4,337 research outputs found
CommuniSense: Crowdsourcing Road Hazards in Nairobi
Nairobi is one of the fastest growing metropolitan cities and a major
business and technology powerhouse in Africa. However, Nairobi currently lacks
monitoring technologies to obtain reliable data on traffic and road
infrastructure conditions. In this paper, we investigate the use of mobile
crowdsourcing as means to gather and document Nairobi's road quality
information. We first present the key findings of a city-wide road quality
survey about the perception of existing road quality conditions in Nairobi.
Based on the survey's findings, we then developed a mobile crowdsourcing
application, called CommuniSense, to collect road quality data. The application
serves as a tool for users to locate, describe, and photograph road hazards. We
tested our application through a two-week field study amongst 30 participants
to document various forms of road hazards from different areas in Nairobi. To
verify the authenticity of user-contributed reports from our field study, we
proposed to use online crowdsourcing using Amazon's Mechanical Turk (MTurk) to
verify whether submitted reports indeed depict road hazards. We found 92% of
user-submitted reports to match the MTurkers judgements. While our prototype
was designed and tested on a specific city, our methodology is applicable to
other developing cities.Comment: In Proceedings of 17th International Conference on Human-Computer
Interaction with Mobile Devices and Services (MobileHCI 2015
Technology for Good: Innovative Use of Technology by Charities
Technology for Good identifies ten technologies being used by charitable organizations in innovative ways. The report briefly introduces each technology and provides examples of how those technologies are being used.Examples are drawn from a broad spectrum of organizations working on widely varied issues around the globe. This makes Technology for Good a unique repository of inspiration for the public and private sectors, funders, and other change makers who support the creation and use of technology for social good
Identifying success factors in crowdsourced geographic information use in government
Crowdsourcing geographic information in government is focusing on projects that are engaging people who are not government officials and employees in collecting, editing and sharing information with governmental bodies. This type of projects emerged in the past decade, due to technological and societal changes - such as the increased use of smartphones, combined with growing levels of education and technical abilities to use them by citizens. They also flourished due to the need for updated data in relatively quick time when financial resources are low. They range from recording the experience of feeling an earthquake to recording the location of businesses during the summer time. 50 cases of projects in which crowdsourced geographic information was used by governmental bodies across the world are analysed. About 60% of the cases were examined in 2014 and in 2017, to allow for comparison and identification of success and failure. The analysis looked at different aspects and their relationship to success: the drivers to start a project; scope and aims; stakeholders and relationships; inputs into the project; technical and organisational aspect; and problems encountered. The main key factors of the case studies were analysed with the use of Qualitative Comparative Analysis (QCA) which is an analytical method that combines quantitative and qualitative tools in sociological research. From the analysis, we can conclude that there is no “magic bullet” or a perfect methodology for a successful crowdsourcing in government project. Unless the organisation has reached maturity in the area of crowdsourcing, identifying a champion and starting a project that will not address authoritative datasets directly is a good way to ensure early success and start the process of organisational learning on how to run such projects. Governmental support and trust is undisputed. If the choice is to use new technologies, this should be accompanied by an investment of appropriate resources within the organisation to ensure that the investment bear fruits. Alternatively, using an existing technology that was successful elsewhere and investing in training and capacity building is another path for success. We also identified the importance of intermediary Non-Governmental Organizations (NGOs) with the experience and knowledge in working with crowdsourcing within a partnership. These organizations have the knowledge and skills to implement projects at the boundary between government and the crowd, and therefore can offer the experience to ensure better implementation. Changes and improvement of public services, or a focus on environmental monitoring can be a good basis for a project. Capturing base mapping is a good point to start, too. The recommendation of the report address organisational issues, resources, and legal aspects
TCitySmartF: A comprehensive systematic framework for transforming cities into smart cities
A shared agreed-upon definition of "smart city" (SC) is not available and there is no "best formula" to follow in transforming each and every city into SC. In a broader inclusive definition, it can be described as an opportunistic concept that enhances harmony between the lives and the environment around those lives perpetually in a city by harnessing the smart technology enabling a comfortable and convenient living ecosystem paving the way towards smarter countries and the smarter planet. SCs are being implemented to combine governors, organisations, institutions, citizens, environment, and emerging technologies in a highly synergistic synchronised ecosystem in order to increase the quality of life (QoL) and enable a more sustainable future for urban life with increasing natural resource constraints. In this study, we analyse how to develop citizen- and resource-centric smarter cities based on the recent SC development initiatives with the successful use cases, future SC development plans, and many other particular SC development solutions. The main features of SC are presented in a framework fuelled by recent technological advancement, particular city requirements and dynamics. This framework - TCitySmartF 1) aims to aspire a platform that seamlessly forges engineering and technology solutions with social dynamics in a new philosophical city automation concept - socio-technical transitions, 2) incorporates many smart evolving components, best practices, and contemporary solutions into a coherent synergistic SC topology, 3) unfolds current and future opportunities in order to adopt smarter, safer and more sustainable urban environments, and 4) demonstrates a variety of insights and orchestrational directions for local governors and private sector about how to transform cities into smarter cities from the technological, social, economic and environmental point of view, particularly by both putting residents and urban dynamics at the forefront of the development with participatory planning and interaction for the robust community- and citizen-tailored services. The framework developed in this paper is aimed to be incorporated into the real-world SC development projects in Lancashire, UK
Google Maps as cartographic infrastructure: from participatory mapmaking to database maintenance
