11,525 research outputs found

    Supporting multidisciplinary vehicle modeling : towards an ontology-based knowledge sharing in collaborative model based systems engineering environment

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    Simulation models are widely used by industries as an aid for decision making to explore and optimize a broad range of complex industrial systems’ architectures. The increased complexity of industrial systems (cars, airplanes, etc.), ecological and economic concerns implies a need for exploring and analysing innovative system architectures efficiently and effectively by using simulation models. However, simulations designers currently suffer from limitations which make simulation models difficult to design and develop in a collaborative, multidisciplinary design environment. The multidisciplinary nature of simulation models requires a specific understanding of each phenomenon to simulate and a thorough description of the system architecture, its components and connections between components. To accomplish these objectives, the Model-Based Systems Engineering (MBSE) and Information Systems’ (IS) methodologies were used to support the simulation designer’s analysing capabilities in terms of methods, processes and design tool solutions. The objective of this thesis is twofold. The first concerns the development of a methodology and tools to build accurate simulation models. The second focuses on the introduction of an innovative approach to design, product and integrate the simulation models in a “plug and play" manner by ensuring the expected model fidelity. However, today, one of the major challenges in full-vehicle simulation model creation is to get domain level simulation models from different domain experts while detecting any potential inconsistency problem before the IVVQ (Integration, Verification, Validation, and Qualification) phase. In the current simulation model development process, most of the defects such as interface mismatch and interoperability problems are discovered late, during the IVVQ phase. This may create multiple wastes, including rework and, may-be the most harmful, incorrect simulation models, which are subsequently used as basis for design decisions. In order to address this problem, this work aims to reduce late inconsistency detection by ensuring early stage collaborations between the different suppliers and OEM. Thus, this work integrates first a Detailed Model Design Phase to the current model development process and, second, the roles have been re-organized and delegated between design actors. Finally an alternative architecture design tool is supported by an ontology-based DSL (Domain Specific Language) called Model Identity Card (MIC). The design tools and mentioned activities perspectives (e.g. decisions, views and viewpoints) are structured by inspiration from Enterprise Architecture Frameworks. To demonstrate the applicability of our proposed solution, engine-after treatment, hybrid parallel propulsion and electric transmission models are tested across automotive and aeronautic industries.Les systĂšmes industriels (automobile, aĂ©rospatial, etc.) sont de plus en plus complexes Ă  cause des contraintes Ă©conomiques et Ă©cologiques. Cette complexitĂ© croissante impose des nouvelles contraintes au niveau du dĂ©veloppement. La question de la maitrise de la capacitĂ© d’analyse de leurs architectures est alors posĂ©e. Pour rĂ©soudre cette question, les outils de modĂ©lisation et de simulation sont devenus une pratique courante dans les milieux industriels aïŹn de comparer les multiples architectures candidates. Ces outils de simulations sont devenus incontournables pour conforter les dĂ©cisions. Pourtant, la mise en Ɠuvre des modĂšles physiques est de plus en plus complexe et nĂ©cessite une comprĂ©hension spĂ©ciïŹque de chaque phĂ©nomĂšne simulĂ© ainsi qu’une description approfondie de l’architecture du systĂšme, de ses composants et des liaisons entre composants. L’objectif de cette thĂšse est double. Le premier concerne le dĂ©veloppement d’une mĂ©thodologie et des outils nĂ©cessaires pour construire avec prĂ©cision les modĂšles de simulation des architectures de systĂšmes qu’on dĂ©sire Ă©tudier. Le deuxiĂšme s’intĂ©resse Ă  l’introduction d’une approche innovante pour la conception, la production et l’intĂ©gration des modĂšles de simulations en mode « plug and play » aïŹn de garantir la conformitĂ© des rĂ©sultats aux attentes, notamment aux niveaux de la qualitĂ© et de la maturitĂ©. Pour accomplir ces objectifs, des mĂ©thodologies et des processus d’ingĂ©nierie des systĂšmes basĂ©s sur les modĂšles (MBSE) ainsi que les systĂšmes d’information ont Ă©tĂ© utilisĂ©s. Ce travail de thĂšse propose pour la premiĂšre fois un processus dĂ©taillĂ© et un outil pour la conception des modĂšles de simulation. Un rĂ©fĂ©rentiel commun nommĂ© « ModĂšle de carte d'identitĂ© (MIC) » a Ă©tĂ© dĂ©veloppĂ© pour standardiser et renforcer les interfaces entre les mĂ©tiers et les fournisseurs sur les plans organisationnels et techniques. MIC garantit l’évolution et la gestion de la cohĂ©rence de l’ensemble des rĂšgles et les spĂ©ciïŹcations des connaissances des domaines mĂ©tiers dont la sĂ©mantique est multiple. MIC renforce Ă©galement la cohĂ©rence du modĂšle et rĂ©duit les anomalies qui peuvent interfĂ©rer pendant la phase dite IVVQ pour IntĂ©gration, VĂ©riïŹcation, Validation, QualiïŹcation. Finalement, aïŹn de structurer les processus de conception des modĂšles de simulation, le travail s’est inspirĂ© des cadres de l’Architecture d’Entreprise en reïŹ‚Ă©tant les exigences d’intĂ©gration et de standardisation du modĂšle opĂ©ratoire de l’entreprise. Pour valider les concepts introduits dans le cadre de cette thĂšse, des Ă©tudes de cas tirĂ©s des domaines automobile et aĂ©rospatiale ont Ă©tĂ© rĂ©alisĂ©es. L'objectif de cette validation est d'observer l'amĂ©lioration signiïŹcative du processus actuel en termes d'efficacitĂ©, de rĂ©duction de l'ambiguĂŻtĂ© et des malentendus dans la modĂ©lisation et la simulation du systĂšme Ă  concevoir

