32,436 research outputs found

    Towards a Scalable Dynamic Spatial Database System

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    With the rise of GPS-enabled smartphones and other similar mobile devices, massive amounts of location data are available. However, no scalable solutions for soft real-time spatial queries on large sets of moving objects have yet emerged. In this paper we explore and measure the limits of actual algorithms and implementations regarding different application scenarios. And finally we propose a novel distributed architecture to solve the scalability issues.Comment: (2012

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    The Fog Makes Sense: Enabling Social Sensing Services With Limited Internet Connectivity

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    Social sensing services use humans as sensor carriers, sensor operators and sensors themselves in order to provide situation-awareness to applications. This promises to provide a multitude of benefits to the users, for example in the management of natural disasters or in community empowerment. However, current social sensing services depend on Internet connectivity since the services are deployed on central Cloud platforms. In many circumstances, Internet connectivity is constrained, for instance when a natural disaster causes Internet outages or when people do not have Internet access due to economical reasons. In this paper, we propose the emerging Fog Computing infrastructure to become a key-enabler of social sensing services in situations of constrained Internet connectivity. To this end, we develop a generic architecture and API of Fog-enabled social sensing services. We exemplify the usage of the proposed social sensing architecture on a number of concrete use cases from two different scenarios.Comment: Ruben Mayer, Harshit Gupta, Enrique Saurez, and Umakishore Ramachandran. 2017. The Fog Makes Sense: Enabling Social Sensing Services With Limited Internet Connectivity. In Proceedings of The 2nd International Workshop on Social Sensing, Pittsburgh, PA, USA, April 21 2017 (SocialSens'17), 6 page

    Knowledge is at the Edge! How to Search in Distributed Machine Learning Models

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    With the advent of the Internet of Things and Industry 4.0 an enormous amount of data is produced at the edge of the network. Due to a lack of computing power, this data is currently send to the cloud where centralized machine learning models are trained to derive higher level knowledge. With the recent development of specialized machine learning hardware for mobile devices, a new era of distributed learning is about to begin that raises a new research question: How can we search in distributed machine learning models? Machine learning at the edge of the network has many benefits, such as low-latency inference and increased privacy. Such distributed machine learning models can also learn personalized for a human user, a specific context, or application scenario. As training data stays on the devices, control over possibly sensitive data is preserved as it is not shared with a third party. This new form of distributed learning leads to the partitioning of knowledge between many devices which makes access difficult. In this paper we tackle the problem of finding specific knowledge by forwarding a search request (query) to a device that can answer it best. To that end, we use a entropy based quality metric that takes the context of a query and the learning quality of a device into account. We show that our forwarding strategy can achieve over 95% accuracy in a urban mobility scenario where we use data from 30 000 people commuting in the city of Trento, Italy.Comment: Published in CoopIS 201
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