100,319 research outputs found

    First Aid Mobile App in Bahasa Melayu

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    First aid can be defined as “simple emergency medical care procedures intended for lay rescuers to perform before emergency medical professionals are available. It also may refer to emergency medical providers, such as ambulance and other first responders.” First aid also can be known as emergency medical response and pre-hospital emergency medical care for the victim at bay. Having a decent knowledge in first aid treatment is essential. This is because a single mistake in giving a medical aid to a person can cause a person‟s life. More than 140,000 people in United Kingdom die each year in a situation where first aid could actually saved life. This proves that knowing first aid procedures do help save a person‟s life. The objectives of this project are to research on the common injuries that happens on young Malaysians and best method to teach first aid using mobile application, to develop a Bahasa Melayu medium platform mobile app for young Malaysians who are not well-versed in English with the help of visual aid and to conduct a user acceptance test on the first aid app developed once the mobile application is nearing completion. These objectives are to cater the problems of the lack of awareness towards first aid knowledge among Malaysians and also there is no existing mobile application available for Bahasa Melayu medium in first aid application. First aid mobile application in Bahasa Melayu will be focusing on the treatments of common injuries among young Malaysians and the application will be developed under agile development methodology

    Evaluating a South African mobile application for healthcare professionals to improve diagnosis and notification of pesticide poisonings

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    Acute pesticide poisoning (APP) is a major global public health problem, particularly in low- and middle-income countries (LMICs) including South Africa. However, healthcare professionals (HCPs) worldwide have limited training in handling environmental health risks such as from pesticide exposures. Most HCPs lack basic training on APP and, this presents a challenge to HCPs when diagnosing and notifying pesticide-related poisonings. With a recent increase in mobile application technology, this gives a convenient platform to provide training support for HCPs in their clinical practice. An example is the integration of a South African pesticide notification guideline into an existing Emergency Medicine (EM) mobile application. This pesticide notification guideline (PNG) within the EM mobile application aims to provide an immediate point-of-care tool to help HCPs in diagnosis and notify pesticide poisoning cases. Despite this useful platform for training HCPs, there are limited studies that have evaluated mobile applications or technologies to promote HCPs training in LMICs. This study, therefore, aimed to evaluate the Centre for Environmental and Occupational Health Research (CEOHR)'s PGN adapted for the EM mobile application as a tool for improving HCP's ability to diagnose and report APPs. The protocol (Part A) provides information and a justification for the research study and, describes the methods used to gather and analyse the data. The extended literature review (Part B) provides an overview of studies assessing HCPs' knowledge of and training in pesticide poisonings and the role mobile health technologies play in improving HCPs' knowledge and training in clinical practice. Furthermore, the literature review illustrates the relevant theoretical frameworks and concepts that helps to understand HCPs' behaviour changes when using clinical guidelines or algorithms. The journal manuscript article (Part C) provides this study's research findings and how it could contribute to the body of knowledge. A total of 50 emergency medicine physicians and registrars participated in th

    Immersive multi-user decision training games with ARLearn

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    Serious gaming approaches so far focus mainly on skill development, motivational aspects or providing immersive learning situations. Little work has been reported to foster awareness and decision competencies in complex deci-sion situations involving incomplete information and multiple stakeholders. We address this issue exploring the technical requirements and possibilities to de-sign games for such situations in three case studies: a hostage taking situation, a multi-stakeholder logistics case, and a health-care related emergency case. To implement the games, we use a multi-user enabled mobile game development platform (ARLearn). We describe the underlying real world situations and edu-cational challenges and analyse how these are reflected in the ARLearn games realized. Based on these cases we propose a way to increase the immersiveness of mobile learning games.SALOM

    Mobihealth: mobile health services based on body area networks

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    In this chapter we describe the concept of MobiHealth and the approach developed during the MobiHealth project (MobiHealth, 2002). The concept was to bring together the technologies of Body Area Networks (BANs), wireless broadband communications and wearable medical devices to provide mobile healthcare services for patients and health professionals. These technologies enable remote patient care services such as management of chronic conditions and detection of health emergencies. Because the patient is free to move anywhere whilst wearing the MobiHealth BAN, patient mobility is maximised. The vision is that patients can enjoy enhanced freedom and quality of life through avoidance or reduction of hospital stays. For the health services it means that pressure on overstretched hospital services can be alleviated

    A feasibility study for the provision of electronic healthcare tools and services in areas of Greece, Cyprus and Italy

