28,113 research outputs found

    Building Programmable Wireless Networks: An Architectural Survey

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    In recent times, there have been a lot of efforts for improving the ossified Internet architecture in a bid to sustain unstinted growth and innovation. A major reason for the perceived architectural ossification is the lack of ability to program the network as a system. This situation has resulted partly from historical decisions in the original Internet design which emphasized decentralized network operations through co-located data and control planes on each network device. The situation for wireless networks is no different resulting in a lot of complexity and a plethora of largely incompatible wireless technologies. The emergence of "programmable wireless networks", that allow greater flexibility, ease of management and configurability, is a step in the right direction to overcome the aforementioned shortcomings of the wireless networks. In this paper, we provide a broad overview of the architectures proposed in literature for building programmable wireless networks focusing primarily on three popular techniques, i.e., software defined networks, cognitive radio networks, and virtualized networks. This survey is a self-contained tutorial on these techniques and its applications. We also discuss the opportunities and challenges in building next-generation programmable wireless networks and identify open research issues and future research directions.Comment: 19 page

    Future wireless applications for a networked city: services for visitors and residents

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    Future wireless networks will offer near-ubiquitous high-bandwidth communications to mobile users. In addition, the accurate position of users will be known, either through network services or via additional sensing devices such as GPS. These characteristics of future mobile environments will enable the development of location-aware and, more generally, context-sensitive applications. In an attempt to explore the system, application, and user issues associated with the development and deployment of such applications, we began to develop the Lancaster GUIDE system in early 1997, finishing the first phase of the project in 1999. In its entirety, GUIDE comprises a citywide wireless network based on 802.11, a context-sensitive tour guide application with, crucially, significant content, and a set of supporting distributed systems services. Uniquely in the field, GUIDE has been evaluated using members of the general public, and we have gained significant experience in the design of usable context-sensitive applications. We focus on the applications and supporting infrastructure that will form part of GUIDE II, the successor to the GUIDE system. These developments are designed to expand GUIDE outside the tour guide domain, and to provide applications and services for residents of the city of Lancaster, offering a vision of the future mobile environments that will emerge once ubiquitous high-bandwidth coverage is available in most cities

    A software-defined architecture for next-generation cellular networks

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    In the recent years, mobile cellular networks are undergoing fundamental changes and many established concepts are being revisited. New emerging paradigms, such as Software-Defined Networking (SDN), Mobile Cloud Computing (MCC), Network Function Virtualization (NFV), Internet of Things (IoT),and Mobile Social Networking (MSN), bring challenges in the design of cellular networks architectures. Current Long-Term Evolution (LTE) networks are not able to accommodate these new trends in a scalable and efficient way. In this paper, first we discuss the limitations of the current LTE architecture. Second, driven by the new communication needs and by the advances in aforementioned areas, we propose a new architecture for next generation cellular networks. Some of its characteristics include support for distributed content routing, Heterogeneous Networks(HetNets) and multiple Radio Access Technologies (RATs). Finally, we present simulation results which show that significant backhaul traffic savings can be achieved by implementing caching and routing functions at the network edge

    Mobile Online Gaming via Resource Sharing

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    Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support of mobile Multiplayer Online Games (MOGs). In mobile environments, several features might be exploited to enable resource sharing among multiple devices / game consoles owned by different mobile users. We show the advantages of trading computing / networking facilities among mobile players. This operation mode opens a wide number of interesting sharing scenarios, thus promoting the deployment of novel mobile online games. In particular, once mobile nodes make their resource available for the community, it becomes possible to distribute the software modules that compose the game engine. This allows to distribute the workload for the game advancement management. We claim that resource sharing is in unison with the idea of ludic activity that is behind MOGs. Hence, such schemes can be profitably employed in these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012. Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-

    Context-Awareness Enhances 5G Multi-Access Edge Computing Reliability

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    The fifth generation (5G) mobile telecommunication network is expected to support Multi- Access Edge Computing (MEC), which intends to distribute computation tasks and services from the central cloud to the edge clouds. Towards ultra-responsive, ultra-reliable and ultra-low-latency MEC services, the current mobile network security architecture should enable a more decentralized approach for authentication and authorization processes. This paper proposes a novel decentralized authentication architecture that supports flexible and low-cost local authentication with the awareness of context information of network elements such as user equipment and virtual network functions. Based on a Markov model for backhaul link quality, as well as a random walk mobility model with mixed mobility classes and traffic scenarios, numerical simulations have demonstrated that the proposed approach is able to achieve a flexible balance between the network operating cost and the MEC reliability.Comment: Accepted by IEEE Access on Feb. 02, 201
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