95,558 research outputs found

    Proceedings of the ECCS 2005 satellite workshop: embracing complexity in design - Paris 17 November 2005

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    Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr). Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr)

    Partition strategies for incremental Mini-Bucket

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    Los modelos en grafo probabilísticos, tales como los campos aleatorios de Markov y las redes bayesianas, ofrecen poderosos marcos de trabajo para la representación de conocimiento y el razonamiento en modelos con gran número de variables. Sin embargo, los problemas de inferencia exacta en modelos de grafos son NP-hard en general, lo que ha causado que se produzca bastante interés en métodos de inferencia aproximados. El mini-bucket incremental es un marco de trabajo para inferencia aproximada que produce como resultado límites aproximados inferior y superior de la función de partición exacta, a base de -empezando a partir de un modelo con todos los constraints relajados, es decir, con las regiones más pequeñas posibleincrementalmente añadir regiones más grandes a la aproximación. Los métodos de inferencia aproximada que existen actualmente producen límites superiores ajustados de la función de partición, pero los límites inferiores suelen ser demasiado imprecisos o incluso triviales. El objetivo de este proyecto es investigar estrategias de partición que mejoren los límites inferiores obtenidos con el algoritmo de mini-bucket, trabajando dentro del marco de trabajo de mini-bucket incremental. Empezamos a partir de la idea de que creemos que debería ser beneficioso razonar conjuntamente con las variables de un modelo que tienen una alta correlación, y desarrollamos una estrategia para la selección de regiones basada en esa idea. Posteriormente, implementamos nuestra estrategia y exploramos formas de mejorarla, y finalmente medimos los resultados obtenidos usando nuestra estrategia y los comparamos con varios métodos de referencia. Nuestros resultados indican que nuestra estrategia obtiene límites inferiores más ajustados que nuestros dos métodos de referencia. También consideramos y descartamos dos posibles hipótesis que podrían explicar esta mejora.Els models en graf probabilístics, com bé els camps aleatoris de Markov i les xarxes bayesianes, ofereixen poderosos marcs de treball per la representació del coneixement i el raonament en models amb grans quantitats de variables. Tanmateix, els problemes d’inferència exacta en models de grafs son NP-hard en general, el qual ha provocat que es produeixi bastant d’interès en mètodes d’inferència aproximats. El mini-bucket incremental es un marc de treball per a l’inferència aproximada que produeix com a resultat límits aproximats inferior i superior de la funció de partició exacta que funciona començant a partir d’un model al qual se li han relaxat tots els constraints -és a dir, un model amb les regions més petites possibles- i anar afegint a l’aproximació regions incrementalment més grans. Els mètodes d’inferència aproximada que existeixen actualment produeixen límits superiors ajustats de la funció de partició. Tanmateix, els límits inferiors acostumen a ser massa imprecisos o fins aviat trivials. El objectiu d’aquest projecte es recercar estratègies de partició que millorin els límits inferiors obtinguts amb l’algorisme de mini-bucket, treballant dins del marc de treball del mini-bucket incremental. La nostra idea de partida pel projecte es que creiem que hauria de ser beneficiós per la qualitat de l’aproximació raonar conjuntament amb les variables del model que tenen una alta correlació entre elles, i desenvolupem una estratègia per a la selecció de regions basada en aquesta idea. Posteriorment, implementem la nostra estratègia i explorem formes de millorar-la, i finalment mesurem els resultats obtinguts amb la nostra estratègia i els comparem a diversos mètodes de referència. Els nostres resultats indiquen que la nostra estratègia obté límits inferiors més ajustats que els nostres dos mètodes de referència. També considerem i descartem dues possibles hipòtesis que podrien explicar aquesta millora.Probabilistic graphical models such as Markov random fields and Bayesian networks provide powerful frameworks for knowledge representation and reasoning over models with large numbers of variables. Unfortunately, exact inference problems on graphical models are generally NP-hard, which has led to signifi- cant interest in approximate inference algorithms. Incremental mini-bucket is a framework for approximate inference that provides upper and lower bounds on the exact partition function by, starting from a model with completely relaxed constraints, i.e. with the smallest possible regions, incrementally adding larger regions to the approximation. Current approximate inference algorithms provide tight upper bounds on the exact partition function but loose or trivial lower bounds. This project focuses on researching partitioning strategies that improve the lower bounds obtained with mini-bucket elimination, working within the framework of incremental mini-bucket. We start from the idea that variables that are highly correlated should be reasoned about together, and we develop a strategy for region selection based on that idea. We implement the strategy and explore ways to improve it, and finally we measure the results obtained using the strategy and compare them to several baselines. We find that our strategy performs better than both of our baselines. We also rule out several possible explanations for the improvement

    The Environmental Contribution to Wayfinding in Museums: Enhancement and Usage by Controlling Flows and Paths

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    The field of research in which wayfinding is situated refers to the way people move in reaction to environmental stimulation. It therefore fully concerns not just signage but also space designing, its geometric configuration, technical solutions and their material characterization. The focus is consequently on environmental factors that facilitate wayfinding in a museum (accessibility, visibility, etc.) and on other elements such as spatial configuration, architectural features and functional aspects. These factors influence relational phenomena and therefore visitors’ satisfaction. Methods and tools for designing and managing spaces have been studied in the research. The configurational analysis method of space has been used to objectify syntactic features of space. In particular, the outcomes of an experimental project, which have been analyzed in a master’s thesis on the re-functionalization of the museum of Palazzo dei Diamanti in Ferrara, are presented. Permeability, proximity, connections of spaces, namely meaningful features to ensure wayfinding have been examined. Space parameters resulting from the geometry of the layout, from the visual connections and from the changes of direction were then evaluated. The outcomes have been used as inputs for designing a unitary tour route circuit, that also reconnects the museum’s second floor, and for planning three independent alternative routes for a differentiated use of the museum

    An Empirical Study of a Software Maintenance Process

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    This paper describes how a process support tool is used to collect metrics about a major upgrade to our own electronic retail system. An incremental prototyping lifecycle is adopted in which each increment is categorised by an effort type and a project component. Effort types are Acquire, Build, Comprehend and Design and span all phases of development. Project components include data models and process models expressed in an OO modelling language and process algebra respectively as well as C++ classes and function templates and build components including source files and data files. This categorisation is independent of incremental prototyping and equally applicable to other software lifecycles. The process support tool (PWI) is responsible for ensuring the consistency between the models and the C++ source. It also supports the interaction between multiple developers and multiple metric-collectors. The first two releases of the retailing software are available for ftp from oracle.ecs.soton.ac.uk in directory pub/peter. Readers are invited to use the software and apply their own metrics as appropriate. We would be interested to correspond with anyone who does so

    A Hybrid Three Layer Architecture for Fire Agent Management in Rescue Simulation Environment

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    This paper presents a new architecture called FAIS for imple- menting intelligent agents cooperating in a special Multi Agent environ- ment, namely the RoboCup Rescue Simulation System. This is a layered architecture which is customized for solving fire extinguishing problem. Structural decision making algorithms are combined with heuristic ones in this model, so it's a hybrid architecture
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