750 research outputs found

    SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes

    Full text link
    Existing methods for the 4D reconstruction of general, non-rigidly deforming objects focus on novel-view synthesis and neglect correspondences. However, time consistency enables advanced downstream tasks like 3D editing, motion analysis, or virtual-asset creation. We propose SceNeRFlow to reconstruct a general, non-rigid scene in a time-consistent manner. Our dynamic-NeRF method takes multi-view RGB videos and background images from static cameras with known camera parameters as input. It then reconstructs the deformations of an estimated canonical model of the geometry and appearance in an online fashion. Since this canonical model is time-invariant, we obtain correspondences even for long-term, long-range motions. We employ neural scene representations to parametrize the components of our method. Like prior dynamic-NeRF methods, we use a backwards deformation model. We find non-trivial adaptations of this model necessary to handle larger motions: We decompose the deformations into a strongly regularized coarse component and a weakly regularized fine component, where the coarse component also extends the deformation field into the space surrounding the object, which enables tracking over time. We show experimentally that, unlike prior work that only handles small motion, our method enables the reconstruction of studio-scale motions.Comment: Project page: https://vcai.mpi-inf.mpg.de/projects/scenerflow

    Object Search Strategy in Tracking Algorithms

    Get PDF
    The demand for real-time video surveillance systems is increasing rapidly. The purpose of these systems includes surveillance as well as monitoring and controlling the events. Today there are several real-time computer vision applications based on image understanding which emulate the human vision and intelligence. These machines include object tracking as their primary task. Object tracking refers to estimating the trajectory of an object of interest in a video. A tracking system works on the principle of video processing algorithms. Video processing includes a huge amount of data to be processed and this fact dictates while implementing the algorithms on any hardware. However, the problems becomes challenging due to unexpected motion of the object, scene appearance change, object appearance change, structures of objects that are not rigid. Besides this full and partial occlusions and motion of the camera also pose challenges. Current tracking algorithms treat this problem as a classification task and use online learning algorithms to update the object model. Here, we explore the data redundancy in the sampling techniques and develop a highly structured kernel. This kernel acquires a circulant structure which is extremely easy to manipulate. Also, we take it further by using mean shift density algorithm and optical flow by Lucas Kanade method which gives us a heavy improvement in the results
    corecore