1,976 research outputs found

    Automatable Annotations – Image Processing and Machine Learning for Script in 3D and 2D with GigaMesh

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    Libraries, archives and museums hold vast numbers of objects with script in 3D such as inscriptions, coins, and seals, which provide valuable insights into the history of humanity. Cuneiform tablets in particular provide access to information on more than three millennia BC. Since these clay tablets require an extensive examination for transcription, we developed the modular GigaMesh software framework to provide high-contrast visualization of tablets captured with 3D acquisiton techniques. This framework was extended to provide digital drawings exported as XML-based Scalable Vector Graphics (SVG), which are the fundamental input of our approach inspired by machine-learning techniques based on the principle of word spotting. This results in a versatile symbol-spotting algorithm to retrieve graphical elements from drawings enabling automated annotations. Through data homogenization, we achieve compatibility to digitally born manual drawings, as well as to retro-digitized drawings. The latter are found in large Open Access databases, e.g. provided by the Cuneiform Database Library Initiative (CDLI). Ongoing and future work concerns the adaptation of filtering and graphical query techniques for two-dimensional raster images widely used within Digital Humanities research

    Pyramidal Stochastic Graphlet Embedding for Document Pattern Classification

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    This is the author accepted manuscript. The final version is available from IEEE via the DOI in this recordDocument pattern classification methods using graphs have received a lot of attention because of its robust representation paradigm and rich theoretical background. However, the way of preserving and the process for delineating documents with graphs introduce noise in the rendition of underlying data, which creates instability in the graph representation. To deal with such unreliability in representation, in this paper, we propose Pyramidal Stochastic Graphlet Embedding (PSGE). Given a graph representing a document pattern, our method first computes a graph pyramid by successively reducing the base graph. Once the graph pyramid is computed, we apply Stochastic Graphlet Embedding (SGE) for each level of the pyramid and combine their embedded representation to obtain a global delineation of the original graph. The consideration of pyramid of graphs rather than just a base graph extends the representational power of the graph embedding, which reduces the instability caused due to noise and distortion. When plugged with support vector machine, our proposed PSGE has outperformed the state-of-The-art results in recognition of handwritten words as well as graphical symbols.European Union Horizon 2020Ministerio de Educación, Cultura y Deporte, SpainRamon y Cajal FellowshipCERCA Program/Generalitat de Cataluny

    Improving Information Retrieval in Multiwriter Scenario by Exploiting the Similarity Graph of Document Terms

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    This is the author accepted manuscript. The final version is available from IEEE via the DOI in this recordInformation Retrieval (IR) is the activity of obtaining information resources relevant to a questioned information. It usually retrieves a set of objects ranked according to the relevancy to the needed fact. In document analysis, information retrieval receives a lot of attention in terms of symbol and word spotting. However, through decades the community mostly focused either on printed or on single writer scenario, where the state-of-The-art results have achieved reasonable performance on the available datasets. Nevertheless, the existing algorithms do not perform accordingly on multiwriter scenario. A graph representing relations between a set of objects is a structure where each node delineates an individual element and the similarity between them is represented as a weight on the connecting edge. In this paper, we explore different analytics of graphs constructed from words or graphical symbols, such as diffusion, shortest path, etc. to improve the performance of information retrieval methods in multiwriter scenario.European Union Horizon 2020Ministerio de Educación, Cultura y Deporte, SpainFPUCERCA Programme/Generalitat de Cataluny

    Subgraph spotting in graph representations of comic book images

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    This is the author accepted manuscript. The final version is available from Elsevier via the DOI in this record Graph-based representations are the most powerful data structures for extracting, representing and preserving the structural information of underlying data. Subgraph spotting is an interesting research problem, especially for studying and investigating the structural information based content-based image retrieval (CBIR) and query by example (QBE) in image databases. In this paper we address the problem of lack of freely available ground-truthed datasets for subgraph spotting and present a new dataset for subgraph spotting in graph representations of comic book images (SSGCI) with its ground-truth and evaluation protocol. Experimental results of two state-of-the-art methods of subgraph spotting are presented on the new SSGCI dataset.University of La Rochelle (France
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