175,244 research outputs found
Becoming an Ambidextrous Learning Organization: Leadership for Confidence in a Resource-Dependent Nonprofit Environment
A leader in a nonprofit organization needs the confidence of their team to deliver stable, high-value services to stakeholders while simultaneously adapting to environmental changes. This balance is critical for the Collaborative, the nonprofit organization at the centre of this organizational improvement plan (OIP). The Collaborative’s operating conditions are characterized by reliance on short-term government funding, environmental uncertainty, complex stakeholder relationships, and a dual focus on social mission and financial viability. The problem of practice is a loss of confidence in leadership, which is triggered by these complex conditions. At the heart of this OIP is the argument that the complex environment in which the Collaborative operates demands a paradoxical approach and organizational model that is ambidextrous, meaning it is oriented towards both managerial efficiency and emergent exploration. This OIP combines distributed, adaptive, and operational leadership approaches to construct a conceptual model that aids achievement of the Collaborative’s social mission and financial viability in a postmodern environment. Using a collaborative and caring lens as a guide, I present a co-constructed path to incremental organizational change through a pilot project aimed at cultivating individual and organizational learning for ambidexterity. The pilot project empowers organizational actors to explore ambidextrous work practices within psychologically safe environments to maximize learning, participation, and ownership. In the larger context of nonprofit leadership in Canada, this OIP illuminates a path to organizational ambidexterity that works within, rather than against, the constraints of resource dependency to promote the long-term viability and sustainability of high-value nonprofit organizations
Enhancing Support for Student Mental Health and Wellbeing through Service Renewal at a Canadian College
As the postsecondary education sector has evolved toward mass education, the proportion of students studying at postsecondary institutions experiencing mental health and wellness-related challenges has continued to rise. This continued growth in prevalence and severity of mental health and wellness conditions impacting students in the postsecondary sector has occurred without similar growth in resourcing for departments responsible for supporting these students in successfully navigating their learning environments. These realities require that institutions begin developing strategies to address this gap. This Organizational Improvement Plan (OIP) presents a possible solution to enhance the capacity of a large urban College in Canada to support the increasing complexity of, and demand for, mental health and wellness-related services and interventions which foster students’ personal and academic success.
Introducing the Model for People-Centred Leadership through Praxis (PCLP Model), which incorporates principles of transformational and distributed leadership through a social justice lens, this OIP addresses the gap between institutional capacity and student demand for support while also navigating the process of amalgamating personal counselling and accessible learning departments. Through meaningful engagement and co-construction, this OIP focuses on three key priorities: unifying the team’s vision and values, identifying opportunities to enhance services and collaborative approaches, and communicating and integrating the new state into the institutional culture. This OIP may provide a model for other institutions working toward empowering students in meeting their wellness goals while creating conditions that maximize students’ potential to thrive
Towards a generic platform for developing CSCL applications using Grid infrastructure
The goal of this paper is to explore the possibility of using CSCL component-based software under a Grid infrastructure. The merge of these technologies represents an attractive, but probably quite laborious enterprise if we consider not only the benefits but also the barriers that we have to overcome. This work presents an attempt toward this direction by developing a generic platform of CSCL components and discussing the advantages that we could obtain if we adapted it to the Grid. We then propose a means that could make this adjustment possible due to the high degree of genericity that our library component is endowed with by being based on the generic programming paradigm. Finally, an application of our library is proposed both for validating the adequacy of the platform which it is based on and for indicating the possibilities gained by using it under the Grid.Peer ReviewedPostprint (published version
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Designing for change: mash-up personal learning environments
Institutions for formal education and most work places are equipped today with at least some kind of tools that bring together people and content artefacts in learning activities to support them in constructing and processing information and knowledge. For almost half a century, science and practice have been discussing models on how to bring personalisation through digital means to these environments. Learning environments and their construction as well as maintenance makes up the most crucial part of the learning process and the desired learning outcomes and theories should take this into account. Instruction itself as the predominant paradigm has to step down.
The learning environment is an (if not 'the�) important outcome of a learning process, not just a stage to perform a 'learning play'. For these good reasons, we therefore consider instructional design theories to be flawed.
In this article we first clarify key concepts and assumptions for personalised learning environments. Afterwards, we summarise our critique on the contemporary models for personalised adaptive learning. Subsequently, we propose our alternative, i.e. the concept of a mash-up personal learning environment that provides adaptation mechanisms for learning environment construction and maintenance. The web application mash-up solution allows learners to reuse existing (web-based) tools plus services.
Our alternative, LISL is a design language model for creating, managing, maintaining, and learning about learning environment design; it is complemented by a proof of concept, the MUPPLE platform. We demonstrate this approach with a prototypical implementation and a – we think – comprehensible example. Finally, we round up the article with a discussion on possible extensions of this new model and open problems
Towards collaborative learning via shared artefacts over the Grid
The Web is the most pervasive collaborative technology in widespread use today; and its use to support
eLearning has been highly successful. There are many web-based Virtual Learning Environments such as
WebCT, FirstClass, and BlackBoard as well as associated web-based Managed Learning Environments. In
the future, the Grid promises to provide an extremely powerful infrastructure allowing both learners and
teachers to collaborate in various learning contexts and to share learning materials, learning processes,
learning systems, and experiences. This position paper addresses the role of support for sharing artefacts
in distributed systems such as the Grid. An analogy is made between collaborative software development
and collaborative learning with the goal of gaining insights into the requisite support for artefact sharing
within the eLearning community
Cloud-Based Collaborative 3D Modeling to Train Engineers for the Industry 4.0
In the present study, Autodesk Fusion 360 software (which includes the A360 environment) is used to train engineering students for the demands of the industry 4.0. Fusion 360 is a tool that unifies product lifecycle management (PLM) applications and 3D-modeling software (PDLM—product design and life management). The main objective of the research is to deepen the students’ perception of the use of a PDLM application and its dependence on three categorical variables: PLM previous knowledge, individual practices and collaborative engineering perception. Therefore, a collaborative graphic simulation of an engineering project is proposed in the engineering graphics subject at the University of La Laguna with 65 engineering undergraduate students. A scale to measure the perception of the use of PDLM is designed, applied and validated. Subsequently, descriptive analyses, contingency graphical analyses and non-parametric analysis of variance are performed. The results indicate a high overall reception of this type of experience and that it helps them understand how professionals work in collaborative environments. It is concluded that it is possible to respond to the demand of the industry needs in future engineers through training programs of collaborative 3D modeling environments
The LAB@FUTURE Project - Moving Towards the Future of E-Learning
This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness – Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment
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