127 research outputs found

    RADGIS - an improved architecture for runtime-extensible, distributed GIS applications

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    A number of GIS architectures and technologies have emerged recently to facilitate the visualisation and processing of geospatial data over the Web. The work presented in this dissertation builds on these efforts and undertakes to overcome some of the major problems with traditional GIS client architectures, including application bloat, lack of customisability, and lack of interoperability between GIS products. In this dissertation we describe how a new client-side GIS architecture was developed and implemented as a proof-of-concept application called RADGIS, which is based on open standards and emerging distributed component-based software paradigms. RADGIS reflects the current trend in development focus from Web browser-based applications to customised clients, based on open standards, that make use of distributed Web services. While much attention has been paid to exposing data on the Web, there is growing momentum towards providing “value-added” services. A good example of this is the tremendous industry interest in the provision of location-based services, which has been discussed as a special use-case of our RADGIS architecture. Thus, in the near future client applications will not simply be used to access data transparently, but will also become facilitators for the location-transparent invocation of local and remote services. This flexible architecture will ensure that data can be stored and processed independently of the location of the client that wishes to view or interact with it. Our RADGIS application enables content developers and end-users to create and/or customise GIS applications dynamically at runtime through the incorporation of GIS services. This ensures that the client application has the flexibility to withstand changing levels of expertise or user requirements. These GIS services are implemented as components that execute locally on the client machine, or as remote CORBA Objects or EJBs. Assembly and deployment of these components is achieved using a specialised XML descriptor. This XML descriptor is written using a markup language that we developed specifically for this purpose, called DGCML, which contains deployment information, as well as a GUI specification and links to an XML-based help system that can be merged with the RADGIS client application’s existing help system. Thus, no additional requirements are imposed on object developers by the RADGIS architecture, i.e. there is no need to rewrite existing objects since DGCML acts as a runtime-customisable wrapper, allowing existing objects to be utilised by RADGIS. While the focus of this thesis has been on overcoming the above-mentioned problems with traditional GIS applications, the work described here can also be applied in a much broader context, especially in the development of highly customisable client applications that are able to integrate Web services at runtime

    Web Content Search and Adaptation for IDTV: One Step Forward in the Mediamorphosis Process toward Personal-TV

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    We are on the threshold of a mediamorphosis that will revolutionize the way we interact with our TV sets. The combination between interactive digital TV (IDTV) and the Web fosters the development of new interactive multimedia services enjoyable even through a TV screen and a remote control. Yet, several design constraints complicate the deployment of this new pattern of services. Prominent unresolved issues involve macro-problems such as collecting information on the Web based on users' preferences and appropriately presenting retrieved Web contents on the TV screen. To this aim, we propose a system able to dynamically convey contents from the Web to IDTV systems. Our system presents solutions both for personalized Web content search and automatic TV-format adaptation of retrieved documents. As we demonstrate through two case study applications, our system merges the best of IDTV and Web domains spinning the TV mediamorphosis toward the creation of the personal-TV concept

