of embodied cognitive agents, such as humanoid robots, can advance our understanding of the cognitive development of complex sensorimotor, linguistic, and social learning skills. This in turn will benefit the design of cognitive robots capable of learning to handle and manipulate objects and tools autonomously, to cooperate and communicate with other robots and humans, and to adapt their abilities to changing internal, environmental, and social conditions. Four key areas of research challenges are discussed, specifically for the issues related to the understanding of: 1) how agents learn and represent compositional actions; 2) how agents learn and represent compositional lexica; 3) the dynamics of social interaction and learning; and 4) how compositional action and language representations are integrated to bootstrap the cognitive system. The review of specific issues and progress in these areas is then translated into a practical roadmap based on a series of milestones. These milestones provide a possible set of cognitive robotics goals and test scenarios, thus acting as a research roadmap for future work on cognitive developmental robotics.Peer reviewe

    Discovering Schema-based Action Sequences through Play in Situated Humanoid Robots

    Get PDF
    Exercising sensorimotor and cognitive functions allows humans, including infants, to interact with the environment and objects within it. In particular, during everyday activities, infants continuously enrich their repertoire of actions, and by playing, they experimentally plan such actions in sequences to achieve desired goals. The latter, reflected as perceptual target states, are built on previously acquired experiences shaped by infants to predict their actions. Imitating this, in developmental robotics, we seek methods that allow autonomous embodied agents with no prior knowledge to acquire information about the environment. Like infants, robots that actively explore the surroundings and manipulate proximate objects are capable of learning. Their understanding of the environment develops through the discovery of actions and their association with the resulting perceptions in the world. We extend the development of Dev-PSchema, a schema-based, open-ended learning system, and examine the infant-like discovery process of new generalised skills while engaging with objects in free-play using an iCub robot. Our experiments demonstrate the capability of Dev-PSchema to utilise the newly discovered skills to solve user-defined goals beyond its past experiences. The robot can generate and evaluate sequences of interdependent high-level actions to form potential solutions and ultimately solve complex problems towards tool-use

    TOWARDS THE GROUNDING OF ABSTRACT CATEGORIES IN COGNITIVE ROBOTS

    Get PDF
    The grounding of language in humanoid robots is a fundamental problem, especially in social scenarios which involve the interaction of robots with human beings. Indeed, natural language represents the most natural interface for humans to interact and exchange information about concrete entities like KNIFE, HAMMER and abstract concepts such as MAKE, USE. This research domain is very important not only for the advances that it can produce in the design of human-robot communication systems, but also for the implication that it can have on cognitive science. Abstract words are used in daily conversations among people to describe events and situations that occur in the environment. Many scholars have suggested that the distinction between concrete and abstract words is a continuum according to which all entities can be varied in their level of abstractness. The work presented herein aimed to ground abstract concepts, similarly to concrete ones, in perception and action systems. This permitted to investigate how different behavioural and cognitive capabilities can be integrated in a humanoid robot in order to bootstrap the development of higher-order skills such as the acquisition of abstract words. To this end, three neuro-robotics models were implemented. The first neuro-robotics experiment consisted in training a humanoid robot to perform a set of motor primitives (e.g. PUSH, PULL, etc.) that hierarchically combined led to the acquisition of higher-order words (e.g. ACCEPT, REJECT). The implementation of this model, based on a feed-forward artificial neural networks, permitted the assessment of the training methodology adopted for the grounding of language in humanoid robots. In the second experiment, the architecture used for carrying out the first study was reimplemented employing recurrent artificial neural networks that enabled the temporal specification of the action primitives to be executed by the robot. This permitted to increase the combinations of actions that can be taught to the robot for the generation of more complex movements. For the third experiment, a model based on recurrent neural networks that integrated multi-modal inputs (i.e. language, vision and proprioception) was implemented for the grounding of abstract action words (e.g. USE, MAKE). Abstract representations of actions ("one-hot" encoding) used in the other two experiments, were replaced with the joints values recorded from the iCub robot sensors. Experimental results showed that motor primitives have different activation patterns according to the action's sequence in which they are embedded. Furthermore, the performed simulations suggested that the acquisition of concepts related to abstract action words requires the reactivation of similar internal representations activated during the acquisition of the basic concepts, directly grounded in perceptual and sensorimotor knowledge, contained in the hierarchical structure of the words used to ground the abstract action words.This study was financed by the EU project RobotDoC (235065) from the Seventh Framework Programme (FP7), Marie Curie Actions Initial Training Network

    Final report key contents: main results accomplished by the EU-Funded project IM-CLeVeR - Intrinsically Motivated Cumulative Learning Versatile Robots