    Designing a novel virtual collaborative environment to support collaboration in design review meetings

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    Project review meetings are part of the project management process and are organised to assess progress and resolve any design conflicts to avoid delays in construction. One of the key challenges during a project review meeting is to bring the stakeholders together and use this time effectively to address design issues as quickly as possible. At present, current technology solutions based on BIM or CAD are information-centric and do not allow project teams to collectively explore the design from a range of perspectives and brainstorm ideas when design conflicts are encountered. This paper presents a system architecture that can be used to support multi-functional team collaboration more effectively during such design review meetings. The proposed architecture illustrates how information-centric BIM or CAD systems can be made human- and team-centric to enhance team communication and problem solving. An implementation of the proposed system architecture has been tested for its utility, likability and usefulness during design review meetings. The evaluation results suggest that the collaboration platform has the potential to enhance collaboration among multi-functional teams

    Simulation architecture definition for complex systems design: A tooled methodology

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    International audienceFor the design of complex systems like in the automotive industry, the use of Model Based Systems Engineering (MBSE) is being considered as a promising solution in order to formalize and communicate information. Numerical simulation is also routinely used as a tool to answer potential design questions that arise. However the link between MBSE and simulation still needs further improvement. In this work, a tooled methodology is proposed in order to enhance the link between system architecture and numerical simulation. In a first step, a solicitation package is formalized and implemented in a SysML-based tool to define the simulation needs. In a second step, a tool that allows to define the simulation architecture and to pilot the execution of the simulation is developed. We show that thanks to the proposed process and exchange format between the system and simulation architects, model reuse and agility is improved in a complex systems design

    Global board games project:a cross-border entrepreneurship experiential learning initiative

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    Entrepreneurship training and development in the context of higher education has grown tremendously over the past four decades. What began as offerings of a handful of courses aimed primarily at business planning and small business management has evolved into over 3.000 higher education institutions around the world offering degree programs and concentrations in entrepreneurship on both undergraduate and graduate levels (Morris, Kuratko and Cornwall, 2013). Universities – particularly in the USA, UK and EU – have invested into developing entrepreneurship curricula but also extra-curricular programs and infrastructure aimed at supporting enterprise development. It is consensus among educators that entrepreneurship can be taught (Kuratko, 2005). Indeed, entrepreneurship education research has become a field in its own right (Fayolle, Gailly and Lassas‐Clerc, 2006; Pittaway and Cope, 2007; Penaluna, Penaluna and Jones, 2012; Fayolle, 2013; Fayolle and Gailly, 2015; Pittaway et al., 2015; Nabi et al., 2017). As literature indicates, entrepreneurship education can have an important impact on a variety of outcomes, including entrepreneurial intentions and behaviours. Intentions are a motivation to engage in certain behaviour that is geared towards venture creation (Gibb, 2008, 2011) as well as recognition and exploitation of opportunities (Shane and Venkataraman, 2000). Moreover, research has also identified the impact of entrepreneurship education on more subjective indicators such as attitudes (Boukamcha, 2015), perceived feasibility (Rauch and Hulsink, 2015), and skills and knowledge (Greene and Saridakis, 2008). Recently, the literature on the best practices in entrepreneurship education has centred on the importance of experiential learning allowing students to create knowledge from their interactions with the environment (Kolb, 1984). The key to effective experiential learning is engaging students individually and socially in a situation that enables them to interact with elements of the entrepreneurial context thus moving them away from text-driven to action-driven learning mode (Morris, Kuratko and Cornwall, 2013). Increasingly, digital technologies have been leveraged to create a learning environment that provides opportunities for experiential learning (Onyema and Daniil, 2017). This chapter provides findings of a study related to the development and implementation of a collaborative, digitally supported simulation project aimed at enhancing entrepreneurial social skills in an international context

