104 research outputs found

    A study of genotype and phenotype distributions in hybrid evolutionary algorithms to solve the flow shop scheduling problem

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    In this preliminary study the Flow Shop Scheduling Problem (FSSP) is solved by hybrid Evolutionary Algorithms. The algorithms are obtained as a combination of an evolutionary algorithm, which uses the Multi-Inver-Over operator, and two conventional heuristics (CDS and a modified NEH) which are applied either before the evolution begins or when it ends. Here we analyze the genotype and phenotype distribution over the final population of individuals trying to establish the algorithm behavior. Although the original Evolutionary Algorithm was created to provide solutions to the Traveling Salesman Problems (TSP), it can be used for this particular kind of scheduling problem because they share a common chromosome representation.Eje: Sistemas inteligentesRed de Universidades con Carreras en Informática (RedUNCI

    A study of genotype and phenotype distributions in hybrid evolutionary algorithms to solve the flow shop scheduling problem

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    In this preliminary study the Flow Shop Scheduling Problem (FSSP) is solved by hybrid Evolutionary Algorithms. The algorithms are obtained as a combination of an evolutionary algorithm, which uses the Multi-Inver-Over operator, and two conventional heuristics (CDS and a modified NEH) which are applied either before the evolution begins or when it ends. Here we analyze the genotype and phenotype distribution over the final population of individuals trying to establish the algorithm behavior. Although the original Evolutionary Algorithm was created to provide solutions to the Traveling Salesman Problems (TSP), it can be used for this particular kind of scheduling problem because they share a common chromosome representation.Eje: Sistemas inteligentesRed de Universidades con Carreras en Informática (RedUNCI

    A Fast Evolutionary Algorithm for Traveling Salesman Problem

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    An immune system based genetic algorithm using permutation-based dualism for dynamic traveling salesman problems

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    Copyright @ Springer-Verlag Berlin Heidelberg 2009.In recent years, optimization in dynamic environments has attracted a growing interest from the genetic algorithm community due to the importance and practicability in real world applications. This paper proposes a new genetic algorithm, based on the inspiration from biological immune systems, to address dynamic traveling salesman problems. Within the proposed algorithm, a permutation-based dualism is introduced in the course of clone process to promote the population diversity. In addition, a memory-based vaccination scheme is presented to further improve its tracking ability in dynamic environments. The experimental results show that the proposed diversification and memory enhancement methods can greatly improve the adaptability of genetic algorithms for dynamic traveling salesman problems.This work was supported by the Key Program of National Natural Science Foundation (NNSF) of China under Grant No. 70431003 and Grant No. 70671020, the Science Fund for Creative Research Group of NNSF of China under GrantNo. 60521003, the National Science and Technology Support Plan of China under Grant No. 2006BAH02A09 and the Engineering and Physical Sciences Research Council (EPSRC) of UK under Grant No. EP/E060722/1

    Towards the Design of Heuristics by Means of Self-Assembly

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    The current investigations on hyper-heuristics design have sprung up in two different flavours: heuristics that choose heuristics and heuristics that generate heuristics. In the latter, the goal is to develop a problem-domain independent strategy to automatically generate a good performing heuristic for the problem at hand. This can be done, for example, by automatically selecting and combining different low-level heuristics into a problem specific and effective strategy. Hyper-heuristics raise the level of generality on automated problem solving by attempting to select and/or generate tailored heuristics for the problem at hand. Some approaches like genetic programming have been proposed for this. In this paper, we explore an elegant nature-inspired alternative based on self-assembly construction processes, in which structures emerge out of local interactions between autonomous components. This idea arises from previous works in which computational models of self-assembly were subject to evolutionary design in order to perform the automatic construction of user-defined structures. Then, the aim of this paper is to present a novel methodology for the automated design of heuristics by means of self-assembly

    Traveling Salesman Problem for Surveillance Mission Using Particle Swarm Optimization

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    The surveillance mission requires aircraft to fly from a starting point through defended terrain to targets and return to a safe destination (usually the starting point). The process of selecting such a flight path is known as the Mission Route Planning (MRP) Problem and is a three-dimensional, multi-criteria (fuel expenditure, time required, risk taken, priority targeting, goals met, etc.) path search. Planning aircraft routes involves an elaborate search through numerous possibilities, which can severely task the resources of the system being used to compute the routes. Operational systems can take up to a day to arrive at a solution due to the combinatoric nature of the problem. This delay is not acceptable because timeliness of obtaining surveillance information is critical in many surveillance missions. Also, the information that the software uses to solve the MRP may become invalid during computation. An effective and efficient way of solving the MRP with multiple aircraft and multiple targets is desired. One approach to finding solutions is to simplify and view the problem as a two-dimensional, minimum path problem. This approach also minimizes fuel expenditure, time required, and even risk taken. The simplified problem is then the Traveling Salesman Problem (TSP)

    Population-Based Optimization Algorithms for Solving the Travelling Salesman Problem

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    [Extract] Population based optimization algorithms are the techniques which are in the set of the nature based optimization algorithms. The creatures and natural systems which are working and developing in nature are one of the interesting and valuable sources of inspiration for designing and inventing new systems and algorithms in different fields of science and technology. Evolutionary Computation (Eiben& Smith, 2003), Neural Networks (Haykin, 99), Time Adaptive Self-Organizing Maps (Shah-Hosseini, 2006), Ant Systems (Dorigo & Stutzle, 2004), Particle Swarm Optimization (Eberhart & Kennedy, 1995), Simulated Annealing (Kirkpatrik, 1984), Bee Colony Optimization (Teodorovic et al., 2006) and DNA Computing (Adleman, 1994) are among the problem solving techniques inspired from observing nature. In this chapter population based optimization algorithms have been introduced. Some of these algorithms were mentioned above. Other algorithms are Intelligent Water Drops (IWD) algorithm (Shah-Hosseini, 2007), Artificial Immune Systems (AIS) (Dasgupta, 1999) and Electromagnetism-like Mechanisms (EM) (Birbil & Fang, 2003). In this chapter, every section briefly introduces one of these population based optimization algorithms and applies them for solving the TSP. Also, we try to note the important points of each algorithm and every point we contribute to these algorithms has been stated. Section nine shows experimental results based on the algorithms introduced in previous sections which are implemented to solve different problems of the TSP using well-known datasets
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