    Get PDF
    This document has the goal of presenting the main scientific and technological achievements of the project IM-CLeVeR. The document is organised as follows: 1. Project executive summary: a brief overview of the project vision, objectives and keywords. 2. Beneficiaries of the project and contacts: list of Teams (partners) of the project, Team Leaders and contacts. 3. Project context and objectives: the vision of the project and its overall objectives 4. Overview of work performed and main results achieved: a one page overview of the main results of the project 5. Overview of main results per partner: a bullet-point list of main results per partners 6. Main achievements in detail, per partner: a throughout explanation of the main results per partner (but including collaboration work), with also reference to the main publications supporting them

    Modular Active Curiosity-Driven Discovery of Tool Use

    Get PDF
    International audienceThis article studies algorithms used by a learner to explore high-dimensional structured sensorimotor spaces such as in tool use discovery. In particular, we consider goal babbling architectures that were designed to explore and learn solutions to fields of sensorimotor problems, i.e. to acquire inverse models mapping a space of parameterized sensorimotor problems/effects to a corresponding space of parameterized motor primitives. However, so far these architectures have not been used in high-dimensional spaces of effects. Here, we show the limits of existing goal babbling architectures for efficient exploration in such spaces, and introduce a novel exploration architecture called Model Babbling (MB). MB exploits efficiently a modular representation of the space of parameterized problems/effects. We also study an active version of Model Babbling (the MACOB architecture). These architectures are compared in a simulated experimental setup with an arm that can discover and learn how to move objects using two tools with different properties, embedding structured high-dimensional continuous motor and sensory spaces

    Computational Theories of Curiosity-Driven Learning

    Get PDF
    What are the functions of curiosity? What are the mechanisms of curiosity-driven learning? We approach these questions about the living using concepts and tools from machine learning and developmental robotics. We argue that curiosity-driven learning enables organisms to make discoveries to solve complex problems with rare or deceptive rewards. By fostering exploration and discovery of a diversity of behavioural skills, and ignoring these rewards, curiosity can be efficient to bootstrap learning when there is no information, or deceptive information, about local improvement towards these problems. We also explain the key role of curiosity for efficient learning of world models. We review both normative and heuristic computational frameworks used to understand the mechanisms of curiosity in humans, conceptualizing the child as a sense-making organism. These frameworks enable us to discuss the bi-directional causal links between curiosity and learning, and to provide new hypotheses about the fundamental role of curiosity in self-organizing developmental structures through curriculum learning. We present various developmental robotics experiments that study these mechanisms in action, both supporting these hypotheses to understand better curiosity in humans and opening new research avenues in machine learning and artificial intelligence. Finally, we discuss challenges for the design of experimental paradigms for studying curiosity in psychology and cognitive neuroscience. Keywords: Curiosity, intrinsic motivation, lifelong learning, predictions, world model, rewards, free-energy principle, learning progress, machine learning, AI, developmental robotics, development, curriculum learning, self-organization.Comment: To appear in "The New Science of Curiosity", ed. G. Gordon, Nova Science Publisher

    Agent architecture for adaptive behaviours in autonomous driving

    Get PDF
    Evolution has endowed animals with outstanding adaptive behaviours which are grounded in the organization of their sensorimotor system. This paper uses inspiration from these principles of organization in the design of an artificial agent for autonomous driving. After distilling the relevant principles from biology, their functional role in the implementation of an artificial system are explained. The resulting Agent, developed in an EU H2020 Research and Innovation Action, is used to concretely demonstrate the emergence of adaptive behaviour with a significant level of autonomy. Guidelines to adapt the same principled organization of the sensorimotor system to other agents for driving are also obtained. The demonstration of the system abilities is given with example scenarios and open access simulation tools. Prospective developments concerning learning via mental imagery are finally discussed

    Cortico-spinal modularity in the parieto-frontal system: a new perspective on action control

    Get PDF
    : Classical neurophysiology suggests that the motor cortex (MI) has a unique role in action control. In contrast, this review presents evidence for multiple parieto-frontal spinal command modules that can bypass MI. Five observations support this modular perspective: (i) the statistics of cortical connectivity demonstrate functionally-related clusters of cortical areas, defining functional modules in the premotor, cingulate, and parietal cortices; (ii) different corticospinal pathways originate from the above areas, each with a distinct range of conduction velocities; (iii) the activation time of each module varies depending on task, and different modules can be activated simultaneously; (iv) a modular architecture with direct motor output is faster and less metabolically expensive than an architecture that relies on MI, given the slow connections between MI and other cortical areas; (v) lesions of the areas composing parieto-frontal modules have different effects from lesions of MI. Here we provide examples of six cortico-spinal modules and functions they subserve: module 1) arm reaching, tool use and object construction; module 2) spatial navigation and locomotion; module 3) grasping and observation of hand and mouth actions; module 4) action initiation, motor sequences, time encoding; module 5) conditional motor association and learning, action plan switching and action inhibition; module 6) planning defensive actions. These modules can serve as a library of tools to be recombined when faced with novel tasks, and MI might serve as a recombinatory hub. In conclusion, the availability of locally-stored information and multiple outflow paths supports the physiological plausibility of the proposed modular perspective
    • …
    corecore