49 research outputs found

    Permutation Games for the Weakly Aconjunctive μ\mu-Calculus

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    We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the μ\mu-calculus. To this end we devise a method that determinizes limit-deterministic parity automata of size nn with kk priorities through limit-deterministic B\"uchi automata to deterministic parity automata of size O((nk)!)\mathcal{O}((nk)!) and with O(nk)\mathcal{O}(nk) priorities. The construction relies on limit-determinism to avoid the full complexity of the Safra/Piterman-construction by using partial permutations of states in place of Safra-Trees. By showing that limit-deterministic parity automata can be used to recognize unsuccessful branches in pre-tableaux for the weakly aconjunctive μ\mu-calculus, we obtain satisfiability games of size O((nk)!)\mathcal{O}((nk)!) with O(nk)\mathcal{O}(nk) priorities for weakly aconjunctive input formulas of size nn and alternation-depth kk. A prototypical implementation that employs a tableau-based global caching algorithm to solve these games on-the-fly shows promising initial results

    Alternative Automata-based Approaches to Probabilistic Model Checking

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    In this thesis we focus on new methods for probabilistic model checking (PMC) with linear temporal logic (LTL). The standard approach translates an LTL formula into a deterministic ω-automaton with a double-exponential blow up. There are approaches for Markov chain analysis against LTL with exponential runtime, which motivates the search for non-deterministic automata with restricted forms of non-determinism that make them suitable for PMC. For MDPs, the approach via deterministic automata matches the double-exponential lower bound, but a practical application might benefit from approaches via non-deterministic automata. We first investigate good-for-games (GFG) automata. In GFG automata one can resolve the non-determinism for a finite prefix without knowing the infinite suffix and still obtain an accepting run for an accepted word. We explain that GFG automata are well-suited for MDP analysis on a theoretic level, but our experiments show that GFG automata cannot compete with deterministic automata. We have also researched another form of pseudo-determinism, namely unambiguity, where for every accepted word there is exactly one accepting run. We present a polynomial-time approach for PMC of Markov chains against specifications given by an unambiguous Büchi automaton (UBA). Its two key elements are the identification whether the induced probability is positive, and if so, the identification of a state set inducing probability 1. Additionally, we examine the new symbolic Muller acceptance described in the Hanoi Omega Automata Format, which we call Emerson-Lei acceptance. It is a positive Boolean formula over unconditional fairness constraints. We present a construction of small deterministic automata using Emerson-Lei acceptance. Deciding, whether an MDP has a positive maximal probability to satisfy an Emerson-Lei acceptance, is NP-complete. This fact has triggered a DPLL-based algorithm for deciding positiveness

    Linear-Time Model Checking Branching Processes

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    (Multi-type) branching processes are a natural and well-studied model for generating random infinite trees. Branching processes feature both nondeterministic and probabilistic branching, generalizing both transition systems and Markov chains (but not generally Markov decision processes). We study the complexity of model checking branching processes against linear-time omega-regular specifications: is it the case almost surely that every branch of a tree randomly generated by the branching process satisfies the omega-regular specification? The main result is that for LTL specifications this problem is in PSPACE, subsuming classical results for transition systems and Markov chains, respectively. The underlying general model-checking algorithm is based on the automata-theoretic approach, using unambiguous Büchi automata

    Efficient Automata Techniques and Their Applications

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    Tato práce se zabývá vývojem efektivních technik pro konečné automaty a jejich aplikace. Zejména se věnujeme konečným automatům použitých pří detekci útoků v síťovém provozu a automatům v rozhodovacích procedurách a verifikaci. V první části práce navrhujeme techniky přibližné redukce nedeterministických automatů, které snižují spotřebu zdrojů v hardwarově akcelerovaném zkoumání obsahu paketů. Druhá část práce je je věnována automatům v rozhodovacích procedurách, zejména slabé monadické logice druhého řádů k následníků (WSkS) a teorie nad řetězci. Navrhujeme novou rozhodovací proceduru pro WS2S založenou na automatových termech, umožňující efektivně prořezávat stavový prostor. Dále studujeme techniky předzpracování WSkS formulí za účelem snížení velikosti konstruovaných automatů. Automaty jsme také aplikovali v rozhodovací proceduře teorie nad řetězci pro efektivní reprezentaci důkazového stromu. V poslední části práce potom navrhujeme optimalizace rank-based komplementace Buchiho automatů, které snižuje počet generovaných stavů během konstrukce komplementu.This thesis develops efficient techniques for finite automata and their applications. In particular, we focus on finite automata in network intrusion detection and automata in decision procedures and verification. In the first part of the thesis, we propose techniques of approximate reduction of nondeterministic automata decreasing consumption of resources of hardware-accelerated deep packet inspection. The second part is devoted to automata in decision procedures, in particular, to weak monadic second-order logic of k successors (WSkS) and the theory of strings. We propose a novel decision procedure for WS2S based on automata terms allowing one to effectively prune the state space. Further, we study techniques of WSkS formulae preprocessing intended to reduce the sizes of constructed intermediate automata. Moreover, we employ automata in a decision procedure of the theory of strings for efficient handling of the proof graph. The last part of the thesis then proposes optimizations in rank-based Buchi automata complementation reducing the number of generated states during the construction.

