3,284 research outputs found

    Business Process Modeling and Quick Prototyping with WebRatio BPM

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    We describe a software tool called WebRatio BPM that helps close the gap between the modeling of business processes and the design and implementation of the software applications that support their enactment. The main idea is to enhance the degree of automation in the conversion of business process models into application models, defined as abstract, platform-independent representations of the application structure and behavior. Application models are themselves amenable to the semiautomatic transformation into application code, resulting in extremely rapid prototyping and shorter time-to-market. Thanks to the proposed chain of model transformations it is also possible to fine tune the final application in several ways, e.g., by integrating the visual identity of the organization or connecting the business process to legacy applications via Web Services

    The pros and cons of using SDL for creation of distributed services

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    In a competitive market for the creation of complex distributed services, time to market, development cost, maintenance and flexibility are key issues. Optimizing the development process is very much a matter of optimizing the technologies used during service creation. This paper reports on the experience gained in the Service Creation projects SCREEN and TOSCA on use of the language SDL for efficient service creation

    Model-based engineering of animated interactive systems for the interactive television environment

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    Les interfaces graphiques étaient la plupart du temps statiques, et représentaient une succession d'états logiciels les uns après les autres. Cependant, les transitions animées entre ces états statiques font partie intégrante des interfaces utilisateurs modernes, et leurs processus de design et d'implémentations constituent un défi pour les designers et les développeurs. Cette thèse propose un processus de conception de systèmes interactifs centré sur les animations, ainsi qu'une architecture pour la définition et l'implémentation d'animations au sein des interfaces graphiques. L'architecture met en avant une approche à deux niveaux pour définir une vue haut niveau d'une animation (avec un intérêt particulier pour les objets animés, leurs propriétés à être animé et la composition d'animations) ainsi qu'une vue bas niveau traitant des aspects détaillés des animations tels que les timings et les optimisations. Concernant les spécifications formelles de ces deux niveaux, nous utilisons une approche qui facilite les réseaux de Petri orientés objets pour la conception, l'implémentation et la validation d'interfaces utilisateurs animées en fournissant une description complète et non-ambiguë de l'ensemble de l'interface utilisateur, y compris les animations. Enfin, nous décrivons la mise en pratique du processus présenté, illustré par un cas d'étude d'un prototype haute-fidélité d'une interface utilisateur, pour le domaine de la télévision interactive. Ce processus conduira à une spécification formelle et détaillée du système interactif, et incluera des animations utilisant des réseaux de Petri orientés objet (conçus avec l'outil PetShop CASE).Graphical User Interfaces used to be mostly static, representing one software state after the other. However, animated transitions between these static states are an integral part in modern user interfaces and processes for both their design and implementation remain a challenge for designers and developers. This thesis proposes a process for designing interactive systems focusing on animations, along with an architecture for the definition and implementation of animation in user interfaces. The architecture proposes a two levels approach for defining a high-level view of an animation (focusing on animated objects, their properties to be animated and on the composition of animations) and a low-level one dealing with detailed aspects of animations such as timing and optimization. For the formal specification of these two levels, we are using an approach facilitating object-oriented Petri nets to support the design, implementation and validation of animated user interfaces by providing a complete and unambiguous description of the entire user interface including animations. Finally, we describe the application of the presented process exemplified by a case study for a high-fidelity prototype of a user interface for the interactive Television domain. This process will lead to a detailed formal specification of the interactive system, including animations using object-oriented Petri nets (designed with the PetShop CASE tool)

    WARP : speeding up the software development process

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    Estágio realizado na Qimonda Portugal, S. ATese de mestrado integrado. Engenharia Informátca e Computação. Faculdade de Engenharia. Universidade do Porto. 200

    Strategic Directions in Object-Oriented Programming

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    This paper has provided an overview of the field of object-oriented programming. After presenting a historical perspective and some major achievements in the field, four research directions were introduced: technologies integration, software components, distributed programming, and new paradigms. In general there is a need to continue research in traditional areas:\ud (1) as computer systems become more and more complex, there is a need to further develop the work on architecture and design; \ud (2) to support the development of complex systems, there is a need for better languages, environments, and tools; \ud (3) foundations in the form of the conceptual framework and other theories must be extended to enhance the means for modeling and formal analysis, as well as for understanding future computer systems

