68,611 research outputs found

    The difference between presence-based education and distance learning

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    Attempts to define distance learning always involve comparisons with presence-based education, as the latter is the most direct reference that the former has. It is on this basis that the convergent points, similarities and differences of the two types of approach are established. This article opens with such a comparison, before going on to focus mainly on distance learning and to examine methodological strategies that should be borne in mind when implementing an e-learning system

    Virtual Teams: Work/Life Challenges - Keeping Remote Employees Engaged

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    Remotely located employees are quickly becoming a norm in the modern workplace in response to evidence that telecommuters save on costs and produce more efficiently. There are many intangible benefits also felt with the increasing prevalence of remote employees. Telecommuters are more satisfied with their work/life balance and report lower rates of job burnout. Though there are also many well-identified setbacks remotely located managers and employees may face. Employers see the most success with telecommuting by first recruiting the people best fit to fill these remote roles. However, the process of developing remote employees is a process that requires constant monitoring. The purpose of this paper is to identify the best practices being used by companies to keep remote employees engaged while simultaneously avoiding burnout

    The Mechanics of Embodiment: A Dialogue on Embodiment and Computational Modeling

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    Embodied theories are increasingly challenging traditional views of cognition by arguing that conceptual representations that constitute our knowledge are grounded in sensory and motor experiences, and processed at this sensorimotor level, rather than being represented and processed abstractly in an amodal conceptual system. Given the established empirical foundation, and the relatively underspecified theories to date, many researchers are extremely interested in embodied cognition but are clamouring for more mechanistic implementations. What is needed at this stage is a push toward explicit computational models that implement sensory-motor grounding as intrinsic to cognitive processes. In this article, six authors from varying backgrounds and approaches address issues concerning the construction of embodied computational models, and illustrate what they view as the critical current and next steps toward mechanistic theories of embodiment. The first part has the form of a dialogue between two fictional characters: Ernest, the ïżœexperimenterïżœ, and Mary, the ïżœcomputational modellerïżœ. The dialogue consists of an interactive sequence of questions, requests for clarification, challenges, and (tentative) answers, and touches the most important aspects of grounded theories that should inform computational modeling and, conversely, the impact that computational modeling could have on embodied theories. The second part of the article discusses the most important open challenges for embodied computational modelling

    Teachers learn about student learning assessment through a teacher education process

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    This study aims to understand the extent to which university professors adopt new pedagogical voices in their learning assessment practices through a teacher education process. Participants (N = 32) were interviewed before and after the teacher education process, and data were analysed using qualitative and quantitative methods. The results of the study demonstrated, first, that teachers renamed their educational discourse about learning assessment significantly, increasing it in assessment for learning practices, particularly in the themes of timing and agents, and reducing it in all themes referred to the assessment of learning practices. And second, three clusters of faculty were identified, which differed in terms of the way they merge both learning assessment practices: professors with a slight prevalence of the assessment for learning conceptual voice, professors with a slight prevalence of the assessment for learning practical voice, and professors with a strong prevalence of the assessment for learning voice

    A participative research for learning methodology on education doctoral training programmes

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    Purpose – This paper aims to outline a participative approach to researching education doctoral students’ trajectories that functions both as a form of training in research methodology and as a means of reflection on the doctoral trajectory and what doctoral students have brought to the doctoral process through their experience. Design/methodology/approach – Ten participants formed dyads and acted as both researchers and subjects of research, using narrative accounts and interviews. The collaborative approach aimed to allow “hands-on” experience of the selected methods, as well as full engagement in negotiating each stage of the project. Findings – Project group meetings and the data generated by participants provided a rich source of learning about methodological issues in education research, in addition to the personal understandings emerging from such a project. Originality/value – This project reports an approach to “hands-on” learning of methodological and ethical issues within doctoral development programmes that could be adapted for use on similar programmes. It suggests an alternative to the more common forms of doctoral training (such asexposition, discussion, reading, or simulation) that is of real value to doctoral students in that it enables deep reflection on the journeys that have brought students to doctoral study, whilst at the same time providing a rich resource for methodological learning.</p

    Future bathroom: A study of user-centred design principles affecting usability, safety and satisfaction in bathrooms for people living with disabilities

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    Research and development work relating to assistive technology 2010-11 (Department of Health) Presented to Parliament pursuant to Section 22 of the Chronically Sick and Disabled Persons Act 197

    Player agency in interactive narrative: audience, actor & author

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    The question motivating this review paper is, how can computer-based interactive narrative be used as a constructivist learn- ing activity? The paper proposes that player agency can be used to link interactive narrative to learner agency in constructivist theory, and to classify approaches to interactive narrative. The traditional question driving research in interactive narrative is, ‘how can an in- teractive narrative deal with a high degree of player agency, while maintaining a coherent and well-formed narrative?’ This question derives from an Aristotelian approach to interactive narrative that, as the question shows, is inherently antagonistic to player agency. Within this approach, player agency must be restricted and manip- ulated to maintain the narrative. Two alternative approaches based on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are reviewed. If a Boalian approach to interactive narrative is taken the conflict between narrative and player agency dissolves. The question that emerges from this approach is quite different from the traditional question above, and presents a more useful approach to applying in- teractive narrative as a constructivist learning activity

    Investigate naturalistic decision-making of a workgroup in dynamic situation. From the modelling to the design of a training virtual environment

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    International audienceThis thesis aims to rely on a work of activity analysis to develop a virtual training platform for firefighters (SĂ©cuRĂ©Vi). The use of this type of simulation is more and more common in the field of training, but often suffers from a lack of credibility in terms of learning content and method. To solve this problem, this project aims to model the collaborative work of firefighters during training sessions in order to provide assistance to the development of SĂ©cuRĂ©Vi. The activity analysis of these group works, relying on the EAST (Event Analysis of System Teamwork) methodology and self-confrontation interviews, is expected to highlight the particular "know-how" and to develop pedagogical scenarios essential in the design of such a training platform
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