    Highly Interactive Web-Based Courseware

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    Zukünftige Lehr-/Lernprogramme sollen als vernetzte Systeme die Lernenden befähigen, Lerninhalte zu erforschen und zu konstruieren, sowie Verständnisschwierigkeiten und Gedanken in der Lehr-/Lerngemeinschaft zu kommunizieren. Lehrmaterial soll dabei in digitale Lernobjekte übergeführt, kollaborativ von Programmierern, Pädagogen und Designern entwickelt und in einer Datenbank archiviert werden, um von Lehrern und Lernenden eingesetzt, angepasst und weiterentwickelt zu werden. Den ersten Schritt in diese Richtung machte die Lerntechnologie, indem sie Wiederverwendbarkeit und Kompabilität für hypermediale Kurse spezifizierte. Ein größeres Maß an Interaktivität wird bisher allerdings noch nicht in Betracht gezogen. Jedes interaktive Lernobjekt wird als autonome Hypermedia-Einheit angesehen, aufwändig in der Erstellung, und weder mehrstufig verschränk- noch anpassbar, oder gar adäquat spezifizierbar. Dynamische Eigenschaften, Aussehen und Verhalten sind fest vorgegeben. Die vorgestellte Arbeit konzipiert und realisiert Lerntechnologie für hypermediale Kurse unter besonderer Berücksichtigung hochgradig interaktiver Lernobjekte. Innovativ ist dabei zunächst die mehrstufige, komponenten-basierte Technologie, die verschiedenste strukturelle Abstufungen von kompletten Lernobjekten und Werkzeugsätzen bis hin zu Basiskomponenten und Skripten, einzelnen Programmanweisungen, erlaubt. Zweitens erweitert die vorgeschlagene Methodik Kollaboration und individuelle Anpassung seitens der Teilnehmer eines hypermedialen Kurses auf die Software-Ebene. Komponenten werden zu verknüpfbaren Hypermedia-Objekten, die in der Kursdatenbank verwaltet und von allen Kursteilnehmern bewertet, mit Anmerkungen versehen und modifiziert werden. Neben einer detaillierten Beschreibung der Lerntechnologie und Entwurfsmuster für interaktive Lernobjekte sowie verwandte hypermediale Kurse wird der Begriff der Interaktivität verdeutlicht, indem eine kombinierte technologische und symbolische Definition von Interaktionsgraden vorgestellt und daraus ein visuelles Skriptschema abgeleitet wird, welches Funktionalität übertragbar macht. Weiterhin wird die Evolution von Hypermedia und Lehr-/Lernprogrammen besprochen, um wesentliche Techniken für interaktive, hypermediale Kurse auszuwählen. Die vorgeschlagene Architektur unterstützt mehrsprachige, alternative Inhalte, bietet konsistente Referenzen und ist leicht zu pflegen, und besitzt selbst für interaktive Inhalte Online-Assistenten. Der Einsatz hochgradiger Interaktivität in Lehr-/Lernprogrammen wird mit hypermedialen Kursen im Bereich der Computergraphik illustriert.The grand vision of educational software is that of a networked system enabling the learner to explore, discover, and construct subject matters and communicate problems and ideas with other community members. Educational material is transformed into reusable learning objects, created collaboratively by developers, educators, and designers, preserved in a digital library, and utilized, adapted, and evolved by educators and learners. Recent advances in learning technology specified reusability and interoperability in Web-based courseware. However, great interactivity is not yet considered. Each interactive learning object represents an autonomous hypermedia entity, laborious to create, impossible to interlink and to adapt in a graduated manner, and hard to specify. Dynamic attributes, the look and feel, and functionality are predefined. This work designs and realizes learning technology for Web-based courseware with special regard to highly interactive learning objects. The innovative aspect initially lies in the multi-level, component-based technology providing a graduated structuring. Components range from complex learning objects to toolkits to primitive components and scripts. Secondly, the proposed methodologies extend community support in Web-based courseware – collaboration and personalization – to the software layer. Components become linkable hypermedia objects and part of the courseware repository, rated, annotated, and modified by all community members. In addition to a detailed description of technology and design patterns for interactive learning objects and matching Web-based courseware, the thesis clarifies the denotation of interactivity in educational software formulating combined levels of technological and symbolical interactivity, and deduces a visual scripting metaphor for transporting functionality. Further, it reviews the evolution of hypermedia and educational software to extract substantial techniques for interactive Web-based courseware. The proposed framework supports multilingual, alternative content, provides link consistency and easy maintenance, and includes state-driven online wizards also for interactive content. The impact of great interactivity in educational software is illustrated with courseware in the Computer Graphics domain

