2,065 research outputs found

    DIVERSE: a Software Toolkit to Integrate Distributed Simulations with Heterogeneous Virtual Environments

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    We present DIVERSE (Device Independent Virtual Environments- Reconfigurable, Scalable, Extensible), which is a modular collection of complimentary software packages that we have developed to facilitate the creation of distributed operator-in-the-loop simulations. In DIVERSE we introduce a novel implementation of remote shared memory (distributed shared memory) that uses Internet Protocol (IP) networks. We also introduce a new method that automatically extends hardware drivers (not in the operating system kernel driver sense) into inter-process and Internet hardware services. Using DIVERSE, a program can display in a CAVEℱ, ImmersaDeskℱ, head mounted display (HMD), desktop or laptop without modification. We have developed a method of configuring user programs at run-time by loading dynamic shared objects (DSOs), in contrast to the more common practice of creating interpreted configuration languages. We find that by loading DSOs the development time, complexity and size of DIVERSE and DIVERSE user applications is significantly reduced. Configurations to support different I/O devices, device emulators, visual displays, and any component of a user application including interaction techniques, can be changed at run-time by loading different sets of DIVERSE DSOs. In addition, interpreted run-time configuration parsers have been implemented using DIVERSE DSOs; new ones can be created as needed. DIVERSE is free software, licensed under the terms of the GNU General Public License (GPL) and the GNU Lesser General Public License (LGPL) licenses. We describe the DIVERSE architecture and demonstrate how DIVERSE was used in the development of a specific application, an operator-in-the-loop Navy ship-board crane simulator, which runs unmodified on a desktop computer and/or in a CAVE with motion base motion queuing

    Reproducible Host Networking Evaluation with End-to-End Simulation

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    Networking researchers are facing growing challenges in evaluating and reproducing results for modern network systems. As systems rely on closer integration of system components and cross-layer optimizations in the pursuit of performance and efficiency, they are also increasingly tied to specific hardware and testbed properties. Combined with a trend towards heterogeneous hardware, such as protocol offloads, SmartNICs, and in-network accelerators, researchers face the choice of either investing more and more time and resources into comparisons to prior work or, alternatively, lower the standards for evaluation. We aim to address this challenge by introducing SimBricks, a simulation framework that decouples networked systems from the physical testbed and enables reproducible end-to-end evaluation in simulation. Instead of reinventing the wheel, SimBricks is a modular framework for combining existing tried-and-true simulators for individual components, processor and memory, NIC, and network, into complete testbeds capable of running unmodified systems. In our evaluation, we reproduce key findings from prior work, including dctcp congestion control, NOPaxos in-network consensus acceleration, and the Corundum FPGA NIC.Comment: 15 pages, 10 figures, under submissio

    A Framework for the Automation of Discrete-Event Simulation Experiments

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    Simulation is an important resource for researchers in diverse fields. However, many researchers have found flaws in the methodology of published simulation studies and have described the state of the simulation community as being in a crisis of credibility. This work describes the project of the Simulation Automation Framework for Experiments (SAFE), which addresses the issues that undermine credibility by automating the workflow in the execution of simulation studies. Automation reduces the number of opportunities for users to introduce error in the scientific process thereby improvingthe credibility of the final results. Automation also eases the job of simulation users and allows them to focus on the design of models and the analysis of results rather than on the complexities of the workflow

    Diluting the Scalability Boundaries: Exploring the Use of Disaggregated Architectures for High-Level Network Data Analysis

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    Traditional data centers are designed with a rigid architecture of fit-for-purpose servers that provision resources beyond the average workload in order to deal with occasional peaks of data. Heterogeneous data centers are pushing towards more cost-efficient architectures with better resource provisioning. In this paper we study the feasibility of using disaggregated architectures for intensive data applications, in contrast to the monolithic approach of server-oriented architectures. Particularly, we have tested a proactive network analysis system in which the workload demands are highly variable. In the context of the dReDBox disaggregated architecture, the results show that the overhead caused by using remote memory resources is significant, between 66\% and 80\%, but we have also observed that the memory usage is one order of magnitude higher for the stress case with respect to average workloads. Therefore, dimensioning memory for the worst case in conventional systems will result in a notable waste of resources. Finally, we found that, for the selected use case, parallelism is limited by memory. Therefore, using a disaggregated architecture will allow for increased parallelism, which, at the same time, will mitigate the overhead caused by remote memory.Comment: 8 pages, 6 figures, 2 tables, 32 references. Pre-print. The paper will be presented during the IEEE International Conference on High Performance Computing and Communications in Bangkok, Thailand. 18 - 20 December, 2017. To be published in the conference proceeding

    Modeling the processing delays of Internet of Things nodes in the ns3 network simulator

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    As arquiteturas de hardware dos dispositivos orientados para a Internet of Things (IoT), ou Internet das Coisas, pressupĂ”em a existĂȘncia de restriçÔes energĂ©ticas. O hardware e o software destes dispositivos sĂŁo, por isso, projetados por forma a minimizar o consumo energĂ©tico e, frequentemente, a capacidade de processamento e memĂłria destes dispositivos sĂŁo bastante limitados. Como consequĂȘncia os tempos de execução de processos ou funçÔes de cĂłdigo podem ter valores mĂ©dios e variaçÔes elevados. Estas restriçÔes tĂȘm um impacto grande, e atĂ© agora pouco estudado, no desempenho das redes de comunicaçÔes de objetos. Torna-se por isso importante estudar e modelizar o desempenho das funçÔes de comunicaçÔes destes dispositivos. Nesta tese pretende-se fazer este estudo e desenvolver um mĂłdulo de software para o simulador de redes ns-3 que simule os tempos de processamento das funçÔes de comunicação de mĂșltiplas combinaçÔes de plataforma hardware/sistemas operativos reais

    Computer-Integrated Design and Manufacture of Integrated Circuits

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    Contains research goals and objectives, reports on sixteen research projects and a list of publications.Defense Advanced Research Projects Agency/U.S. Navy Contract N00174-93-K-0035Defense Advanced Research Projects Agency/U.S. Army Contract DABT 63-95-C-0088Multisponsored Projects Industrial/MIT Leaders for Manufacturing Progra

    A framework for the dynamic management of Peer-to-Peer overlays

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    Peer-to-Peer (P2P) applications have been associated with inefficient operation, interference with other network services and large operational costs for network providers. This thesis presents a framework which can help ISPs address these issues by means of intelligent management of peer behaviour. The proposed approach involves limited control of P2P overlays without interfering with the fundamental characteristics of peer autonomy and decentralised operation. At the core of the management framework lays the Active Virtual Peer (AVP). Essentially intelligent peers operated by the network providers, the AVPs interact with the overlay from within, minimising redundant or inefficient traffic, enhancing overlay stability and facilitating the efficient and balanced use of available peer and network resources. They offer an “insider‟s” view of the overlay and permit the management of P2P functions in a compatible and non-intrusive manner. AVPs can support multiple P2P protocols and coordinate to perform functions collectively. To account for the multi-faceted nature of P2P applications and allow the incorporation of modern techniques and protocols as they appear, the framework is based on a modular architecture. Core modules for overlay control and transit traffic minimisation are presented. Towards the latter, a number of suitable P2P content caching strategies are proposed. Using a purpose-built P2P network simulator and small-scale experiments, it is demonstrated that the introduction of AVPs inside the network can significantly reduce inter-AS traffic, minimise costly multi-hop flows, increase overlay stability and load-balancing and offer improved peer transfer performance
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