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    Background: Through this paper, we present the initial steps for the creation of an integrated platform for the provision of a series of eHealth tools and services to both citizens and travelers in isolated areas of thesoutheast Mediterranean, and on board ships travelling across it. The platform was created through an INTERREG IIIB ARCHIMED project called INTERMED. Methods: The support of primary healthcare, home care and the continuous education of physicians are the three major issues that the proposed platform is trying to facilitate. The proposed system is based on state-of-the-art telemedicine systems and is able to provide the following healthcare services: i) Telecollaboration and teleconsultation services between remotely located healthcare providers, ii) telemedicine services in emergencies, iii) home telecare services for "at risk" citizens such as the elderly and patients with chronic diseases, and iv) eLearning services for the continuous training through seminars of both healthcare personnel (physicians, nurses etc) and persons supporting "at risk" citizens. These systems support data transmission over simple phone lines, internet connections, integrated services digital network/digital subscriber lines, satellite links, mobile networks (GPRS/3G), and wireless local area networks. The data corresponds, among others, to voice, vital biosignals, still medical images, video, and data used by eLearning applications. The proposed platform comprises several systems, each supporting different services. These were integrated using a common data storage and exchange scheme in order to achieve system interoperability in terms of software, language and national characteristics. Results: The platform has been installed and evaluated in different rural and urban sites in Greece, Cyprus and Italy. The evaluation was mainly related to technical issues and user satisfaction. The selected sites are, among others, rural health centers, ambulances, homes of "at-risk" citizens, and a ferry. Conclusions: The results proved the functionality and utilization of the platform in various rural places in Greece, Cyprus and Italy. However, further actions are needed to enable the local healthcare systems and the different population groups to be familiarized with, and use in their everyday lives, mature technological solutions for the provision of healthcare services

    First Aid Mobile App in Bahasa Melayu

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    First aid can be defined as “simple emergency medical care procedures intended for lay rescuers to perform before emergency medical professionals are available. It also may refer to emergency medical providers, such as ambulance and other first responders.” First aid also can be known as emergency medical response and pre-hospital emergency medical care for the victim at bay. Having a decent knowledge in first aid treatment is essential. This is because a single mistake in giving a medical aid to a person can cause a person‟s life. More than 140,000 people in United Kingdom die each year in a situation where first aid could actually saved life. This proves that knowing first aid procedures do help save a person‟s life. The objectives of this project are to research on the common injuries that happens on young Malaysians and best method to teach first aid using mobile application, to develop a Bahasa Melayu medium platform mobile app for young Malaysians who are not well-versed in English with the help of visual aid and to conduct a user acceptance test on the first aid app developed once the mobile application is nearing completion. These objectives are to cater the problems of the lack of awareness towards first aid knowledge among Malaysians and also there is no existing mobile application available for Bahasa Melayu medium in first aid application. First aid mobile application in Bahasa Melayu will be focusing on the treatments of common injuries among young Malaysians and the application will be developed under agile development methodology

    Wearable device to assist independent living.

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    Older people increasingly want to remain living independently in their own homes. The aim of the ENABLE project is to develop a wearable device that can be used both within and outside of the home to support older people in their daily lives and which can monitor their health status, detect potential problems, provide activity reminders and offer communication and alarm services. In order to determine the specifications and functionality required for development of the device user surveys and focus groups were undertaken and use case analysis and scenario modeling carried out. The project has resulted in the development of a wrist worn device and mobile phone combination that can support and assist older and vulnerable wearers with a range of activities and services both inside and outside of their homes. The device is currently undergoing pilot trials in five European countries. The aim of this paper is to describe the ENABLE device, its features and services, and the infrastructure within which it operates

    Smart hospital emergency system via mobile-based requesting services

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    In recent years, the UK’s emergency call and response has shown elements of great strain as of today. The strain on emergency call systems estimated by a 9 million calls (including both landline and mobile) made in 2014 alone. Coupled with an increasing population and cuts in government funding, this has resulted in lower percentages of emergency response vehicles at hand and longer response times. In this paper, we highlight the main challenges of emergency services and overview of previous solutions. In addition, we propose a new system call Smart Hospital Emergency System (SHES). The main aim of SHES is to save lives through improving communications between patient and emergency services. Utilising the latest of technologies and algorithms within SHES is aiming to increase emergency communication throughput, while reducing emergency call systems issues and making the process of emergency response more efficient. Utilising health data held within a personal smartphone, and internal tracked data (GPU, Accelerometer, Gyroscope etc.), SHES aims to process the mentioned data efficiently, and securely, through automatic communications with emergency services, ultimately reducing communication bottlenecks. Live video-streaming through real-time video communication protocols is also a focus of SHES to improve initial communications between emergency services and patients. A prototype of this system has been developed. The system has been evaluated by a preliminary usability, reliability, and communication performance study

    Virtual Trauma Team

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    The clinical motivation for Virtual Trauma Team is to improve quality of care in trauma care in the vital first "golden hour" where correct intervention can greatly improve likely health outcome. The motivation for Virtual Homecare Team is to improve quality of life and independence for patients by supporting care at home. The economic motivation is to replace expensive hospital-based care with homecare using wireless technology to support the patient and the carers. Results will be applied by international partners in healthcare service
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