    Adaptive Caching of Distributed Components

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    Die Zugriffslokalität referenzierter Daten ist eine wichtige Eigenschaft verteilter Anwendungen. Lokales Zwischenspeichern abgefragter entfernter Daten (Caching) wird vielfach bei der Entwicklung solcher Anwendungen eingesetzt, um diese Eigenschaft auszunutzen. Anschliessende Zugriffe auf diese Daten können so beschleunigt werden, indem sie aus dem lokalen Zwischenspeicher bedient werden. Gegenwärtige Middleware-Architekturen bieten dem Anwendungsprogrammierer jedoch kaum Unterstützung für diesen nicht-funktionalen Aspekt. Die vorliegende Arbeit versucht deshalb, Caching als separaten, konfigurierbaren Middleware-Dienst auszulagern. Durch die Einbindung in den Softwareentwicklungsprozess wird die frühzeitige Modellierung und spätere Wiederverwendung caching-spezifischer Metadaten gewährleistet. Zur Laufzeit kann sich das entwickelte System außerdem bezüglich der Cachebarkeit von Daten adaptiv an geändertes Nutzungsverhalten anpassen.Locality of reference is an important property of distributed applications. Caching is typically employed during the development of such applications to exploit this property by locally storing queried data: Subsequent accesses can be accelerated by serving their results immediately form the local store. Current middleware architectures however hardly support this non-functional aspect. The thesis at hand thus tries outsource caching as a separate, configurable middleware service. Integration into the software development lifecycle provides for early capturing, modeling, and later reuse of cachingrelated metadata. At runtime, the implemented system can adapt to caching access characteristics with respect to data cacheability properties, thus healing misconfigurations and optimizing itself to an appropriate configuration. Speculative prefetching of data probably queried in the immediate future complements the presented approach

    Development of an integrated product information management system

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    This thesis reports on a research project undertaken over a four year period investigating and developing a software framework and application for integrating and managing building product information for construction engineering. The research involved extensive literature research, observation of the industry practices and interviews with construction industry practitioners and systems implementers to determine how best to represent and present product information to support the construction process. Applicable product models for information representation were reviewed and evaluated to determine present suitability. The IFC product model was found to be the most applicable. Investigations of technologies supporting the product model led to the development of a software tool, the IFC Assembly Viewer, which aided further investigations into the suitability of the product model (in its current state) for the exchange and sharing of product information. A software framework, or reusable software design and application, called PROduct Information Management System (PROMIS), was developed based on a non-standard product model but with flexibility to work with the IFC product model when sufficiently mature. The software comprises three subsystems namely: ProductWeb, ModelManager.NET and Product/Project Service (or P2Service). The key features of this system were shared project databases, parametric product specification, integration of product information sources, and application interaction and integration through interface components. PROMIS was applied to and tested with a modular construction business for the management of product information and for integration of product and project information through the design and construction (production) process

    Evolution of web-based systems in model driven architecture

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    The Distance Training System (DTS) application using Dreamweaver MX2004 and JSP application server technology

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    In recent years, declining budgets, limitations on military personnel and decreases in training areas have reduced the opportunity to conduct live military training. For these reasons, Distance Learning Systems are available for providing an almost realistic training platform for enlisted staff and officers. This thesis has two main objectives: The first is the development of a data model that can be used as a central information repository for an unlimited number of authenticated users. The Distance Training System (DTS) application was developed using a hierarchical approach. The DTS is a Content Management System (CMS) appropriate for users desiring the benefit of accessing the contents of a database. The other objective is the exploration of the interaction between application server technologies such as the JSP with a Web development tool such as Dreamweaver MX2004. This work focuses on the convenience of developing a fast and accurate web application product using HTML as long as it results in a correct and clean data model. Other server technologies are also used as references, such as Active Server Page (ASP), Coldfusion and PHP, which along with Java Servlet Pages (JSP), are the leading technologies in web database development for processing user events.http://archive.org/details/thedistancetrain109459953Major, Hellenic ArmyApproved for public release; distribution is unlimited

    Computer Science at the University of Helsinki 1998

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    Proceedings of the 2nd EICS Workshop on Engineering Interactive Computer Systems with SCXML

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