Google Maps has popularized a model of cartography as platform, in which digital traces are collected through participation, crowdsourcing, or user’s data harvesting and used to constantly improve its mapping service. Based on this capacity, Google Maps has now attained a scale, reach, and social role similar to the existing infrastructures that typically organize cartographic knowledge in society. After describing Google Maps as a configuration relying on characteristics from both platforms and infrastructures, this article investigates what this hybrid configuration means for public participation to spatial knowledge in society. First, this turn to infrastructure for Google has consequences on the status of public participation to mapmaking, which switches from creating content to providing activities of maintenance of its database. Second, if Google Maps “opens up” cartography to participation, it simultaneously recentralizes this participatory knowledge to serve its corporate interests. In this hybrid configuration, cartographic knowledge is therefore simultaneously more participatory and more enclosed
Mobile phone technology as an aid to contemporary transport questions in walkability, in the context of developing countries
The emerging global middle class, which is expected to double by 2050 desires more walkable, liveable neighbourhoods, and as distances between work and other amenities increases, cities are becoming less monocentric and becoming more polycentric. African cities could be described as walking cities, based on the number of people that walk to their destinations as opposed to other means of mobility but are often not walkable. Walking is by far the most popular form of transportation in Africa’s rapidly urbanising cities, although it is not often by choice rather a necessity. Facilitating this primary mode, while curbing the growth of less sustainable mobility uses requires special attention for the safety and convenience of walking in view of a Global South context. In this regard, to further promote walking as a sustainable mobility option, there is a need to assess the current state of its supporting infrastructure and begin giving it higher priority, focus and emphasis. Mobile phones have emerged as a useful alternative tool to collect this data and audit the state of walkability in cities. They eliminate the inaccuracies and inefficiencies of human memories because smartphone sensors such as GPS provides information with accuracies within 5m, providing superior accuracy and precision compared to other traditional methods. The data is also spatial in nature, allowing for a range of possible applications and use cases. Traditional inventory approaches in walkability often only revealed the perceived walkability and accessibility for only a subset of journeys. Crowdsourcing the perceived walkability and accessibility of points of interest in African cities could address this, albeit aspects such as ease-of-use and road safety should also be considered. A tool that crowdsources individual pedestrian experiences; availability and state of pedestrian infrastructure and amenities, using state-of-the-art smartphone technology, would over time also result in complete surveys of the walking environment provided such a tool is popular and safe. This research will illustrate how mobile phone applications currently in the market can be improved to offer more functionality that factors in multiple sensory modalities for enhanced visual appeal, ease of use, and aesthetics. The overarching aim of this research is, therefore, to develop the framework for and test a pilot-version mobile phone-based data collection tool that incorporates emerging technologies in collecting data on walkability. This research project will assess the effectiveness of the mobile application and test the technical capabilities of the system to experience how it operates within an existing infrastructure. It will continue to investigate the use of mobile phone technology in the collection of user perceptions of walkability, and the limitations of current transportation-based mobile applications, with the aim of developing an application that is an improvement to current offerings in the market. The prototype application will be tested and later piloted in different locations around the globe. Past studies are primarily focused on the development of transport-based mobile phone applications with basic features and limited functionality. Although limited progress has been made in integrating emerging advanced technologies such as Augmented Reality (AR), Machine Learning (ML), Big Data analytics, amongst others into mobile phone applications; what is missing from these past examples is a comprehensive and structured application in the transportation sphere. In turn, the full research will offer a broader understanding of the iii information gathered from these smart devices, and how that large volume of varied data can be better and more quickly interpreted to discover trends, patterns, and aid in decision making and planning. This research project attempts to fill this gap and also bring new insights, thus promote the research field of transportation data collection audits, with particular emphasis on walkability audits. In this regard, this research seeks to provide insights into how such a tool could be applied in assessing and promoting walkability as a sustainable and equitable mobility option. In order to get policy-makers, analysts, and practitioners in urban transport planning and provision in cities to pay closer attention to making better, more walkable places, appealing to them from an efficiency and business perspective is vital. This crowdsourced data is of great interest to industry practitioners, local governments and research communities as Big Data, and to urban communities and civil society as an input in their advocacy activities. The general findings from the results of this research show clear evidence that transport-based mobile phone applications currently available in the market are increasingly getting outdated and are not keeping up with new and emerging technologies and innovations. It is also evident from the results that mobile smartphones have revolutionised the collection of transport-related information hence the need for new initiatives to help take advantage of this emerging opportunity. The implications of these findings are that more attention needs to be paid to this niche going forward. This research project recommends that more studies, particularly on what technologies and functionalities can realistically be incorporated into mobile phone applications in the near future be done as well as on improving the hardware specifications of mobile phone devices to facilitate and support these emerging technologies whilst keeping the cost of mobile devices as low as possible
A Photo-Based Mobile Crowdsourcing Framework for Event Reporting
Mobile Crowdsourcing (MCS) photo-based is an arising field of interest and a
trending topic in the domain of ubiquitous computing. It has recently drawn
substantial attention of the smart cities and urban computing communities. In
fact, the built-in cameras of mobile devices are becoming the most common way
for visual logging techniques in our daily lives. MCS photo-based frameworks
collect photos in a distributed way in which a large number of contributors
upload photos whenever and wherever it is suitable. This inevitably leads to
evolving picture streams which possibly contain misleading and redundant
information that affects the task result. In order to overcome these issues, we
develop, in this paper, a solution for selecting highly relevant data from an
evolving picture stream and ensuring correct submission. The proposed
photo-based MCS framework for event reporting incorporates (i) a deep learning
model to eliminate false submissions and ensure photos credibility and (ii) an
A-Tree shape data structure model for clustering streaming pictures to reduce
information redundancy and provide maximum event coverage. Simulation results
indicate that the implemented framework can effectively reduce false
submissions and select a subset with high utility coverage with low redundancy
ratio from the streaming data.Comment: Published in 2019 IEEE 62nd International Midwest Symposium on
Circuits and Systems (MWSCAS
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