6,004 research outputs found
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
Hybrid-Vehfog: A Robust Approach for Reliable Dissemination of Critical Messages in Connected Vehicles
Vehicular Ad-hoc Networks (VANET) enable efficient communication between
vehicles with the aim of improving road safety. However, the growing number of
vehicles in dense regions and obstacle shadowing regions like Manhattan and
other downtown areas leads to frequent disconnection problems resulting in
disrupted radio wave propagation between vehicles. To address this issue and to
transmit critical messages between vehicles and drones deployed from service
vehicles to overcome road incidents and obstacles, we proposed a hybrid
technique based on fog computing called Hybrid-Vehfog to disseminate messages
in obstacle shadowing regions, and multi-hop technique to disseminate messages
in non-obstacle shadowing regions. Our proposed algorithm dynamically adapts to
changes in an environment and benefits in efficiency with robust drone
deployment capability as needed. Performance of Hybrid-Vehfog is carried out in
Network Simulator (NS-2) and Simulation of Urban Mobility (SUMO) simulators.
The results showed that Hybrid-Vehfog outperformed Cloud-assisted Message
Downlink Dissemination Scheme (CMDS), Cross-Layer Broadcast Protocol (CLBP),
PEer-to-Peer protocol for Allocated REsource (PrEPARE), Fog-Named Data
Networking (NDN) with mobility, and flooding schemes at all vehicle densities
and simulation times
Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication
Device-to-device (D2D) communication underlaying cellular networks allows
mobile devices such as smartphones and tablets to use the licensed spectrum
allocated to cellular services for direct peer-to-peer transmission. D2D
communication can use either one-hop transmission (i.e., in D2D direct
communication) or multi-hop cluster-based transmission (i.e., in D2D local area
networks). The D2D devices can compete or cooperate with each other to reuse
the radio resources in D2D networks. Therefore, resource allocation and access
for D2D communication can be treated as games. The theories behind these games
provide a variety of mathematical tools to effectively model and analyze the
individual or group behaviors of D2D users. In addition, game models can
provide distributed solutions to the resource allocation problems for D2D
communication. The aim of this article is to demonstrate the applications of
game-theoretic models to study the radio resource allocation issues in D2D
communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201
Offloading cellular traffic through opportunistic communications: analysis and optimization
Offloading traffic through opportunistic communications has been recently proposed as a way to relieve the current overload of cellular networks. Opportunistic communication can occur when mobile device users are (temporarily) in each other's proximity, such that the devices can establish a local peer-to-peer connection (e.g., via WLAN or Bluetooth). Since opportunistic communication is based on the spontaneous mobility of the participants, it is inherently unreliable. This poses a serious challenge to the design of any cellular offloading solutions, that must meet the applications' requirements. In this paper, we address this challenge from an optimization analysis perspective, in contrast to the existing heuristic solutions. We first model the dissemination of content (injected through the cellular interface) in an opportunistic network with heterogeneous node mobility. Then, based on this model, we derive the optimal content injection strategy, which minimizes the load of the cellular network while meeting the applications' constraints. Finally, we propose an adaptive algorithm based on control theory that implements this optimal strategy without requiring any data on the mobility patterns or the mobile nodes' contact rates. The proposed approach is extensively evaluated with both a heterogeneous mobility model as well as real-world contact traces, showing that it substantially outperforms previous approaches proposed in the literature.This work has been sponsored by the HyCloud project, supported by Microsoft Innovation Cluster for Embedded Software (ICES), and by the EU H2020-ICT-2014-2 Flex5Gware project, no. 671563
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