    Domain-specific languages

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    Domain-Specific Languages are used in software engineering in order to enhance quality, flexibility, and timely delivery of software systems, by taking advantage of specific properties of a particular application domain. This survey covers terminology, risks and benefits, examples, design methodologies, and implementation techniques of domain-specific languages as used for the construction and maintenance of software systems. Moreover, it covers an annotated selection of 75 key publications in the area of domain-specific languages

    On the engineering of crucial software

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    The various aspects of the conventional software development cycle are examined. This cycle was the basis of the augmented approach contained in the original grant proposal. This cycle was found inadequate for crucial software development, and the justification for this opinion is presented. Several possible enhancements to the conventional software cycle are discussed. Software fault tolerance, a possible enhancement of major importance, is discussed separately. Formal verification using mathematical proof is considered. Automatic programming is a radical alternative to the conventional cycle and is discussed. Recommendations for a comprehensive approach are presented, and various experiments which could be conducted in AIRLAB are described

    A Model-based Approach for Designing Cyber-Physical Production Systems

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    The most recent development trend related to manufacturing is called "Industry 4.0". It proposes to transition from "blind" mechatronics systems to Cyber-Physical Production Systems (CPPSs). Such systems are capable of communicating with each other, acquiring and transmitting real-time production data. Their management and control require a structured software architecture, which is tipically referred to as the "Automation Pyramid". The design of both the software architecture and the components (i.e., the CPPSs) is a complex task, where the complexity is induced by the heterogeneity of the required functionalities. In such a context, the target of this thesis is to propose a model-based framework for the analysis and the design of production lines, compliant with the Industry 4.0 paradigm. In particular, this framework exploits the Systems Modeling Language (SysML) as a unified representation for the different viewpoints of a manufacturing system. At the components level, the structural and behavioral diagrams provided by SysML are used to produce a set of logical propositions about the system and components under design. Such an approach is specifically tailored towards constructing Assume-Guarantee contracts. By exploiting reactive synthesis techniques, contracts are used to prototype portions of components' behaviors and to verify whether implementations are consistent with the requirements. At the software level, the framework proposes a particular architecture based on the concept of "service". Such an architecture facilitates the reconfiguration of components and integrates an advanced scheduling technique, taking advantage of the production recipe SysML model. The proposed framework has been built coupled with the construction of the ICE Laboratory, a research facility consisting of a full-fledged production line. Such an approach has been adopted to construct models of the laboratory, to virtual prototype parts of the system and to manage the physical system through the proposed software architecture

    07451 Abstracts Collection -- Model-Based Engineering of Embedded Real-Time Systems

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    From 04.11. to 09.11.2007, the Dagstuhl Seminar 07451 ``Model-Based Engineering of Embedded Real-Time Systems\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    Towards the Model-Driven Engineering of Secure yet Safe Embedded Systems

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    We introduce SysML-Sec, a SysML-based Model-Driven Engineering environment aimed at fostering the collaboration between system designers and security experts at all methodological stages of the development of an embedded system. A central issue in the design of an embedded system is the definition of the hardware/software partitioning of the architecture of the system, which should take place as early as possible. SysML-Sec aims to extend the relevance of this analysis through the integration of security requirements and threats. In particular, we propose an agile methodology whose aim is to assess early on the impact of the security requirements and of the security mechanisms designed to satisfy them over the safety of the system. Security concerns are captured in a component-centric manner through existing SysML diagrams with only minimal extensions. After the requirements captured are derived into security and cryptographic mechanisms, security properties can be formally verified over this design. To perform the latter, model transformation techniques are implemented in the SysML-Sec toolchain in order to derive a ProVerif specification from the SysML models. An automotive firmware flashing procedure serves as a guiding example throughout our presentation.Comment: In Proceedings GraMSec 2014, arXiv:1404.163
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