    Co-Creation and Collaboration in a Virtual World: A 3D Visualization Design Project in Second Life

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    One of the most successful and useful implementations of 3D virtual worlds is in the area of education and training. This paper discusses the use of virtual worlds in education and describes an innovative 3D visualization design project using one of the most popular virtual worlds, Second Life. This ongoing project is a partnership between IBM and three universities in the United States: the University of Nebraska-Lincoln, Iowa State University, and Wright State University. More than 400 MBA students have participated in this project by completing a creative design project that involves co-creation and collaboration in Second Life. The MBA students from the three universities worked in pairs to create designs to represent concepts related to IBM Power Systems, a family of IBM servers. The paper discusses observations and reflections on the 3D visualization design project. The paper concludes with a discussion of future research directions in applying virtual worlds in education

    Collaborative action research for the governance of climate adaptation - foundations, conditions and pitfalls

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    This position paper serves as an introductory guide to designing and facilitating an action research process with stakeholders in the context of climate adaptation. Specifically, this is aimed at action researchers who are targeting at involving stakeholders and their expert knowledge in generating knowledge about their own condition and how it can be changed. The core philosophy of our research approach can be described as developing a powerful combination between practice-driven collaborative action research and theoretically-informed scientific research. Collaborative action research means that we take guidance from the hotspots as the primary source of questions, dilemmas and empirical data regarding the governance of adaptation, but also collaborate with them in testing insights and strategies, and evaluating their usefulness. The purpose is to develop effective, legitimate and resilient governance arrangements for climate adaptation. Scientific quality will be achieved by placing this co-production of knowledge in a well-founded and innovative theoretical framework, and through the involvement of the international consortium partners. This position paper provides a methodological starting point of the research program ‘Governance of Climate Adaptation’ and aims: · To clarify the theoretical foundation of collaborative action research and the underlying ontological and epistemological principles · To give an historical overview of the development of action research and its different forms · To enhance the theoretical foundation of collaborative action research in the specific context of governance of climate adaptation. · To translate the philosophy of collaborative action research into practical methods; · To give an overview of the main conditions and pitfalls for action research in complex governance settings Finally, this position paper provides three key instruminstruments developed to support Action Research in the hotspots: 1) Toolbox for AR in hotspots (chapter 6); 2) Set-up of a research design and action plan for AR in hotspots (chapter 7); 3) Quality checklist or guidance for AR in hotspots (chapter 8)

    Curriculum renewal for interprofessional education in health

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    In this preface we comment on four matters that we think bode well for the future of interprofessional education in Australia. First, there is a growing articulation, nationally and globally, as to the importance of interprofessional education and its contribution to the development of interprofessional and collaborative health practices. These practices are increasingly recognised as central to delivering effective, efficient, safe and sustainable health services. Second, there is a rapidly growing interest and institutional engagement with interprofessional education as part of pre-registration health professional education. This has changed substantially in recent years. Whilst beyond the scope of our current studies, the need for similar developments in continuing professional development (CPD) for health professionals was a consistent topic in our stakeholder consultations. Third, we observe what might be termed a threshold effect occurring in the area of interprofessional education. Projects that address matters relating to IPE are now far more numerous, visible and discussed in terms of their aggregate outcomes. The impact of this momentum is visible across the higher education sector. Finally, we believe that effective collaboration is a critical mediating process through which the rich resources of disciplinary knowledge and capability are joined to add value to existing health service provision. We trust the conceptual and practical contributions and resources presented and discussed in this report contribute to these developments.Office of Learning and Teaching Australi

    Academic plan 2010-2013

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