13,546 research outputs found

    Learning Chinese Characters via Mobile Technology in a Primary School Classroom

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    ‘Homeless Monopoly’: Co-Creative Community Engagement Model for Transmedia Educational Game Design

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    Variety in Second Language Instruction: Student Engagement in SLA

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    This portfolio is a collection of works completed by the author during her time as a student in the Master of Second Language Teaching program at Utah State University. It highlights important aspects and experiences of foreign language education that represent the author’s personal journey of learning and teaching. The first section is comprised of the author’s teaching perspectives which are represented through the author’s desired professional environment, her teaching philosophy statement, and the author’s professional development through teaching observations. The second section presents the author’s pedagogical research pertaining to foreign language pragmatics and music integration in the classroom. The final section is an annotated bibliography that highlights current research and implementation strategies of using technology in the foreign language classroom

    The Effect of Mobile Legend Game on Vocabulary Mastery of the Tenth Grade Student of SMAN 1 Cluring

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    Vocabulary is one basic component to be mastered. It is reasonably, remembering that the four language skills need knowledge of words because they will get nothing without vocabulary. The large the students master vocabulary the better they perform their language. This study is to measure whether there is a significant effect of Mobile Legends Game on the students’ vocabulary mastery the researcher used experimental design. The research was conducted at SMAN 1 Cluring from 1st August until 31thAugust 2018, in the academic year 2018/2019. The population of the research was Tenth grade students at SMAN 1 Cluring. They were 31 students as respondents of the research and taken by using cluster random sampling. The sample was X IPA 1 as the experimental class. The total numbers of the respondents were 31 students. The technique of collecting data was giving a test. The tests used in this research is vocabulary test in the form of multiple choice. The data was analyzed by using t-test formula. Based on the result of the data analysis of T-test formula, it can be known that the result of t- test is higher than the t table. That is 7,833 > 2,048. The degree of freedom in the level significant is 30 the valuable of ttable is 2.048 from the analysis. It shows that “There is a significant effect of Mobile Legend Game on the vocabulary mastery of the tenth grade students at SMAN 1 Cluring in the 2018/2019 Academic year. Based on the result, the English teachers could use Mobile Legends as the alternative teaching media to make students Vocabulary mastery. Further, students are suggested to use Mobile Legends to increase their vocabulary

    ALT-C 2010 - Conference Introduction and Abstracts

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    Building 6C’s (Critical Thinking, Collaboration, Communication, Creativity, Culture, Connectivity) in the Chinese Learning Classroom

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    This teaching portfolio is a product of the author’s studies in the Masters of Second Language Teaching Program at Utah State University and her experiences as a teacher of Chinese at the elementary school level in the State of Utah’s public school Dual Immersion program. The author provides a selection of teaching reflections and research that have had the most impact on her teaching practice. First, the author offers personal reflections and a theoretical framework for her pedagogy in the Teaching Perspectives section, through a discussion of her professional environment and teaching experience; this is followed by the Teaching Philosophy Statement, which explains the lens through which she views her teaching practice, and a discussion of a selection of teaching observations conducted. The Teaching Philosophy Statement speaks to the importance of connectivity and how learners may best connect with language. The Teaching Philosophy also offers some best practices for a student-centered, task-based, communicative, classroom environment and how best to facilitate language learning. Second, the portfolio focuses on the scholarship of teaching and learning, in the Research Perspectives section, in which the author includes two selected papers written in the course of the masters program, including: a paper that investigates teaching culture in the elementary Dual Language Immersion context and a paper that explores teaching Chinese as a foreign language through task-based learning and Computer-Assisted Language Learning. It concludes with an Annotated Bibliography that represents a literature review and crystallization of the topic of humor in enhancing learner engagement. Through these select theoretical and practical discussions of teaching, the author suggests that language teachers need to be mindful of 6 C’s: critical thinking, collaboration, communication, creativity, culture, connectivity, offering a modification of the 5 C’s in the American Council of Teaching of Foreign Languages standards. The portfolio culminates with the author’s career plans and the continuing journey to improve and innovate in her teaching

    Harnessing Technology: new modes of technology-enhanced learning: opportunities and challenges

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    A report commissioned by Becta to explore the potential impact on education, staff and learners of new modes of technology enhanced learning, envisaged as becoming available in subsequent years. A generative framework, developed by the researchers is described, which was used as an analytical tool to relate the possibilities of the technology described to learning and teaching activities. This report is part of the curriculum and pedagogy strand of Becta's programme of managed research in support of the development of Harnessing Technology: Next Generation Learning 2008-14. A system-wide strategy for technology in education and skills. Between April 2008 and March 2009, the project carried out research, in three iterative phases, into the future of learning with technology. The research has drawn from, and aims to inform, all UK education sectors
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