    Decomposition of Decidable First-Order Logics over Integers and Reals

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    We tackle the issue of representing infinite sets of real- valued vectors. This paper introduces an operator for combining integer and real sets. Using this operator, we decompose three well-known logics extending Presburger with reals. Our decomposition splits a logic into two parts : one integer, and one decimal (i.e. on the interval [0,1]). We also give a basis for an implementation of our representation

    Model Checking and Model-Based Testing : Improving Their Feasibility by Lazy Techniques, Parallelization, and Other Optimizations

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    This thesis focuses on the lightweight formal method of model-based testing for checking safety properties, and derives a new and more feasible approach. For liveness properties, dynamic testing is impossible, so feasibility is increased by specializing on an important class of properties, livelock freedom, and deriving a more feasible model checking algorithm for it. All mentioned improvements are substantiated by experiments

    Symbolic reactive synthesis

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    In this thesis, we develop symbolic algorithms for the synthesis of reactive systems. Synthesis, that is the task of deriving correct-by-construction implementations from formal specifications, has the potential to eliminate the need for the manual—and error-prone—programming task. The synthesis problem can be formulated as an infinite two-player game, where the system player has the objective to satisfy the specification against all possible actions of the environment player. The standard synthesis algorithms represent the underlying synthesis game explicitly and, thus, they scale poorly with respect to the size of the specification. We provide an algorithmic framework to solve the synthesis problem symbolically. In contrast to the standard approaches, we use a succinct representation of the synthesis game which leads to improved scalability in terms of the symbolically represented parameters. Our algorithm reduces the synthesis game to the satisfiability problem of quantified Boolean formulas (QBF) and dependency quantified Boolean formulas (DQBF). In the encodings, we use propositional quantification to succinctly represent different parts of the implementation, such as the state space and the transition function. We develop highly optimized satisfiability algorithms for QBF and DQBF. Based on a counterexample-guided abstraction refinement (CEGAR) loop, our algorithms avoid an exponential blow-up by using the structure of the underlying symbolic encodings. Further, we extend the solving algorithms to extract certificates in the form of Boolean functions, from which we construct implementations for the synthesis problem. Our empirical evaluation shows that our symbolic approach significantly outperforms previous explicit synthesis algorithms with respect to scalability and solution quality.In dieser Dissertation werden symbolische Algorithmen für die Synthese von reaktiven Systemen entwickelt. Synthese, d.h. die Aufgabe, aus formalen Spezifikationen korrekte Implementierungen abzuleiten, hat das Potenzial, die manuelle und fehleranfällige Programmierung überflüssig zu machen. Das Syntheseproblem kann als unendliches Zweispielerspiel verstanden werden, bei dem der Systemspieler das Ziel hat, die Spezifikation gegen alle möglichen Handlungen des Umgebungsspielers zu erfüllen. Die Standardsynthesealgorithmen stellen das zugrunde liegende Synthesespiel explizit dar und skalieren daher schlecht in Bezug auf die Größe der Spezifikation. Diese Arbeit präsentiert einen algorithmischen Ansatz, der das Syntheseproblem symbolisch löst. Im Gegensatz zu den Standardansätzen wird eine kompakte Darstellung des Synthesespiels verwendet, die zu einer verbesserten Skalierbarkeit der symbolisch dargestellten Parameter führt. Der Algorithmus reduziert das Synthesespiel auf das Erfüllbarkeitsproblem von quantifizierten booleschen Formeln (QBF) und abhängigkeitsquantifizierten booleschen Formeln (DQBF). In den Kodierungen verwenden wir propositionale Quantifizierung, um verschiedene Teile der Implementierung, wie den Zustandsraum und die Übergangsfunktion, kompakt darzustellen. Wir entwickeln hochoptimierte Erfüllbarkeitsalgorithmen für QBF und DQBF. Basierend auf einer gegenbeispielgeführten Abstraktionsverfeinerungsschleife (CEGAR) vermeiden diese Algorithmen ein exponentielles Blow-up, indem sie die Struktur der zugrunde liegenden symbolischen Kodierungen verwenden. Weiterhin werden die Lösungsalgorithmen um Zertifikate in Form von booleschen Funktionen erweitert, aus denen Implementierungen für das Syntheseproblem abgeleitet werden. Unsere empirische Auswertung zeigt, dass unser symbolischer Ansatz die bisherigen expliziten Synthesealgorithmen in Bezug auf Skalierbarkeit und Lösungsqualität deutlich übertrifft
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